/* * SPDX-FileCopyrightText: syuilo and other misskey contributors * SPDX-License-Identifier: AGPL-3.0-only */ // NOTE: アガリ形の判定に使われるため並び順が重要 // 具体的には、文字列としてソートした際に同じ牌種の1~9が順に並んでいる必要がある // また、字牌は最後にある必要がある export const TILE_TYPES = [ 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'm9', 'p1', 'p2', 'p3', 'p4', 'p5', 'p6', 'p7', 'p8', 'p9', 's1', 's2', 's3', 's4', 's5', 's6', 's7', 's8', 's9', 'e', 's', 'w', 'n', 'haku', 'hatsu', 'chun', ] as const; export type TileType = typeof TILE_TYPES[number]; export type TileInstance = { t: TileType; red?: boolean; }; export type TileId = number; // NOTE: 0 は"不明"(他プレイヤーの手牌など)を表すものとして予約されている export const TILE_ID_MAP = new Map([ /* eslint-disable no-multi-spaces */ [1, { t: 'm1' }], [2, { t: 'm1' }], [3, { t: 'm1' }], [4, { t: 'm1' }], [5, { t: 'm2' }], [6, { t: 'm2' }], [7, { t: 'm2' }], [8, { t: 'm2' }], [9, { t: 'm3' }], [10, { t: 'm3' }], [11, { t: 'm3' }], [12, { t: 'm3' }], [13, { t: 'm4' }], [14, { t: 'm4' }], [15, { t: 'm4' }], [16, { t: 'm4' }], [17, { t: 'm5' }], [18, { t: 'm5' }], [19, { t: 'm5' }], [20, { t: 'm5', red: true }], [21, { t: 'm6' }], [22, { t: 'm6' }], [23, { t: 'm6' }], [24, { t: 'm6' }], [25, { t: 'm7' }], [26, { t: 'm7' }], [27, { t: 'm7' }], [28, { t: 'm7' }], [29, { t: 'm8' }], [30, { t: 'm8' }], [31, { t: 'm8' }], [32, { t: 'm8' }], [33, { t: 'm9' }], [34, { t: 'm9' }], [35, { t: 'm9' }], [36, { t: 'm9' }], [37, { t: 'p1' }], [38, { t: 'p1' }], [39, { t: 'p1' }], [40, { t: 'p1' }], [41, { t: 'p2' }], [42, { t: 'p2' }], [43, { t: 'p2' }], [44, { t: 'p2' }], [45, { t: 'p3' }], [46, { t: 'p3' }], [47, { t: 'p3' }], [48, { t: 'p3' }], [49, { t: 'p4' }], [50, { t: 'p4' }], [51, { t: 'p4' }], [52, { t: 'p4' }], [53, { t: 'p5' }], [54, { t: 'p5' }], [55, { t: 'p5' }], [56, { t: 'p5', red: true }], [57, { t: 'p6' }], [58, { t: 'p6' }], [59, { t: 'p6' }], [60, { t: 'p6' }], [61, { t: 'p7' }], [62, { t: 'p7' }], [63, { t: 'p7' }], [64, { t: 'p7' }], [65, { t: 'p8' }], [66, { t: 'p8' }], [67, { t: 'p8' }], [68, { t: 'p8' }], [69, { t: 'p9' }], [70, { t: 'p9' }], [71, { t: 'p9' }], [72, { t: 'p9' }], [73, { t: 's1' }], [74, { t: 's1' }], [75, { t: 's1' }], [76, { t: 's1' }], [77, { t: 's2' }], [78, { t: 's2' }], [79, { t: 's2' }], [80, { t: 's2' }], [81, { t: 's3' }], [82, { t: 's3' }], [83, { t: 's3' }], [84, { t: 's3' }], [85, { t: 's4' }], [86, { t: 's4' }], [87, { t: 's4' }], [88, { t: 's4' }], [89, { t: 's5' }], [90, { t: 's5' }], [91, { t: 's5' }], [92, { t: 's5', red: true }], [93, { t: 's6' }], [94, { t: 's6' }], [95, { t: 's6' }], [96, { t: 's6' }], [97, { t: 's7' }], [98, { t: 's7' }], [99, { t: 's7' }], [100, { t: 's7' }], [101, { t: 's8' }], [102, { t: 's8' }], [103, { t: 's8' }], [104, { t: 's8' }], [105, { t: 's9' }], [106, { t: 's9' }], [107, { t: 's9' }], [108, { t: 's9' }], [109, { t: 'e' }], [110, { t: 'e' }], [111, { t: 'e' }], [112, { t: 'e' }], [113, { t: 's' }], [114, { t: 's' }], [115, { t: 's' }], [116, { t: 's' }], [117, { t: 'w' }], [118, { t: 'w' }], [119, { t: 'w' }], [120, { t: 'w' }], [121, { t: 'n' }], [122, { t: 'n' }], [123, { t: 'n' }], [124, { t: 'n' }], [125, { t: 'haku' }], [126, { t: 'haku' }], [127, { t: 'haku' }], [128, { t: 