mirror of
https://github.com/misskey-dev/misskey.git
synced 2024-12-23 00:29:22 +09:00
refactor: extract bubble-game engine as independent package
This commit is contained in:
parent
a637b4e282
commit
952386ba8f
@ -55,12 +55,12 @@
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"mfm-js": "0.24.0",
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"misskey-js": "workspace:*",
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"misskey-reversi": "workspace:*",
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"misskey-bubble-game": "workspace:*",
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"photoswipe": "5.4.3",
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"punycode": "2.3.1",
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"rollup": "4.9.1",
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"sanitize-html": "2.11.0",
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"sass": "1.69.5",
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"seedrandom": "^3.0.5",
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"shiki": "0.14.7",
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"strict-event-emitter-types": "2.0.0",
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"textarea-caret": "3.1.0",
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@ -180,6 +180,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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import { computed, onDeactivated, onMounted, onUnmounted, ref, shallowRef, watch } from 'vue';
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import * as Matter from 'matter-js';
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import * as Misskey from 'misskey-js';
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import { DropAndFusionGame, Mono } from 'misskey-bubble-game';
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import { definePageMetadata } from '@/scripts/page-metadata.js';
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import MkRippleEffect from '@/components/MkRippleEffect.vue';
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import * as os from '@/os.js';
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@ -193,7 +194,6 @@ import { i18n } from '@/i18n.js';
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import { useInterval } from '@/scripts/use-interval.js';
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import { apiUrl } from '@/config.js';
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import { $i } from '@/account.js';
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import { DropAndFusionGame, Mono } from '@/scripts/drop-and-fusion-engine.js';
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import * as sound from '@/scripts/sound.js';
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import MkRange from '@/components/MkRange.vue';
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import copyToClipboard from '@/scripts/copy-to-clipboard.js';
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@ -103,7 +103,7 @@ export function getConfig(): UserConfig {
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// https://vitejs.dev/guide/dep-pre-bundling.html#monorepos-and-linked-dependencies
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optimizeDeps: {
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include: ['misskey-js', 'misskey-reversi'],
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include: ['misskey-js', 'misskey-reversi', 'misskey-bubble-game'],
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},
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build: {
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@ -135,7 +135,7 @@ export function getConfig(): UserConfig {
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// https://vitejs.dev/guide/dep-pre-bundling.html#monorepos-and-linked-dependencies
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commonjsOptions: {
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include: [/misskey-js/, /misskey-reversi/, /node_modules/],
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include: [/misskey-js/, /misskey-reversi/, /misskey-bubble-game/, /node_modules/],
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},
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},
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7
packages/misskey-bubble-game/.eslintignore
Normal file
7
packages/misskey-bubble-game/.eslintignore
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@ -0,0 +1,7 @@
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node_modules
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/built
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/coverage
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/.eslintrc.js
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/jest.config.ts
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/test
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/test-d
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9
packages/misskey-bubble-game/.eslintrc.cjs
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9
packages/misskey-bubble-game/.eslintrc.cjs
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@ -0,0 +1,9 @@
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module.exports = {
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parserOptions: {
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tsconfigRootDir: __dirname,
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project: ['./tsconfig.json'],
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},
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extends: [
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'../shared/.eslintrc.js',
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],
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};
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31
packages/misskey-bubble-game/package.json
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31
packages/misskey-bubble-game/package.json
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@ -0,0 +1,31 @@
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{
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"name": "misskey-bubble-game",
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"version": "0.0.1",
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"main": "./built/index.js",
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"types": "./built/index.d.ts",
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"scripts": {
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"build": "tsc",
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"watch": "nodemon -w src -e ts,js,cjs,mjs,json --exec \"pnpm run build\"",
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"eslint": "eslint . --ext .js,.jsx,.ts,.tsx",
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"typecheck": "tsc --noEmit",
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"lint": "pnpm typecheck && pnpm eslint"
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},
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"devDependencies": {
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"@misskey-dev/eslint-plugin": "1.0.0",
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"@types/matter-js": "0.19.6",
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"@types/node": "20.11.5",
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"@types/seedrandom": "3.0.8",
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"@typescript-eslint/eslint-plugin": "6.19.0",
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"@typescript-eslint/parser": "6.19.0",
