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enhance(drop-and-fusion): tweak sounds
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packages/frontend/assets/drop-and-fusion/collision_yen.mp3
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packages/frontend/assets/drop-and-fusion/collision_yen.mp3
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packages/frontend/assets/drop-and-fusion/fusion_yen.mp3
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packages/frontend/assets/drop-and-fusion/fusion_yen.mp3
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@ -1085,16 +1085,35 @@ function attachGameEvents() {
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game.addListener('sfx', (type, params) => {
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if (props.mute) return;
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const soundUrl =
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type === 'fusion' ? '/client-assets/drop-and-fusion/bubble2.mp3' :
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type === 'collision' ? '/client-assets/drop-and-fusion/poi1.mp3' :
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null as never;
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sound.playUrl(soundUrl, {
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volume: params.volume * sfxVolume.value,
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pan: params.pan,
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playbackRate: params.pitch * replayPlaybackRate.value,
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});
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if (type === 'fusion') {
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if (props.gameMode === 'yen') {
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sound.playUrl('/client-assets/drop-and-fusion/fusion_yen.mp3', {
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volume: 0.3 * params.volume * sfxVolume.value,
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pan: params.pan,
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playbackRate: (params.pitch / 4) * replayPlaybackRate.value,
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});
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} else {
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sound.playUrl('/client-assets/drop-and-fusion/fusion.mp3', {
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volume: params.volume * sfxVolume.value,
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pan: params.pan,
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playbackRate: params.pitch * replayPlaybackRate.value,
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});
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}
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} else if (type === 'collision') {
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if (props.gameMode === 'yen') {
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sound.playUrl('/client-assets/drop-and-fusion/collision_yen.mp3', {
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volume: params.volume * sfxVolume.value,
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pan: params.pan,
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playbackRate: params.pitch * replayPlaybackRate.value,
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});
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} else {
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sound.playUrl('/client-assets/drop-and-fusion/collision.mp3', {
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volume: params.volume * sfxVolume.value,
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pan: params.pan,
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playbackRate: params.pitch * replayPlaybackRate.value,
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});
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}
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}
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});
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}
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