diff --git a/packages/frontend/.eslintrc.cjs b/packages/frontend/.eslintrc.cjs
index 20f88dc078..669b57d736 100644
--- a/packages/frontend/.eslintrc.cjs
+++ b/packages/frontend/.eslintrc.cjs
@@ -22,8 +22,7 @@ module.exports = {
},
],
// window の禁止理由: グローバルスコープと衝突し、予期せぬ結果を招くため
- // e の禁止理由: error や event など、複数のキーワードの頭文字であり分かりにくいため
- 'id-denylist': ['error', 'window', 'e'],
+ 'id-denylist': ['error', 'window'],
'no-shadow': ['warn'],
'vue/attributes-order': ['error', {
'alphabetical': false,
diff --git a/packages/frontend/assets/mahjong/cii.png b/packages/frontend/assets/mahjong/cii.png
new file mode 100644
index 0000000000..d2da0a111d
Binary files /dev/null and b/packages/frontend/assets/mahjong/cii.png differ
diff --git a/packages/frontend/assets/mahjong/kan.png b/packages/frontend/assets/mahjong/kan.png
new file mode 100644
index 0000000000..3442df0004
Binary files /dev/null and b/packages/frontend/assets/mahjong/kan.png differ
diff --git a/packages/frontend/assets/mahjong/pon.png b/packages/frontend/assets/mahjong/pon.png
new file mode 100644
index 0000000000..204e7fcd52
Binary files /dev/null and b/packages/frontend/assets/mahjong/pon.png differ
diff --git a/packages/frontend/assets/mahjong/ron.png b/packages/frontend/assets/mahjong/ron.png
index 8bd40d6dca..6e1f889865 100644
Binary files a/packages/frontend/assets/mahjong/ron.png and b/packages/frontend/assets/mahjong/ron.png differ
diff --git a/packages/frontend/assets/mahjong/tsumo.png b/packages/frontend/assets/mahjong/tsumo.png
new file mode 100644
index 0000000000..14577818ab
Binary files /dev/null and b/packages/frontend/assets/mahjong/tsumo.png differ
diff --git a/packages/frontend/src/pages/mahjong/room.game.vue b/packages/frontend/src/pages/mahjong/room.game.vue
index cdc63d7af8..55fb295117 100644
--- a/packages/frontend/src/pages/mahjong/room.game.vue
+++ b/packages/frontend/src/pages/mahjong/room.game.vue
@@ -9,20 +9,28 @@ SPDX-License-Identifier: AGPL-3.0-only
-
{{ Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)) === 'e' ? i18n.ts._mahjong.east : Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)) === 's' ? i18n.ts._mahjong.south : Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}
-
{{ engine.state.points[Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))] }}
+
+ {{ Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)) === 'e' ? i18n.ts._mahjong.east : Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)) === 's' ? i18n.ts._mahjong.south : Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}
+ {{ engine.state.points[Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))] }}
+
-
{{ Mahjong.Utils.prevHouse(engine.myHouse) === 'e' ? i18n.ts._mahjong.east : Mahjong.Utils.prevHouse(engine.myHouse) === 's' ? i18n.ts._mahjong.south : Mahjong.Utils.prevHouse(engine.myHouse) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}
-
{{ engine.state.points[Mahjong.Utils.prevHouse(engine.myHouse)] }}
+
+ {{ Mahjong.Utils.prevHouse(engine.myHouse) === 'e' ? i18n.ts._mahjong.east : Mahjong.Utils.prevHouse(engine.myHouse) === 's' ? i18n.ts._mahjong.south : Mahjong.Utils.prevHouse(engine.myHouse) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}
+ {{ engine.state.points[Mahjong.Utils.prevHouse(engine.myHouse)] }}
+
-
{{ Mahjong.Utils.nextHouse(engine.myHouse) === 'e' ? i18n.ts._mahjong.east : Mahjong.Utils.nextHouse(engine.myHouse) === 's' ? i18n.ts._mahjong.south : Mahjong.Utils.nextHouse(engine.myHouse) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}
-
{{ engine.state.points[Mahjong.Utils.nextHouse(engine.myHouse)] }}
+