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"eslint": "8.56.0",
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"typescript": "5.3.3"
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},
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"files": [
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"built"
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],
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"dependencies": {
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"eventemitter3": "5.0.1",
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"matter-js": "0.19.0",
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"seedrandom": "3.0.5"
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}
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}
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495
packages/misskey-bubble-game/src/game.ts
Normal file
495
packages/misskey-bubble-game/src/game.ts
Normal file
@ -0,0 +1,495 @@
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/*
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* SPDX-FileCopyrightText: syuilo and other misskey contributors
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import { EventEmitter } from 'eventemitter3';
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import * as Matter from 'matter-js';
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import seedrandom from 'seedrandom';
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import { NORAML_MONOS, SQUARE_MONOS, SWEETS_MONOS, YEN_MONOS } from './monos.js';
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export type Mono = {
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id: string;
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level: number;
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sizeX: number;
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sizeY: number;
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shape: 'circle' | 'rectangle' | 'custom';
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vertices?: Matter.Vector[][];
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verticesSize?: number;
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score: number;
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dropCandidate: boolean;
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};
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type Log = {
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frame: number;
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operation: 'drop';
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x: number;
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} | {
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frame: number;
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operation: 'hold';
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} | {
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frame: number;
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operation: 'surrender';
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};
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export class DropAndFusionGame extends EventEmitter<{
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changeScore: (newScore: number) => void;
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changeCombo: (newCombo: number) => void;
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changeStock: (newStock: { id: string; mono: Mono }[]) => void;
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changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
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dropped: (x: number) => void;
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fusioned: (x: number, y: number, nextMono: Mono | null, scoreDelta: number) => void;
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collision: (energy: number, bodyA: Matter.Body, bodyB: Matter.Body) => void;
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monoAdded: (mono: Mono) => void;
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gameOver: () => void;
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}> {
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private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
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private COMBO_INTERVAL = 60; // frame
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public readonly GAME_VERSION = 3;
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public readonly GAME_WIDTH = 450;
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public readonly GAME_HEIGHT = 600;
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public readonly DROP_COOLTIME = 30; // frame
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public readonly PLAYAREA_MARGIN = 25;
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private STOCK_MAX = 4;
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private TICK_DELTA = 1000 / 60; // 60fps
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public frame = 0;
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public engine: Matter.Engine;
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private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
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private overflowCollider: Matter.Body;
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private isGameOver = false;
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private gameMode: 'normal' | 'yen' | 'square' | 'sweets' | 'space';
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private rng: () => number;
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private logs: Log[] = [];
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/**
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* フィールドに出ていて、かつ合体の対象となるアイテム
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*/
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private fusionReadyBodyIds: Matter.Body['id'][] = [];
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private gameOverReadyBodyIds: Matter.Body['id'][] = [];
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/**
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* fusion予約アイテムのペア
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* TODO: これらのモノは光らせるなどの演出をすると視覚的に楽しそう
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*/
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private fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
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private latestDroppedAt = 0; // frame
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private latestFusionedAt = 0; // frame
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private stock: { id: string; mono: Mono }[] = [];
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private holding: { id: string; mono: Mono } | null = null;
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public get monoDefinitions() {
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switch (this.gameMode) {
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case 'normal': return NORAML_MONOS;
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case 'yen': return YEN_MONOS;
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case 'square': return SQUARE_MONOS;
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case 'sweets': return SWEETS_MONOS;
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case 'space': return NORAML_MONOS;
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}
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}
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private _combo = 0;
