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refactor
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@ -57,11 +57,12 @@ export async function applyWatermark(img: string | Blob, el: HTMLCanvasElement,
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if (pattern) {
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ctx.fillStyle = pattern;
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if (config.rotate) {
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const rotateRad = config.rotate * Math.PI / 180;
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ctx.translate(canvas.width / 2, canvas.height / 2);
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ctx.rotate(config.rotate * Math.PI / 180);
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ctx.rotate(rotateRad);
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ctx.translate(-canvas.width / 2, -canvas.height / 2);
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const rotatedWidth = Math.abs(canvas.width * Math.cos(config.rotate * Math.PI / 180)) + Math.abs(canvas.height * Math.sin(config.rotate * Math.PI / 180));
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const rotatedHeight = Math.abs(canvas.width * Math.sin(config.rotate * Math.PI / 180)) + Math.abs(canvas.height * Math.cos(config.rotate * Math.PI / 180));
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const rotatedWidth = Math.abs(canvas.width * Math.cos(rotateRad)) + Math.abs(canvas.height * Math.sin(rotateRad));
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const rotatedHeight = Math.abs(canvas.width * Math.sin(rotateRad)) + Math.abs(canvas.height * Math.cos(rotateRad));
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const x = Math.abs(rotatedWidth - canvas.width) / -2;
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const y = Math.abs(rotatedHeight - canvas.height) / -2;
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ctx.fillRect(x, y, rotatedWidth, rotatedHeight);
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