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fix(drop-and-fusion): バブルゲームのリトライボタンでリトライができない問題を修正 (MisskeyIO#350)
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commit
38469c2b87
@ -153,7 +153,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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<div :class="$style.frame">
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<div :class="$style.frameInner">
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<MkButton danger @click="surrender">Retry</MkButton>
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<MkButton v-if="!isGameOver && !replaying" full danger @click="surrender">Surrender</MkButton>
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<MkButton v-else full @click="retry">Retry</MkButton>
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</div>
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</div>
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</div>
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@ -483,15 +484,22 @@ async function surrender() {
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game.surrender();
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}
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async function retry() {
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end();
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await start();
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}
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function end() {
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game.dispose();
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isGameOver.value = false;
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replaying.value = false;
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currentPick.value = null;
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dropReady.value = true;
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stock.value = [];
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score.value = 0;
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combo.value = 0;
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comboPrev.value = 0;
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maxCombo.value = 0;
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bgmNodes?.soundSource.stop();
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gameStarted.value = false;
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}
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@ -500,12 +500,13 @@ export class DropAndFusionGame extends EventEmitter<{
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});
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this.emit('changeStock', this.stock);
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const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), Math.round(_x)));
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const inputX = Math.round(_x);
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const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
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const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
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this.logs.push({
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frame: this.frame,
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operation: 'drop',
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x,
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x: inputX,
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});
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Matter.Composite.add(this.engine.world, body);
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this.activeBodyIds.push(body.id);
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