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private get combo() {
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return this._combo;
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}
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private set combo(value: number) {
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this._combo = value;
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this.emit('changeCombo', value);
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}
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private _score = 0;
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private get score() {
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return this._score;
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}
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private set score(value: number) {
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this._score = value;
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this.emit('changeScore', value);
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}
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private getMonoRenderOptions: null | ((mono: Mono) => Partial<Matter.IBodyRenderOptions>) = null;
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public replayPlaybackRate = 1;
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constructor(env: {
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seed: string;
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gameMode: DropAndFusionGame['gameMode'];
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getMonoRenderOptions?: (mono: Mono) => Partial<Matter.IBodyRenderOptions>;
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}) {
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super();
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//#region BIND
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this.tick = this.tick.bind(this);
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//#endregion
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this.gameMode = env.gameMode;
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this.getMonoRenderOptions = env.getMonoRenderOptions ?? null;
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this.rng = seedrandom(env.seed);
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// sweetsモードは重いため
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const physicsQualityFactor = this.gameMode === 'sweets' ? 4 : this.PHYSICS_QUALITY_FACTOR;
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this.engine = Matter.Engine.create({
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constraintIterations: 2 * physicsQualityFactor,
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positionIterations: 6 * physicsQualityFactor,
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velocityIterations: 4 * physicsQualityFactor,
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gravity: {
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x: 0,
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y: this.gameMode === 'space' ? 0.0125 : 1,
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},
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timing: {
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timeScale: 2,
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},
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enableSleeping: false,
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});
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this.engine.world.bodies = [];
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//#region walls
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const WALL_OPTIONS: Matter.IChamferableBodyDefinition = {
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label: '_wall_',
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isStatic: true,
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friction: 0.7,
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slop: this.gameMode === 'space' ? 0.01 : 0.7,
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render: {
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strokeStyle: 'transparent',
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fillStyle: 'transparent',
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},
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};
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const thickness = 100;
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Matter.Composite.add(this.engine.world, [
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Matter.Bodies.rectangle(this.GAME_WIDTH / 2, this.GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_WIDTH, thickness, WALL_OPTIONS),
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Matter.Bodies.rectangle(this.GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
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Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
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]);
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//#endregion
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this.overflowCollider = Matter.Bodies.rectangle(this.GAME_WIDTH / 2, 0, this.GAME_WIDTH, 200, {
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label: '_overflow_',
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isStatic: true,
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isSensor: true,
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render: {
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strokeStyle: 'transparent',
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fillStyle: 'transparent',
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},
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});
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Matter.Composite.add(this.engine.world, this.overflowCollider);
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}
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public msToFrame(ms: number) {
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return Math.round(ms / this.TICK_DELTA);
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}
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public frameToMs(frame: number) {
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return frame * this.TICK_DELTA;
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}
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private createBody(mono: Mono, x: number, y: number) {
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const options: Matter.IBodyDefinition = {
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label: mono.id,
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density: this.gameMode === 'space' ? 0.01 : ((mono.sizeX * mono.sizeY) / 10000),
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restitution: this.gameMode === 'space' ? 0.5 : 0.2,
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frictionAir: this.gameMode === 'space' ? 0 : 0.01,
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friction: this.gameMode === 'space' ? 0.5 : 0.7,
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frictionStatic: this.gameMode === 'space' ? 0 : 5,
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slop: this.gameMode === 'space' ? 0.01 : 0.7,
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//mass: 0,
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render: this.getMonoRenderOptions ? this.getMonoRenderOptions(mono) : undefined,
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};
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if (mono.shape === 'circle') {