+ {{ Mahjong.Utils.nextHouse(engine.myHouse) === 'e' ? i18n.ts._mahjong.east : Mahjong.Utils.nextHouse(engine.myHouse) === 's' ? i18n.ts._mahjong.south : Mahjong.Utils.nextHouse(engine.myHouse) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}
+ {{ engine.state.points[Mahjong.Utils.nextHouse(engine.myHouse)] }}
+
-
{{ engine.myHouse === 'e' ? i18n.ts._mahjong.east : engine.myHouse === 's' ? i18n.ts._mahjong.south : engine.myHouse === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}
-
{{ engine.state.points[engine.myHouse] }}
+
+ {{ engine.myHouse === 'e' ? i18n.ts._mahjong.east : engine.myHouse === 's' ? i18n.ts._mahjong.south : engine.myHouse === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}
+ {{ engine.state.points[engine.myHouse] }}
+
@@ -49,28 +57,28 @@ SPDX-License-Identifier: AGPL-3.0-only
@@ -79,7 +87,7 @@ SPDX-License-Identifier: AGPL-3.0-only
@@ -88,7 +96,7 @@ SPDX-License-Identifier: AGPL-3.0-only
@@ -99,23 +107,57 @@ SPDX-License-Identifier: AGPL-3.0-only
+
+
+
+
+ Ron
+ Pon
+ Skip
+ Tsumo
+ Riichi
+
-
Ron
-
Pon
-
Skip
-
Tsumo
-
Riichi
diff --git a/packages/frontend/src/pages/mahjong/tile.vue b/packages/frontend/src/pages/mahjong/tile.vue
index 6a8428c073..1a18a0140f 100644
--- a/packages/frontend/src/pages/mahjong/tile.vue
+++ b/packages/frontend/src/pages/mahjong/tile.vue
@@ -4,23 +4,31 @@ SPDX-License-Identifier: AGPL-3.0-only
-->
-
+
diff --git a/packages/misskey-mahjong/src/common.ts b/packages/misskey-mahjong/src/common.ts
index 31a3594fb0..5e9ffa2b87 100644
--- a/packages/misskey-mahjong/src/common.ts
+++ b/packages/misskey-mahjong/src/common.ts
@@ -64,6 +64,43 @@ export type Huro = {
from: House | null; // null で加槓
};
+export const NEXT_TILE_FOR_DORA_MAP: Record
= {
+ m1: 'm2',
+ m2: 'm3',
+ m3: 'm4',
+ m4: 'm5',
+ m5: 'm6',
+ m6: 'm7',
+ m7: 'm8',
+ m8: 'm9',
+ m9: 'm1',
+ p1: 'p2',
+ p2: 'p3',
+ p3: 'p4',
+ p4: 'p5',
+ p5: 'p6',
+ p6: 'p7',
+ p7: 'p8',
+ p8: 'p9',
+ p9: 'p1',
+ s1: 's2',
+ s2: 's3',
+ s3: 's4',
+ s4: 's5',
+ s5: 's6',
+ s6: 's7',
+ s7: 's8',
+ s8: 's9',
+ s9: 's1',
+ e: 's',
+ s: 'w',
+ w: 'n',
+ n: 'e',
+ haku: 'hatsu',
+ hatsu: 'chun',
+ chun: 'haku',
+};
+
export const yakuNames = [
'riichi',
'ippatsu',
@@ -245,3 +282,45 @@ export const YAKU_DEFINITIONS = [{
);
},
}];
+
+export function fanToPoint(fan: number, isParent: boolean): number {
+ let point;
+
+ if (fan >= 13) {
+ point = 32000;
+ } else if (fan >= 11) {
+ point = 24000;
+ } else if (fan >= 8) {
+ point = 16000;
+ } else if (fan >= 6) {
+ point = 12000;
+ } else if (fan >= 4) {
+ point = 8000;
+ } else if (fan >= 3) {
+ point = 4000;
+ } else if (fan >= 2) {
+ point = 2000;
+ } else {
+ point = 1000;
+ }
+
+ if (isParent) {
+ point *= 1.5;
+ }
+
+ return point;
+}
+
+export function calcOwnedDoraCount(handTiles: Tile[], huros: Huro[], doras: Tile[]): number {
+ let count = 0;
+ for (const t of handTiles) {
+ if (doras.includes(t)) count++;
+ }
+ for (const huro of huros) {
+ if (huro.type === 'pon' && doras.includes(huro.tile)) count += 3;
+ if (huro.type === 'cii') count += huro.tiles.filter(t => doras.includes(t)).length;
+ if (huro.type === 'minkan' && doras.includes(huro.tile)) count += 4;
+ if (huro.type === 'ankan' && doras.includes(huro.tile)) count += 4;
+ }
+ return count;
+}
diff --git a/packages/misskey-mahjong/src/engine.master.ts b/packages/misskey-mahjong/src/engine.master.ts
index 67ec730791..7fbc9bcd69 100644
--- a/packages/misskey-mahjong/src/engine.master.ts
+++ b/packages/misskey-mahjong/src/engine.master.ts
@@ -5,6 +5,7 @@
import CRC32 from 'crc-32';
