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enhance(frontend): バブルゲームのロゴやゲームオーバー画像を追加 (MisskeyIO#339)
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commit
ce58adce22
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packages/frontend/assets/drop-and-fusion/gameover.png
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packages/frontend/assets/drop-and-fusion/gameover.png
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packages/frontend/assets/drop-and-fusion/logo.png
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packages/frontend/assets/drop-and-fusion/logo.png
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@ -42,6 +42,7 @@ onMounted(() => {
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<style lang="scss" module>
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.root {
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user-select: none;
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pointer-events: none;
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position: fixed;
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width: 128px;
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@ -7,14 +7,24 @@ SPDX-License-Identifier: AGPL-3.0-only
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<MkStickyContainer>
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<template #header><MkPageHeader/></template>
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<MkSpacer :contentMax="800">
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<div v-show="!gameStarted" class="_gaps_s" :class="$style.root">
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<div style="text-align: center;">
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<div>{{ i18n.ts.bubbleGame }}</div>
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<MkSelect v-model="gameMode">
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<option value="normal">NORMAL</option>
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<option value="square">SQUARE</option>
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</MkSelect>
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<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton>
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<div v-show="!gameStarted" :class="$style.root">
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<div style="text-align: center;" class="_gaps">
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<div :class="$style.frame">
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<div :class="$style.frameInner">
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<img src="/client-assets/drop-and-fusion/logo.png" style="display: block; max-width: 100%; max-height: 200px; margin: auto;"/>
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</div>
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</div>
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<div :class="$style.frame">
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<div :class="$style.frameInner">
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<div class="_gaps" style="padding: 16px;">
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<MkSelect v-model="gameMode">
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<option value="normal">NORMAL</option>
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<option value="square">SQUARE</option>
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</MkSelect>
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<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div v-show="gameStarted" class="_gaps_s" :class="$style.root">
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@ -72,9 +82,14 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div :class="$style.dropGuide" :style="{ left: (mouseX - 2) + 'px' }"/>
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</template>
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<div v-if="gameOver" :class="$style.gameOverLabel">
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<div>GAME OVER!</div>
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<div>SCORE: <MkNumber :value="score"/></div>
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<MkButton primary rounded inline @click="share">Share</MkButton>
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<div class="_gaps_s">
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<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
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<div>SCORE: <MkNumber :value="score"/></div>
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<div class="_buttonsCenter">
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<MkButton primary rounded @click="restart">Restart</MkButton>
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<MkButton primary rounded @click="share">Share</MkButton>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -102,7 +117,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<script lang="ts" setup>
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import * as Matter from 'matter-js';
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import { Ref, onMounted, ref, shallowRef } from 'vue';
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import { onMounted, ref, shallowRef } from 'vue';
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import { EventEmitter } from 'eventemitter3';
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import * as Misskey from 'misskey-js';
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import { definePageMetadata } from '@/scripts/page-metadata.js';
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@ -684,7 +699,7 @@ class Game extends EventEmitter<{
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let game: Game;
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function onClick(ev: MouseEvent) {
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const rect = containerEl.value.getBoundingClientRect();
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const rect = containerEl.value!.getBoundingClientRect();
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const x = (ev.clientX - rect.left) / viewScaleX;
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@ -692,7 +707,7 @@ function onClick(ev: MouseEvent) {
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}
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function onTouchend(ev: TouchEvent) {
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const rect = containerEl.value.getBoundingClientRect();
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const rect = containerEl.value!.getBoundingClientRect();
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const x = (ev.changedTouches[0].clientX - rect.left) / viewScaleX;
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@ -700,11 +715,11 @@ function onTouchend(ev: TouchEvent) {
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}
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function onMousemove(ev: MouseEvent) {
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mouseX.value = ev.clientX - containerEl.value.getBoundingClientRect().left;
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mouseX.value = ev.clientX - containerEl.value!.getBoundingClientRect().left;
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}
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function onTouchmove(ev: TouchEvent) {
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mouseX.value = ev.touches[0].clientX - containerEl.value.getBoundingClientRect().left;
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mouseX.value = ev.touches[0].clientX - containerEl.value!.getBoundingClientRect().left;
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}
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function restart() {
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