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return Matter.Bodies.circle(x, y, mono.sizeX / 2, options);
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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} else if (mono.shape === 'rectangle') {
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return Matter.Bodies.rectangle(x, y, mono.sizeX, mono.sizeY, options);
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} else if (mono.shape === 'custom') {
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return Matter.Bodies.fromVertices(x, y, mono.vertices!.map(i => i.map(j => ({
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x: (j.x / mono.verticesSize!) * mono.sizeX,
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y: (j.y / mono.verticesSize!) * mono.sizeY,
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}))), options);
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} else {
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throw new Error('unrecognized shape');
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}
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}
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private fusion(bodyA: Matter.Body, bodyB: Matter.Body) {
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if (this.latestFusionedAt > this.frame - this.COMBO_INTERVAL) {
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this.combo++;
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} else {
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this.combo = 1;
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}
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this.latestFusionedAt = this.frame;
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const newX = (bodyA.position.x + bodyB.position.x) / 2;
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const newY = (bodyA.position.y + bodyB.position.y) / 2;
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this.fusionReadyBodyIds = this.fusionReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
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this.gameOverReadyBodyIds = this.gameOverReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
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Matter.Composite.remove(this.engine.world, [bodyA, bodyB]);
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const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!;
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const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1) ?? null;
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if (nextMono) {
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const body = this.createBody(nextMono, newX, newY);
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Matter.Composite.add(this.engine.world, body);
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// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
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this.tickCallbackQueue.push({
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frame: this.frame + this.msToFrame(100),
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callback: () => {
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this.fusionReadyBodyIds.push(body.id);
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},
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});
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this.emit('monoAdded', nextMono);
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}
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const hasComboBonus = this.gameMode !== 'yen' && this.gameMode !== 'sweets';
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const comboBonus = hasComboBonus ? 1 + ((this.combo - 1) / 5) : 1;
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const additionalScore = Math.round(currentMono.score * comboBonus);
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this.score += additionalScore;
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this.emit('fusioned', newX, newY, nextMono, additionalScore);
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}
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private onCollision(event: Matter.IEventCollision<Matter.Engine>) {
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for (const pairs of event.pairs) {
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const { bodyA, bodyB } = pairs;
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const shouldFusion = (bodyA.label === bodyB.label) &&
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!this.fusionReservedPairs.some(x =>
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x.bodyA.id === bodyA.id ||
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x.bodyA.id === bodyB.id ||
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x.bodyB.id === bodyA.id ||
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x.bodyB.id === bodyB.id);
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if (shouldFusion) {
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if (this.fusionReadyBodyIds.includes(bodyA.id) && this.fusionReadyBodyIds.includes(bodyB.id)) {
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this.fusion(bodyA, bodyB);
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} else {
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this.fusionReservedPairs.push({ bodyA, bodyB });
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this.tickCallbackQueue.push({
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frame: this.frame + this.msToFrame(100),
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callback: () => {
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this.fusionReservedPairs = this.fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
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this.fusion(bodyA, bodyB);
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},
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});
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}
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} else {
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const energy = pairs.collision.depth;
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if (bodyA.label === '_overflow_' || bodyB.label === '_overflow_') continue;
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if (bodyA.label !== '_wall_' && bodyB.label !== '_wall_') {
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if (!this.gameOverReadyBodyIds.includes(bodyA.id)) this.gameOverReadyBodyIds.push(bodyA.id);
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if (!this.gameOverReadyBodyIds.includes(bodyB.id)) this.gameOverReadyBodyIds.push(bodyB.id);
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}
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this.emit('collision', energy, bodyA, bodyB);
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}
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}
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}
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private onCollisionActive(event: Matter.IEventCollision<Matter.Engine>) {
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for (const pairs of event.pairs) {
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const { bodyA, bodyB } = pairs;
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// ハコからあふれたかどうかの判定
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if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
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if (this.gameOverReadyBodyIds.includes(bodyA.id) || this.gameOverReadyBodyIds.includes(bodyB.id)) {
