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fix(backend): Play作成時Visibilityの設定が効かない問題を修正 (MisskeyIO#270)
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@ -39,6 +39,7 @@ export const paramDef = {
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permissions: { type: 'array', items: {
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type: 'string',
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} },
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visibility: { type: 'string', enum: ['public', 'private'] },
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},
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required: ['title', 'summary', 'script', 'permissions'],
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} as const;
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@ -61,6 +62,7 @@ export default class extends Endpoint<typeof meta, typeof paramDef> { // eslint-
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summary: ps.summary,
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script: ps.script,
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permissions: ps.permissions,
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visibility: ps.visibility,
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}).then(x => this.flashsRepository.findOneByOrFail(x.identifiers[0]));
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return await this.flashEntityService.pack(flash, me);
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@ -42,6 +42,7 @@ export default class extends Endpoint<typeof meta, typeof paramDef> { // eslint-
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super(meta, paramDef, async (ps, me) => {
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const query = this.flashsRepository.createQueryBuilder('flash')
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.andWhere('flash.likedCount > 0')
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.andWhere('flash.visibility = \'public\'')
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.orderBy('flash.likedCount', 'DESC');
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const flashs = await query.limit(10).getMany();
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@ -417,6 +417,7 @@ async function save() {
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summary,
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permissions,
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script,
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visibility,
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});
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router.push('/play/' + created.id + '/edit');
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}
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