import { Tile, House, Huro, TILE_TYPES, YAKU_DEFINITIONS } from './common.js';
+import * as Common from './common.js';
import * as Utils from './utils.js';
import { PlayerState } from './engine.player.js';
@@ -18,6 +19,8 @@ export type MasterState = {
kyoku: number;
tiles: Tile[];
+ kingTiles: Tile[];
+ activatedDorasCount: number;
/**
* 副露した牌を含まない手牌
@@ -112,8 +115,12 @@ export class MasterGameEngine {
this.state = state;
}
+ public get doras(): Tile[] {
+ return this.state.kingTiles.slice(0, this.state.activatedDorasCount).map(t => Utils.nextTileForDora(t));
+ }
+
public static createInitialState(): MasterState {
- const ikasama: Tile[] = ['haku', 'm2', 'm3', 'p5', 'p6', 'p7', 's2', 's3', 's4', 'chun', 'chun', 'chun', 'n', 'n'];
+ const ikasama: Tile[] = ['haku', 'hatsu', 'm3', 'p5', 'p6', 'p7', 's2', 's3', 's4', 'chun', 'chun', 'chun', 'n', 'n'];
const tiles = [...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice()];
tiles.sort(() => Math.random() - 0.5);
@@ -128,6 +135,7 @@ export class MasterGameEngine {
const sHandTiles = tiles.splice(0, 13);
const wHandTiles = tiles.splice(0, 13);
const nHandTiles = tiles.splice(0, 13);
+ const kingTiles = tiles.splice(0, 14);
return {
user1House: 'e',
@@ -137,6 +145,8 @@ export class MasterGameEngine {
round: 'e',
kyoku: 1,
tiles,
+ kingTiles,
+ activatedDorasCount: 1,
handTiles: {
e: eHandTiles,
s: sHandTiles,
@@ -219,6 +229,11 @@ export class MasterGameEngine {
newState.points = this.state.points;
}
+ /**
+ * ロン
+ * @param callers ロンする人
+ * @param callee ロンされる人
+ */
private ron(callers: House[], callee: House) {
for (const house of callers) {
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
@@ -229,6 +244,12 @@ export class MasterGameEngine {
ronTile: this.state.hoTiles[callee].at(-1)!,
riichi: this.state.riichis[house],
}));
+ const doraCount = Common.calcOwnedDoraCount(this.state.handTiles[house], this.state.huros[house], this.doras);
+ const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
+ const point = Common.fanToPoint(fans, house === 'e');
+ this.state.points[callee] -= point;
+ this.state.points[house] += point;
+ console.log('fans point', fans, point);
console.log('yakus', house, yakus);
}
@@ -365,7 +386,42 @@ export class MasterGameEngine {
public commit_hora(house: House) {
if (this.state.turn !== house) throw new Error('Not your turn');
- const yakus = Utils.getYakus(this.state.handTiles[house], null);
+ const isParent = house === 'e';
+
+ const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
+ house: house,
+ handTiles: this.state.handTiles[house],
+ huros: this.state.huros[house],
+ tsumoTile: this.state.handTiles[house].at(-1)!,
+ ronTile: null,
+ riichi: this.state.riichis[house],
+ }));
+ const doraCount = Common.calcOwnedDoraCount(this.state.handTiles[house], this.state.huros[house], this.doras);
+ const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
+ const point = Common.fanToPoint(fans, isParent);
+ this.state.points[house] += point;
+ if (isParent) {
+ const childPoint = Math.ceil(point / 3);
+ this.state.points.s -= childPoint;
+ this.state.points.w -= childPoint;
+ this.state.points.n -= childPoint;
+ } else {
+ const parentPoint = Math.ceil(point / 2);
+ this.state.points.e -= parentPoint;
+ const otherPoint = Math.ceil(point / 4);
+ if (house === 's') {
+ this.state.points.w -= otherPoint;
+ this.state.points.n -= otherPoint;
+ } else if (house === 'w') {
+ this.state.points.s -= otherPoint;
+ this.state.points.n -= otherPoint;
+ } else if (house === 'n') {
+ this.state.points.s -= otherPoint;
+ this.state.points.w -= otherPoint;
+ }