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this.gameOver();
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break;
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}
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continue;
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}
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}
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}
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public surrender() {
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this.logs.push({
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frame: this.frame,
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operation: 'surrender',
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});
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this.gameOver();
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}
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private gameOver() {
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this.isGameOver = true;
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this.emit('gameOver');
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}
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public start() {
|
||||
for (let i = 0; i < this.STOCK_MAX; i++) {
|
||||
this.stock.push({
|
||||
id: this.rng().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
});
|
||||
}
|
||||
this.emit('changeStock', this.stock);
|
||||
|
||||
Matter.Events.on(this.engine, 'collisionStart', this.onCollision.bind(this));
|
||||
Matter.Events.on(this.engine, 'collisionActive', this.onCollisionActive.bind(this));
|
||||
}
|
||||
|
||||
public getLogs() {
|
||||
return this.logs;
|
||||
}
|
||||
|
||||
public tick() {
|
||||
this.frame++;
|
||||
|
||||
if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) {
|
||||
this.combo = 0;
|
||||
}
|
||||
|
||||
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
|
||||
if (x.frame === this.frame) {
|
||||
x.callback();
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
Matter.Engine.update(this.engine, this.TICK_DELTA);
|
||||
|
||||
const hasNextTick = !this.isGameOver;
|
||||
|
||||
return hasNextTick;
|
||||
}
|
||||
|
||||
public getActiveMonos() {
|
||||
return this.engine.world.bodies.map(x => this.monoDefinitions.find((mono) => mono.id === x.label)!).filter(x => x !== undefined);
|
||||
}
|
||||
|
||||
public drop(_x: number) {
|
||||
if (this.isGameOver) return;
|
||||
if (this.frame - this.latestDroppedAt < this.DROP_COOLTIME) return;
|
||||
|
||||
const head = this.stock.shift()!;
|
||||
this.stock.push({
|
||||
id: this.rng().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
});
|
||||
this.emit('changeStock', this.stock);
|
||||
|
||||
const inputX = Math.round(_x);
|
||||
const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.sizeX / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.sizeX / 2), inputX));
|
||||
const body = this.createBody(head.mono, x, 50 + head.mono.sizeY / 2);
|
||||
this.logs.push({
|
||||
frame: this.frame,
|
||||
operation: 'drop',
|
||||
x: inputX,
|
||||
});
|
||||
|
||||
// add force
|
||||
if (this.gameMode === 'space') {
|
||||
Matter.Body.applyForce(body, body.position, {
|
||||
x: 0,
|
||||
y: (Math.PI * head.mono.sizeX * head.mono.sizeY) / 65536,
|
||||
});
|
||||
}
|
||||
|
||||
Matter.Composite.add(this.engine.world, body);
|
||||
|
||||
this.fusionReadyBodyIds.push(body.id);
|
||||
this.latestDroppedAt = this.frame;
|
||||
|
||||
this.emit('dropped', x);
|
||||
this.emit('monoAdded', head.mono);
|
||||
}
|
||||
|
||||
public hold() {
|
||||
if (this.isGameOver) return;
|
||||
|
||||
this.logs.push({
|
||||
frame: this.frame,
|
||||
operation: 'hold',
|
||||
});
|
||||
|
||||
if (this.holding) {
|
||||
const head = this.stock.shift()!;
|
||||
this.stock.unshift(this.holding);
|
||||
this.holding = head;
|
||||
this.emit('changeHolding', this.holding);
|
||||
this.emit('changeStock', this.stock);
|
||||
} else {
|
||||
const head = this.stock.shift()!;
|
||||
this.holding = head;
|
||||
this.stock.push({
|
||||
id: this.rng().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
});
|
||||
this.emit('changeHolding', this.holding);
|
||||
this.emit('changeStock', this.stock);
|
||||
}
|
||||
}
|
||||
|
||||
public static serializeLogs(logs: Log[]) {
|
||||
const _logs: number[][] = [];
|
||||
|
||||
for (let i = 0; i < logs.length; i++) {
|
||||
const log = logs[i];
|
||||
const frameDelta = i === 0 ? log.frame : log.frame - logs[i - 1].frame;
|
||||
|
||||
switch (log.operation) {
|
||||
case 'drop':
|
||||
_logs.push([frameDelta, 0, log.x]);
|
||||
break;
|
||||
case 'hold':
|
||||
_logs.push([frameDelta, 1]);
|
||||
break;
|
||||
case 'surrender':
|
||||
_logs.push([frameDelta, 2]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return _logs;
|
||||
}
|
||||
|
||||
public static deserializeLogs(logs: number[][]) {
|
||||
const _logs: Log[] = [];
|
||||
|
||||
let frame = 0;
|
||||
|
||||
for (const log of logs) {
|
||||
const frameDelta = log[0];
|
||||
frame += frameDelta;
|
||||
|
||||
const operation = log[1];
|
||||
|
||||
switch (operation) {
|
||||
case 0:
|
||||
_logs.push({
|
||||
frame,
|
||||
operation: 'drop',
|
||||
x: log[2],
|
||||
});
|
||||
break;
|
||||
case 1:
|
||||
_logs.push({
|
||||
frame,
|
||||
operation: 'hold',
|
||||
});
|
||||
break;
|
||||
case 2:
|
||||
_logs.push({
|
||||
frame,
|
||||
operation: 'surrender',
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return _logs;
|
||||
}
|
||||
|
||||
public dispose() {
|
||||
Matter.World.clear(this.engine.world, false);
|
||||
Matter.Engine.clear(this.engine);
|
||||
}
|
||||
}
|
10
packages/misskey-bubble-game/src/index.ts
Normal file
10
packages/misskey-bubble-game/src/index.ts
Normal file
@ -0,0 +1,10 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: syuilo and other misskey contributors
|
||||
* SPDX-License-Identifier: AGPL-3.0-only
|
||||
*/
|
||||
|
||||
import { DropAndFusionGame, Mono } from './game.js';
|
||||
|
||||
export {
|
||||
DropAndFusionGame, Mono,
|
||||
};
|
@ -3,36 +3,10 @@
|
||||
* SPDX-License-Identifier: AGPL-3.0-only
|
||||
*/
|
||||
|
||||
import { EventEmitter } from 'eventemitter3';
|
||||
import * as Matter from 'matter-js';
|
||||
import seedrandom from 'seedrandom';
|
||||
|
||||
export type Mono = {
|
||||
id: string;
|
||||
level: number;
|
||||
sizeX: number;
|
||||
sizeY: number;
|
||||
shape: 'circle' | 'rectangle' | 'custom';
|
||||
vertices?: Matter.Vector[][];
|
||||
verticesSize?: number;
|
||||
score: number;
|
||||
dropCandidate: boolean;
|
||||
};
|
||||
|
||||
type Log = {
|
||||
frame: number;
|
||||
operation: 'drop';
|
||||
x: number;
|
||||
} | {
|
||||
frame: number;
|
||||
operation: 'hold';
|
||||
} | {
|
||||
frame: number;
|
||||
operation: 'surrender';
|
||||
};
|
||||
import { Mono } from './game.js';
|
||||
|
||||
const NORMAL_BASE_SIZE = 32;
|
||||
const NORAML_MONOS: Mono[] = [{
|
||||
export const NORAML_MONOS: Mono[] = [{
|
||||
id: '9377076d-c980-4d83-bdaf-175bc58275b7',
|
||||
level: 10,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
@ -116,7 +90,7 @@ const NORAML_MONOS: Mono[] = [{
|
||||
|
||||
const YEN_BASE_SIZE = 32;
|
||||
const YEN_SATSU_BASE_SIZE = 70;
|
||||
const YEN_MONOS: Mono[] = [{
|
||||
export const YEN_MONOS: Mono[] = [{
|
||||
id: '880f9bd9-802f-4135-a7e1-fd0e0331f726',
|
||||
level: 10,
|
||||
sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25 * 1.25,
|
||||
@ -199,7 +173,7 @@ const YEN_MONOS: Mono[] = [{
|
||||
}];
|
||||
|
||||
const SQUARE_BASE_SIZE = 28;
|
||||
const SQUARE_MONOS: Mono[] = [{
|
||||
export const SQUARE_MONOS: Mono[] = [{
|
||||
