mirror of
https://github.com/misskey-dev/misskey.git
synced 2024-12-24 00:39:32 +09:00
enhance(drop-and-fusion): some tweaks
This commit is contained in:
parent
3d9e42efca
commit
4bd9f664d7
@ -1028,6 +1028,7 @@ definePageMetadata({
|
||||
bottom: 10px;
|
||||
padding: 6px 8px;
|
||||
color: #f00;
|
||||
font-weight: bold;
|
||||
background: #0008;
|
||||
border-radius: 6px;
|
||||
pointer-events: none;
|
||||
|
@ -157,6 +157,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
|
||||
//#region walls
|
||||
const WALL_OPTIONS: Matter.IChamferableBodyDefinition = {
|
||||
label: '_wall_',
|
||||
isStatic: true,
|
||||
friction: 0.7,
|
||||
slop: 1.0,
|
||||
@ -254,12 +255,14 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
const additionalScore = Math.round(currentMono.score * comboBonus);
|
||||
this.score += additionalScore;
|
||||
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
||||
const pan = ((newX / this.gameWidth) - 0.5) * 2;
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||
const panV = newX - this.PLAYAREA_MARGIN;
|
||||
const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
sound.playUrl('/client-assets/drop-and-fusion/bubble2.mp3', {
|
||||
volume: this.sfxVolume,
|
||||
pan,
|
||||
playbackRate: nextMono.sfxPitch,
|
||||
playbackRate: nextMono.sfxPitch * this.replayPlaybackRate,
|
||||
});
|
||||
|
||||
this.emit('monoAdded', nextMono);
|
||||
@ -293,7 +296,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
this.tickRaf = null;
|
||||
this.emit('gameOver');
|
||||
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
|
||||
volume: this.sfxVolume,
|
||||
});
|
||||
@ -377,14 +380,19 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
} else {
|
||||
const energy = pairs.collision.depth;
|
||||
if (energy > minCollisionEnergyForSound) {
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||
const vol = ((Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4) * this.sfxVolume;
|
||||
const pan = ((((bodyA.position.x + bodyB.position.x) / 2) / this.gameWidth) - 0.5) * 2;
|
||||
const panV =
|
||||
pairs.bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN :
|
||||
pairs.bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN :
|
||||
((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN;
|
||||
const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
||||
sound.playUrl('/client-assets/drop-and-fusion/poi1.mp3', {
|
||||
volume: vol,
|
||||
pan,
|
||||
playbackRate: pitch,
|
||||
playbackRate: pitch * this.replayPlaybackRate,
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -518,11 +526,14 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
this.emit('dropped');
|
||||
this.emit('monoAdded', head.mono);
|
||||
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
||||
const pan = ((x / this.gameWidth) - 0.5) * 2;
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||
const panV = x - this.PLAYAREA_MARGIN;
|
||||
const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', {
|
||||
volume: this.sfxVolume,
|
||||
pan,
|
||||
playbackRate: this.replayPlaybackRate,
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -99,7 +99,6 @@ export async function loadAudio(url: string, options?: { useCache?: boolean; })
|
||||
}
|
||||
if (options?.useCache ?? true) {
|
||||
if (cache.has(url)) {
|
||||
if (_DEV_) console.log('use cache');
|
||||
return cache.get(url) as AudioBuffer;
|
||||
}
|
||||
}
|
||||
@ -128,7 +127,6 @@ export async function loadAudio(url: string, options?: { useCache?: boolean; })
|
||||
*/
|
||||
export function playMisskeySfx(operationType: OperationType) {
|
||||
const sound = defaultStore.state[`sound_${operationType}`];
|
||||
if (_DEV_) console.log('play', operationType, sound);
|
||||
if (sound.type == null || !canPlay) return;
|
||||
|
||||
canPlay = false;
|
||||
|
Loading…
Reference in New Issue
Block a user