+ }
+ console.log('fans point', fans, point);
+ console.log('yakus', house, yakus);
this.endKyoku();
}
@@ -402,6 +458,8 @@ export class MasterGameEngine {
const tile = this.state.hoTiles[kan.callee].pop()!;
this.state.huros[kan.caller].push({ type: 'minkan', tile, from: kan.callee });
+ this.state.activatedDorasCount++;
+
const rinsyan = this.tsumo();
this.state.turn = kan.caller;
@@ -476,6 +534,7 @@ export class MasterGameEngine {
round: this.state.round,
kyoku: this.state.kyoku,
tilesCount: this.state.tiles.length,
+ doraIndicateTiles: this.state.kingTiles.slice(0, this.state.activatedDorasCount),
handTiles: {
e: house === 'e' ? this.state.handTiles.e : this.state.handTiles.e.map(() => null),
s: house === 's' ? this.state.handTiles.s : this.state.handTiles.s.map(() => null),
diff --git a/packages/misskey-mahjong/src/engine.player.ts b/packages/misskey-mahjong/src/engine.player.ts
index 415c962928..51babc5832 100644
--- a/packages/misskey-mahjong/src/engine.player.ts
+++ b/packages/misskey-mahjong/src/engine.player.ts
@@ -5,6 +5,7 @@
import CRC32 from 'crc-32';
import { Tile, House, Huro, TILE_TYPES, YAKU_DEFINITIONS } from './common.js';
+import * as Common from './common.js';
import * as Utils from './utils.js';
export type PlayerState = {
@@ -17,6 +18,7 @@ export type PlayerState = {
kyoku: number;
tilesCount: number;
+ doraIndicateTiles: Tile[];
/**
* 副露した牌を含まない手牌
@@ -94,6 +96,10 @@ export class PlayerGameEngine {
return this.state.riichis[this.myHouse];
}
+ public get doras(): Tile[] {
+ return this.state.doraIndicateTiles.map(t => Utils.nextTileForDora(t));
+ }
+
public commit_tsumo(house: House, tile: Tile) {
console.log('commit_tsumo', this.state.turn, house, tile);
this.state.tilesCount--;
@@ -161,7 +167,19 @@ export class PlayerGameEngine {
this.state.canRonSource = null;
- // TODO: ロンした人の手牌情報を貰う必要がある
+ const yakusMap: Record = {
+ e: [] as { name: string; fan: number; }[],
+ s: [] as { name: string; fan: number; }[],
+ w: [] as { name: string; fan: number; }[],
+ n: [] as { name: string; fan: number; }[],
+ };
+
+ const doraCountsMap: Record = {
+ e: 0,
+ s: 0,
+ w: 0,
+ n: 0,
+ };
for (const house of callers) {
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
@@ -172,8 +190,20 @@ export class PlayerGameEngine {
ronTile: this.state.hoTiles[callee].at(-1)!,
riichi: this.state.riichis[house],
}));
+ const doraCount = Common.calcOwnedDoraCount(handTiles[house], this.state.huros[house], this.doras);
+ const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
+ const point = Common.fanToPoint(fans, house === 'e');
+ this.state.points[callee] -= point;
+ this.state.points[house] += point;
+ yakusMap[house] = yakus.map(yaku => ({ name: yaku.name, fan: yaku.fan }));
+ doraCountsMap[house] = doraCount;
console.log('yakus', house, yakus);
}
+
+ return {
+ yakusMap,
+ doraCountsMap,
+ };
}
/**
diff --git a/packages/misskey-mahjong/src/utils.ts b/packages/misskey-mahjong/src/utils.ts
index bed483548e..54af6937e5 100644
--- a/packages/misskey-mahjong/src/utils.ts
+++ b/packages/misskey-mahjong/src/utils.ts
@@ -3,7 +3,7 @@
* SPDX-License-Identifier: AGPL-3.0-only
*/
-import { House, TILE_TYPES, Tile } from './common.js';
+import { House, NEXT_TILE_FOR_DORA_MAP, TILE_TYPES, Tile } from './common.js';
export function isTile(tile: string): tile is Tile {
return TILE_TYPES.includes(tile as Tile);
@@ -242,3 +242,7 @@ export function getTilesForRiichi(handTiles: Tile[]): Tile[] {
return horaTiles.length > 0;
});
}
+
+export function nextTileForDora(tile: Tile): Tile {
+ return NEXT_TILE_FOR_DORA_MAP[tile];
+}