id: 'f75fd0ba-d3d4-40a4-9712-b470e45b0525',
|
||||
level: 10,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
@ -282,7 +256,7 @@ const SQUARE_MONOS: Mono[] = [{
|
||||
}];
|
||||
|
||||
const SWEETS_BASE_SIZE = 40;
|
||||
const SWEETS_MONOS: Mono[] = [{
|
||||
export const SWEETS_MONOS: Mono[] = [{
|
||||
id: '77f724c0-88be-4aeb-8e1a-a00ed18e3844',
|
||||
level: 10,
|
||||
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
@ -976,465 +950,3 @@ const SWEETS_MONOS: Mono[] = [{
|
||||
score: 30,
|
||||
dropCandidate: true,
|
||||
}];
|
||||
|
||||
export class DropAndFusionGame extends EventEmitter<{
|
||||
changeScore: (newScore: number) => void;
|
||||
changeCombo: (newCombo: number) => void;
|
||||
changeStock: (newStock: { id: string; mono: Mono }[]) => void;
|
||||
changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
|
||||
dropped: (x: number) => void;
|
||||
fusioned: (x: number, y: number, nextMono: Mono | null, scoreDelta: number) => void;
|
||||
collision: (energy: number, bodyA: Matter.Body, bodyB: Matter.Body) => void;
|
||||
monoAdded: (mono: Mono) => void;
|
||||
gameOver: () => void;
|
||||
}> {
|
||||
private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
|
||||
private COMBO_INTERVAL = 60; // frame
|
||||
public readonly GAME_VERSION = 3;
|
||||
public readonly GAME_WIDTH = 450;
|
||||
public readonly GAME_HEIGHT = 600;
|
||||
public readonly DROP_COOLTIME = 30; // frame
|
||||
public readonly PLAYAREA_MARGIN = 25;
|
||||
private STOCK_MAX = 4;
|
||||
private TICK_DELTA = 1000 / 60; // 60fps
|
||||
|
||||
public frame = 0;
|
||||
public engine: Matter.Engine;
|
||||
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
|
||||
private overflowCollider: Matter.Body;
|
||||
private isGameOver = false;
|
||||
private gameMode: 'normal' | 'yen' | 'square' | 'sweets' | 'space';
|
||||
private rng: () => number;
|
||||
private logs: Log[] = [];
|
||||
|
||||
/**
|
||||
* フィールドに出ていて、かつ合体の対象となるアイテム
|
||||
*/
|
||||
private fusionReadyBodyIds: Matter.Body['id'][] = [];
|
||||
|
||||
private gameOverReadyBodyIds: Matter.Body['id'][] = [];
|
||||
|
||||
/**
|
||||
* fusion予約アイテムのペア
|
||||
* TODO: これらのモノは光らせるなどの演出をすると視覚的に楽しそう
|
||||
*/
|
||||
private fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
|
||||
|
||||
private latestDroppedAt = 0; // frame
|
||||
private latestFusionedAt = 0; // frame
|
||||
private stock: { id: string; mono: Mono }[] = [];
|
||||
private holding: { id: string; mono: Mono } | null = null;
|
||||
|
||||
public get monoDefinitions() {
|
||||
switch (this.gameMode) {
|
||||
case 'normal': return NORAML_MONOS;
|
||||
case 'yen': return YEN_MONOS;
|
||||
case 'square': return SQUARE_MONOS;
|
||||
case 'sweets': return SWEETS_MONOS;
|
||||
case 'space': return NORAML_MONOS;
|
||||
}
|
||||
}
|
||||
|
||||
private _combo = 0;
|
||||
private get combo() {
|
||||
return this._combo;
|
||||
}
|
||||
private set combo(value: number) {
|
||||
this._combo = value;
|
||||
this.emit('changeCombo', value);
|
||||
}
|
||||
|
||||
private _score = 0;
|
||||
private get score() {
|
||||
return this._score;
|
||||
}
|
||||
private set score(value: number) {
|
||||
this._score = value;
|
||||
this.emit('changeScore', value);
|
||||
}
|
||||
|
||||
private getMonoRenderOptions: null | ((mono: Mono) => Partial<Matter.IBodyRenderOptions>) = null;
|
||||
|
||||
public replayPlaybackRate = 1;
|
||||
|
||||
constructor(env: {
|
||||
seed: string;
|
||||
gameMode: DropAndFusionGame['gameMode'];
|
||||
getMonoRenderOptions?: (mono: Mono) => Partial<Matter.IBodyRenderOptions>;
|
||||
}) {
|
||||
super();
|
||||
|
||||
//#region BIND
|
||||
this.tick = this.tick.bind(this);
|
||||
//#endregion
|
||||
|
||||
this.gameMode = env.gameMode;
|
||||
this.getMonoRenderOptions = env.getMonoRenderOptions ?? null;
|
||||
this.rng = seedrandom(env.seed);
|
||||
|
||||
// sweetsモードは重いため
|
||||
const physicsQualityFactor = this.gameMode === 'sweets' ? 4 : this.PHYSICS_QUALITY_FACTOR;
|
||||
this.engine = Matter.Engine.create({
|
||||
constraintIterations: 2 * physicsQualityFactor,
|
||||
positionIterations: 6 * physicsQualityFactor,
|
||||
velocityIterations: 4 * physicsQualityFactor,
|
||||
gravity: {
|
||||
x: 0,
|
||||
y: this.gameMode === 'space' ? 0.0125 : 1,
|
||||
},
|
||||
timing: {
|
||||
timeScale: 2,
|
||||
},
|
||||
enableSleeping: false,
|
||||
});
|
||||
|
||||
this.engine.world.bodies = [];
|
||||
|
||||
//#region walls
|
||||
const WALL_OPTIONS: Matter.IChamferableBodyDefinition = {
|
||||
label: '_wall_',
|
||||
isStatic: true,
|
||||
friction: 0.7,
|
||||
slop: this.gameMode === 'space' ? 0.01 : 0.7,
|
||||
render: {
|
||||
strokeStyle: 'transparent',
|
||||
fillStyle: 'transparent',
|
||||
},
|
||||
};
|
||||
|
||||
const thickness = 100;
|
||||
Matter.Composite.add(this.engine.world, [
|
||||
Matter.Bodies.rectangle(this.GAME_WIDTH / 2, this.GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_WIDTH, thickness, WALL_OPTIONS),
|
||||
Matter.Bodies.rectangle(this.GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
|
||||
Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
|
||||
]);
|
||||
//#endregion
|
||||
|
||||
this.overflowCollider = Matter.Bodies.rectangle(this.GAME_WIDTH / 2, 0, this.GAME_WIDTH, 200, {
|
||||
label: '_overflow_',
|
||||
isStatic: true,
|
||||
isSensor: true,
|
||||
render: {
|
||||
strokeStyle: 'transparent',
|
||||
fillStyle: 'transparent',
|
||||
},
|
||||
});
|
||||
Matter.Composite.add(this.engine.world, this.overflowCollider);
|
||||
}
|
||||
|
||||
public msToFrame(ms: number) {
|
||||
return Math.round(ms / this.TICK_DELTA);
|
||||
}
|
||||
|
||||
public frameToMs(frame: number) {
|
||||
return frame * this.TICK_DELTA;
|
||||
}
|
||||
|
||||
private createBody(mono: Mono, x: number, y: number) {
|
||||
const options: Matter.IBodyDefinition = {
|
||||
label: mono.id,
|
||||
density: this.gameMode === 'space' ? 0.01 : ((mono.sizeX * mono.sizeY) / 10000),
|
||||
restitution: this.gameMode === 'space' ? 0.5 : 0.2,
|
||||
frictionAir: this.gameMode === 'space' ? 0 : 0.01,
|
||||
friction: this.gameMode === 'space' ? 0.5 : 0.7,
|
||||
frictionStatic: this.gameMode === 'space' ? 0 : 5,
|
||||
slop: this.gameMode === 'space' ? 0.01 : 0.7,
|
||||
//mass: 0,
|
||||
render: this.getMonoRenderOptions ? this.getMonoRenderOptions(mono) : undefined,
|
||||
};
|
||||
if (mono.shape === 'circle') {
|
||||
return Matter.Bodies.circle(x, y, mono.sizeX / 2, options);
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
} else if (mono.shape === 'rectangle') {
|
||||
return Matter.Bodies.rectangle(x, y, mono.sizeX, mono.sizeY, options);
|
||||
} else if (mono.shape === 'custom') {
|
||||
return Matter.Bodies.fromVertices(x, y, mono.vertices!.map(i => i.map(j => ({
|
||||
x: (j.x / mono.verticesSize!) * mono.sizeX,
|
||||
y: (j.y / mono.verticesSize!) * mono.sizeY,
|
||||
}))), options);
|
||||
} else {
|
||||
throw new Error('unrecognized shape');
|
||||
}
|
||||
}
|
||||
|
||||
private fusion(bodyA: Matter.Body, bodyB: Matter.Body) {
|
||||
if (this.latestFusionedAt > this.frame - this.COMBO_INTERVAL) {
|
||||
this.combo++;
|
||||
} else {
|
||||
this.combo = 1;
|
||||
}
|
||||
this.latestFusionedAt = this.frame;
|
||||
|
||||
const newX = (bodyA.position.x + bodyB.position.x) / 2;
|
||||
const newY = (bodyA.position.y + bodyB.position.y) / 2;
|
||||
|
||||
this.fusionReadyBodyIds = this.fusionReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
|
||||
this.gameOverReadyBodyIds = this.gameOverReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
|
||||
Matter.Composite.remove(this.engine.world, [bodyA, bodyB]);
|
||||
|
||||
const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!;
|
||||
const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1) ?? null;
|
||||
|
||||
if (nextMono) {
|
||||
const body = this.createBody(nextMono, newX, newY);
|
||||
Matter.Composite.add(this.engine.world, body);
|
||||
|
||||
// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
|
||||
this.tickCallbackQueue.push({
|
||||
frame: this.frame + this.msToFrame(100),
|
||||
callback: () => {
|
||||
this.fusionReadyBodyIds.push(body.id);
|
||||
},
|
||||
});
|
||||
|
||||
this.emit('monoAdded', nextMono);
|
||||
}
|
||||
|
||||
const hasComboBonus = this.gameMode !== 'yen' && this.gameMode !== 'sweets';
|
||||
const comboBonus = hasComboBonus ? 1 + ((this.combo - 1) / 5) : 1;
|
||||
const additionalScore = Math.round(currentMono.score * comboBonus);
|
||||
this.score += additionalScore;
|
||||
|
||||
this.emit('fusioned', newX, newY, nextMono, additionalScore);
|
||||
}
|
||||
|
||||
private onCollision(event: Matter.IEventCollision<Matter.Engine>) {
|
||||
for (const pairs of event.pairs) {
|
||||
const { bodyA, bodyB } = pairs;
|
||||
|
||||
const shouldFusion = (bodyA.label === bodyB.label) &&
|
||||
!this.fusionReservedPairs.some(x =>
|
||||
x.bodyA.id === bodyA.id ||
|
||||
x.bodyA.id === bodyB.id ||
|
||||
x.bodyB.id === bodyA.id ||
|
||||
x.bodyB.id === bodyB.id);
|
||||
|
||||
if (shouldFusion) {
|
||||
if (this.fusionReadyBodyIds.includes(bodyA.id) && this.fusionReadyBodyIds.includes(bodyB.id)) {
|
||||
this.fusion(bodyA, bodyB);
|
||||
} else {
|
||||
this.fusionReservedPairs.push({ bodyA, bodyB });
|
||||
this.tickCallbackQueue.push({
|
||||
frame: this.frame + this.msToFrame(100),
|
||||
callback: () => {
|
||||
this.fusionReservedPairs = this.fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
|
||||
this.fusion(bodyA, bodyB);
|
||||
},
|
||||
});
|
||||
}
|
||||
} else {
|
||||
const energy = pairs.collision.depth;
|
||||
|
||||
if (bodyA.label === '_overflow_' || bodyB.label === '_overflow_') continue;
|
||||
|
||||
if (bodyA.label !== '_wall_' && bodyB.label !== '_wall_') {
|
||||
if (!this.gameOverReadyBodyIds.includes(bodyA.id)) this.gameOverReadyBodyIds.push(bodyA.id);
|
||||
if (!this.gameOverReadyBodyIds.includes(bodyB.id)) this.gameOverReadyBodyIds.push(bodyB.id);
|
||||
}
|
||||
|
||||
this.emit('collision', energy, bodyA, bodyB);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private onCollisionActive(event: Matter.IEventCollision<Matter.Engine>) {
|
||||
for (const pairs of event.pairs) {
|
||||
const { bodyA, bodyB } = pairs;
|
||||
|
||||
// ハコからあふれたかどうかの判定
|
||||
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
|
||||
if (this.gameOverReadyBodyIds.includes(bodyA.id) || this.gameOverReadyBodyIds.includes(bodyB.id)) {
|
||||
this.gameOver();
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public surrender() {
|
||||
this.logs.push({
|
||||
frame: this.frame,
|
||||
operation: 'surrender',
|
||||
});
|
||||
|
||||
this.gameOver();
|
||||
}
|
||||
|
||||
private gameOver() {
|
||||
this.isGameOver = true;
|
||||
this.emit('gameOver');
|
||||
}
|
||||
|
||||
public start() {
|
||||
for (let i = 0; i < this.STOCK_MAX; i++) {
|
||||
this.stock.push({
|
||||
id: this.rng().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
});
|
||||
}
|
||||
this.emit('changeStock', this.stock);
|
||||
|
||||
Matter.Events.on(this.engine, 'collisionStart', this.onCollision.bind(this));
|
||||
Matter.Events.on(this.engine, 'collisionActive', this.onCollisionActive.bind(this));
|
||||
}
|
||||
|
||||
public getLogs() {
|
||||
return this.logs;
|
||||
}
|
||||
|
||||
public tick() {
|
||||
this.frame++;
|
||||
|
||||
if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) {
|
||||
this.combo = 0;
|
||||
}
|
||||
|
||||
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
|
||||
if (x.frame === this.frame) {
|
||||
x.callback();
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
Matter.Engine.update(this.engine, this.TICK_DELTA);
|
||||
|
||||
const hasNextTick = !this.isGameOver;
|
||||
|
||||
return hasNextTick;
|
||||
}
|
||||
|
||||
public getActiveMonos() {
|
||||
return this.engine.world.bodies.map(x => this.monoDefinitions.find((mono) => mono.id === x.label)!).filter(x => x !== undefined);
|
||||
}
|
||||
|
||||
public drop(_x: number) {
|
||||
if (this.isGameOver) return;
|
||||
if (this.frame - this.latestDroppedAt < this.DROP_COOLTIME) return;
|
||||
|
||||
const head = this.stock.shift()!;
|
||||
this.stock.push({
|
||||
id: this.rng().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
});
|
||||
this.emit('changeStock', this.stock);
|
||||
|
||||
const inputX = Math.round(_x);
|
||||
const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.sizeX / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.sizeX / 2), inputX));
|
||||
const body = this.createBody(head.mono, x, 50 + head.mono.sizeY / 2);
|
||||
this.logs.push({
|
||||
frame: this.frame,
|
||||
operation: 'drop',
|
||||
x: inputX,
|
||||
});
|
||||
|
||||
// add force
|
||||
if (this.gameMode === 'space') {
|
||||
Matter.Body.applyForce(body, body.position, {
|
||||
x: 0,
|
||||
y: (Math.PI * head.mono.sizeX * head.mono.sizeY) / 65536,
|
||||
});
|
||||
}
|
||||
|
||||
Matter.Composite.add(this.engine.world, body);
|
||||
|
||||
this.fusionReadyBodyIds.push(body.id);
|
||||
this.latestDroppedAt = this.frame;
|
||||
|
||||
this.emit('dropped', x);
|
||||
this.emit('monoAdded', head.mono);
|
||||
}
|
||||
|
||||
public hold() {
|
||||
if (this.isGameOver) return;
|
||||
|
||||
this.logs.push({
|
||||
frame: this.frame,
|
||||
operation: 'hold',
|
||||
});
|
||||
|
||||
if (this.holding) {
|
||||
const head = this.stock.shift()!;
|
||||
this.stock.unshift(this.holding);
|
||||
this.holding = head;
|
||||
this.emit('changeHolding', this.holding);
|
||||
this.emit('changeStock', this.stock);
|
||||
} else {
|
||||
const head = this.stock.shift()!;
|
||||
this.holding = head;
|
||||
this.stock.push({
|
||||
id: this.rng().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
});
|
||||
this.emit('changeHolding', this.holding);
|
||||
this.emit('changeStock', this.stock);
|
||||
}
|
||||
}
|
||||
|
||||
public static serializeLogs(logs: Log[]) {
|
||||
const _logs: number[][] = [];
|
||||
|
||||
for (let i = 0; i < logs.length; i++) {
|
||||
const log = logs[i];
|
||||
const frameDelta = i === 0 ? log.frame : log.frame - logs[i - 1].frame;
|
||||
|
||||
switch (log.operation) {
|
||||
case 'drop':
|
||||
_logs.push([frameDelta, 0, log.x]);
|
||||
break;
|
||||
case 'hold':
|
||||
_logs.push([frameDelta, 1]);
|
||||
break;
|
||||
case 'surrender':
|
||||
_logs.push([frameDelta, 2]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return _logs;
|
||||
}
|
||||
|
||||
public static deserializeLogs(logs: number[][]) {
|
||||
const _logs: Log[] = [];
|
||||
|
||||
let frame = 0;
|
||||
|
||||
for (const log of logs) {
|
||||
const frameDelta = log[0];
|
||||
frame += frameDelta;
|
||||
|
||||
const operation = log[1];
|
||||
|
||||
switch (operation) {
|
||||
case 0:
|
||||
_logs.push({
|
||||
frame,
|
||||
operation: 'drop',
|
||||
x: log[2],
|
||||
});
|
||||
break;
|
||||
case 1:
|
||||
_logs.push({
|
||||
frame,
|
||||
operation: 'hold',
|
||||
});
|
||||
break;
|
||||
case 2:
|
||||
_logs.push({
|
||||
frame,
|
||||
operation: 'surrender',
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return _logs;
|
||||
}
|
||||
|
||||
public dispose() {
|
||||
Matter.World.clear(this.engine.world, false);
|
||||
Matter.Engine.clear(this.engine);
|
||||
}
|
||||
}
|
33
packages/misskey-bubble-game/tsconfig.json
Normal file
33
packages/misskey-bubble-game/tsconfig.json
Normal file
@ -0,0 +1,33 @@
|
||||
{
|
||||
"$schema": "https://json.schemastore.org/tsconfig",
|
||||
"compilerOptions": {
|
||||
"target": "ES2022",
|
||||
"module": "nodenext",
|
||||
"moduleResolution": "nodenext",
|
||||
"declaration": true,
|
||||
"declarationMap": true,
|
||||
"sourceMap": true,
|
||||
"outDir": "./built/",
|
||||
"removeComments": true,
|
||||
"strict": true,
|
||||
"strictFunctionTypes": true,
|
||||
"strictNullChecks": true,
|
||||
"experimentalDecorators": true,
|
||||
"noImplicitReturns": true,
|
||||
"esModuleInterop": true,
|
||||
"typeRoots": [
|
||||
"./node_modules/@types"
|
||||
],
|
||||
"lib": [
|
||||
"esnext",
|
||||
"dom"
|
||||
]
|
||||
},
|
||||
"include": [
|
||||
"src/**/*"
|
||||
],
|
||||
"exclude": [
|
||||
"node_modules",
|
||||
"test/**/*"
|
||||
]
|
||||
}
|
7
packages/misskey-reversi/.eslintignore
Normal file
7
packages/misskey-reversi/.eslintignore
Normal file
@ -0,0 +1,7 @@
|
||||
node_modules
|
||||
/built
|
||||
/coverage
|
||||
/.eslintrc.js
|
||||
/jest.config.ts
|
||||
/test
|
||||
/test-d
|
9
packages/misskey-reversi/.eslintrc.cjs
Normal file
9
packages/misskey-reversi/.eslintrc.cjs
Normal file
@ -0,0 +1,9 @@
|
||||
module.exports = {
|
||||
parserOptions: {
|
||||
tsconfigRootDir: __dirname,
|
||||
project: ['./tsconfig.json'],
|
||||
},
|
||||
extends: [
|
||||
'../shared/.eslintrc.js',
|
||||
],
|
||||
};
|
@ -1,3 +1,8 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: syuilo and other misskey contributors
|
||||
* SPDX-License-Identifier: AGPL-3.0-only
|
||||
*/
|
||||
|
||||
import { Game } from './game.js';
|
||||
|
||||
export {
|
||||
|
@ -1,3 +1,8 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: syuilo and other misskey contributors
|
||||
* SPDX-License-Identifier: AGPL-3.0-only
|
||||
*/
|
||||
|
||||
/**
|
||||
* 組み込みマップ定義
|
||||
*
|
||||
|
147
pnpm-lock.yaml
generated
147
pnpm-lock.yaml
generated
@ -778,6 +778,9 @@ importers:
|
||||
mfm-js:
|
||||
specifier: 0.24.0
|
||||
version: 0.24.0
|
||||
misskey-bubble-game:
|
||||
specifier: workspace:*
|
||||
version: link:../misskey-bubble-game
|
||||
misskey-js:
|
||||
specifier: workspace:*
|
||||
version: link:../misskey-js
|
||||
@ -799,9 +802,6 @@ importers:
|
||||
sass:
|
||||
specifier: 1.69.5
|
||||
version: 1.69.5
|
||||
seedrandom:
|
||||
specifier: ^3.0.5
|
||||
version: 3.0.5
|
||||
shiki:
|
||||
specifier: 0.14.7
|
||||
version: 0.14.7
|
||||
@ -1026,6 +1026,43 @@ importers:
|
||||
specifier: 1.8.27
|
||||
version: 1.8.27(typescript@5.3.3)
|
||||
|
||||
packages/misskey-bubble-game:
|
||||
dependencies:
|
||||
eventemitter3:
|
||||
specifier: 5.0.1
|
||||
version: 5.0.1
|
||||
matter-js:
|
||||
specifier: 0.19.0
|
||||
version: 0.19.0
|
||||
seedrandom:
|
||||
specifier: 3.0.5
|
||||
version: 3.0.5
|
||||
devDependencies:
|
||||
'@misskey-dev/eslint-plugin':
|
||||
specifier: 1.0.0
|
||||
version: 1.0.0(@typescript-eslint/eslint-plugin@6.19.0)(@typescript-eslint/parser@6.19.0)(eslint-plugin-import@2.29.1)(eslint@8.56.0)
|
||||
'@types/matter-js':
|
||||
specifier: 0.19.6
|
||||
version: 0.19.6
|
||||
'@types/node':
|
||||
specifier: 20.11.5
|
||||
version: 20.11.5
|
||||
'@types/seedrandom':
|
||||
specifier: 3.0.8
|
||||
version: 3.0.8
|
||||
'@typescript-eslint/eslint-plugin':
|
||||
specifier: 6.19.0
|
||||
version: 6.19.0(@typescript-eslint/parser@6.19.0)(eslint@8.56.0)(typescript@5.3.3)
|
||||
'@typescript-eslint/parser':
|
||||
specifier: 6.19.0
|
||||
version: 6.19.0(eslint@8.56.0)(typescript@5.3.3)
|
||||
eslint:
|
||||
specifier: 8.56.0
|
||||
version: 8.56.0
|
||||
typescript:
|
||||
specifier: 5.3.3
|
||||
version: 5.3.3
|
||||
|
||||
packages/misskey-js:
|
||||
dependencies:
|
||||
'@swc/cli':
|
||||
@ -1845,7 +1882,7 @@ packages:
|
||||
'@babel/traverse': 7.22.11
|
||||
'@babel/types': 7.22.17
|
||||
convert-source-map: 1.9.0
|
||||
debug: 4.3.4(supports-color@5.5.0)
|
||||
debug: 4.3.4(supports-color@8.1.1)
|
||||
gensync: 1.0.0-beta.2
|
||||
json5: 2.2.3
|
||||
semver: 6.3.1
|
||||
@ -1868,7 +1905,7 @@ packages:
|
||||
'@babel/traverse': 7.23.5
|
||||
'@babel/types': 7.23.5
|
||||
convert-source-map: 2.0.0
|
||||
debug: 4.3.4(supports-color@5.5.0)
|
||||
debug: 4.3.4(supports-color@8.1.1)
|
||||
gensync: 1.0.0-beta.2
|
||||
json5: 2.2.3
|
||||
semver: 6.3.1
|
||||
@ -1970,7 +2007,7 @@ packages:
|
||||
'@babel/core': 7.23.5
|
||||
'@babel/helper-compilation-targets': 7.22.15
|
||||
'@babel/helper-plugin-utils': 7.22.5
|
||||
debug: 4.3.4(supports-color@5.5.0)
|
||||
debug: 4.3.4(supports-color@8.1.1)
|
||||
lodash.debounce: 4.0.8
|
||||
resolve: 1.22.8
|
||||
transitivePeerDependencies:
|
||||
@ -3369,7 +3406,7 @@ packages:
|
||||
'@babel/helper-split-export-declaration': 7.22.6
|
||||
'@babel/parser': 7.23.5
|
||||
'@babel/types': 7.22.17
|
||||
debug: 4.3.4(supports-color@5.5.0)
|
||||
debug: 4.3.4(supports-color@8.1.1)
|
||||
globals: 11.12.0
|
||||
transitivePeerDependencies:
|
||||
- supports-color
|
||||
@ -3387,7 +3424,7 @@ packages:
|
||||
'@babel/helper-split-export-declaration': 7.22.6
|
||||
'@babel/parser': 7.23.5
|
||||
'@babel/types': 7.23.5
|
||||
debug: 4.3.4(supports-color@5.5.0)
|
||||
debug: 4.3.4(supports-color@8.1.1)
|
||||
globals: 11.12.0
|
||||
transitivePeerDependencies:
|
||||
- supports-color
|
||||
@ -4266,7 +4303,7 @@ packages:
|
||||
engines: {node: ^12.22.0 || ^14.17.0 || >=16.0.0}
|
||||
dependencies:
|
||||
ajv: 6.12.6
|
||||
debug: 4.3.4(supports-color@5.5.0)
|
||||
debug: 4.3.4(supports-color@8.1.1)
|
||||
espree: 9.6.1
|
||||
globals: 13.19.0
|
||||
ignore: 5.2.4
|
||||
@ -4283,7 +4320,7 @@ packages:
|
||||
engines: {node: ^12.22.0 || ^14.17.0 || >=16.0.0}
|
||||
dependencies:
|
||||
ajv: 6.12.6
|
||||
debug: 4.3.4(supports-color@5.5.0)
|
||||
debug: 4.3.4(supports-color@8.1.1)
|
||||
espree: 9.6.1
|
||||
globals: 13.19.0
|
||||
ignore: 5.2.4
|
||||
@ -4548,7 +4585,7 @@ packages:
|
||||
engines: {node: '>=10.10.0'}
|
||||
dependencies:
|
||||
'@humanwhocodes/object-schema': 2.0.1
|
||||
debug: 4.3.4(supports-color@5.5.0)
|
||||
debug: 4.3.4(supports-color@8.1.1)
|
||||
minimatch: 3.1.2
|
||||
transitivePeerDependencies:
|
||||
- supports-color
|
||||
@ -5150,7 +5187,7 @@ packages:
|
||||
'@open-draft/until': 1.0.3
|
||||
'@types/debug': 4.1.7
|
||||
'@xmldom/xmldom': 0.8.6
|
||||
debug: 4.3.4(supports-color@5.5.0)
|
||||
debug: 4.3.4(supports-color@8.1.1)
|
||||
headers-polyfill: 3.2.5
|
||||
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|
||||
resolution: {integrity: sha512-qpCAvRl9stuOHveKsn7HncJRvv501qIacKzQlO/+Lwxc9+0q2wLyv4Dfvt80/DPn2pqOBsJdDiogXGR9+OvwRw==}
|
||||
@ -19844,7 +19891,7 @@ packages:
|
||||
chalk: 4.1.2
|
||||
cli-highlight: 2.1.11
|
||||
date-fns: 2.30.0
|
||||
debug: 4.3.4(supports-color@5.5.0)
|
||||
debug: 4.3.4(supports-color@8.1.1)
|
||||
dotenv: 16.0.3
|
||||
glob: 8.1.0
|
||||
ioredis: 5.3.2
|
||||
@ -20209,7 +20256,7 @@ packages:
|
||||
hasBin: true
|
||||
dependencies:
|
||||
cac: 6.7.14
|
||||
debug: 4.3.4(supports-color@5.5.0)
|
||||
debug: 4.3.4(supports-color@8.1.1)
|
||||
mlly: 1.4.0
|
||||
pathe: 1.1.1
|
||||
picocolors: 1.0.0
|
||||
@ -20321,7 +20368,7 @@ packages:
|
||||
acorn-walk: 8.2.0
|
||||
cac: 6.7.14
|
||||
chai: 4.3.10
|
||||
debug: 4.3.4(supports-color@5.5.0)
|
||||
debug: 4.3.4(supports-color@8.1.1)
|
||||
happy-dom: 10.0.3
|
||||
local-pkg: 0.4.3
|
||||
magic-string: 0.30.3
|
||||
@ -20403,7 +20450,7 @@ packages:
|
||||
peerDependencies:
|
||||
eslint: '>=6.0.0'
|
||||
dependencies:
|
||||
debug: 4.3.4(supports-color@5.5.0)
|
||||
debug: 4.3.4(supports-color@8.1.1)
|
||||
eslint: 8.56.0
|
||||
eslint-scope: 7.2.2
|
||||
eslint-visitor-keys: 3.4.3
|
||||
|
@ -5,3 +5,4 @@ packages:
|
||||
- 'packages/misskey-js'
|
||||
- 'packages/misskey-js/generator'
|
||||
- 'packages/misskey-reversi'
|
||||
- 'packages/misskey-bubble-game'
|
||||
|
Loading…
Reference in New Issue
Block a user