'haku' }], [129, { t: 'hatsu' }], [130, { t: 'hatsu' }], [131, { t: 'hatsu' }], [132, { t: 'hatsu' }], [133, { t: 'chun' }], [134, { t: 'chun' }], [135, { t: 'chun' }], [136, { t: 'chun' }], /* eslint-enable no-multi-spaces */ ]); export function findTileByIdOrFail(tid: TileId): TileInstance { const tile = TILE_ID_MAP.get(tid); if (tile == null) throw new Error(`tile not found: ${tid}`); return tile; } export function findTileById(tid: TileId): TileInstance | null { return TILE_ID_MAP.get(tid) ?? null; } export type House = 'e' | 's' | 'w' | 'n'; export type Huro = { type: 'pon'; tiles: [TileId, TileId, TileId]; from: House; } | { type: 'cii'; tiles: [TileId, TileId, TileId]; from: House; } | { type: 'ankan'; tiles: [TileId, TileId, TileId, TileId]; } | { type: 'minkan'; tiles: [TileId, TileId, TileId, TileId]; from: House | null; // null で加槓 }; export const NEXT_TILE_FOR_DORA_MAP: Record = { m1: 'm2', m2: 'm3', m3: 'm4', m4: 'm5', m5: 'm6', m6: 'm7', m7: 'm8', m8: 'm9', m9: 'm1', p1: 'p2', p2: 'p3', p3: 'p4', p4: 'p5', p5: 'p6', p6: 'p7', p7: 'p8', p8: 'p9', p9: 'p1', s1: 's2', s2: 's3', s3: 's4', s4: 's5', s5: 's6', s6: 's7', s7: 's8', s8: 's9', s9: 's1', e: 's', s: 'w', w: 'n', n: 'e', haku: 'hatsu', hatsu: 'chun', chun: 'haku', }; export const NEXT_TILE_FOR_SHUNTSU: Record = { m1: 'm2', m2: 'm3', m3: 'm4', m4: 'm5', m5: 'm6', m6: 'm7', m7: 'm8', m8: 'm9', m9: null, p1: 'p2', p2: 'p3', p3: 'p4', p4: 'p5', p5: 'p6', p6: 'p7', p7: 'p8', p8: 'p9', p9: null, s1: 's2', s2: 's3', s3: 's4', s4: 's5', s5: 's6', s6: 's7', s7: 's8', s8: 's9', s9: null, e: null, s: null, w: null, n: null, haku: null, hatsu: null, chun: null, }; export const PREV_TILE_FOR_SHUNTSU: Record = { m1: null, m2: 'm1', m3: 'm2', m4: 'm3', m5: 'm4', m6: 'm5', m7: 'm6', m8: 'm7', m9: 'm8', p1: null, p2: 'p1', p3: 'p2', p4: 'p3', p5: 'p4', p6: 'p5', p7: 'p6', p8: 'p7', p9: 'p8', s1: null, s2: 's1', s3: 's2', s4: 's3', s5: 's4', s6: 's5', s7: 's6', s8: 's7', s9: 's8', e: null, s: null, w: null, n: null, haku: null, hatsu: null, chun: null, }; type EnvForCalcYaku = { house: House; /** * 和了る人の手牌(副露牌および和了る際のツモ牌・ロン牌は含まない) */ handTiles: TileType[]; /** * 河 */ hoTiles: TileType[]; /** * 副露 */ huros: Huro[]; /** * ツモ牌 */ tsumoTile: TileType | null; /** * ロン牌 */ ronTile: TileType | null; /** * ドラ表示牌 */ doraTiles: TileType[]; /** * 赤ドラ表示牌 */ redDoraTiles: TileType[]; /** * 場風 */ fieldWind: House; /** * 自風 */ seatWind: House; /** * リーチしたかどうか */ riichi: boolean; }; export const YAKU_DEFINITIONS = [{ name: 'riichi', fan: 1, isYakuman: false, calc: (state: EnvForCalcYaku) => { return state.riichi; }, }, { name: 'tsumo', fan: 1, isYakuman: false, calc: (state: EnvForCalcYaku) => { return state.tsumoTile != null; }, }, { name: 'ippatsu', fan: 1, isYakuman: false, calc: (state: EnvForCalcYaku) => { }, }, { name: 'red', fan: 1, isYakuman: false, calc: (state: EnvForCalcYaku) => { return ( (state.handTiles.filter(t => t === 'chun').length >= 3) || (state.huros.filter(huro => huro.type === 'pon' ? huro.tile === 'chun' : huro.type === 'ankan' ? huro.tile === 'chun' : huro.type === 'minkan' ? huro.tile === 'chun' : false).length >= 3) ); }, }, { name: 'white', fan: 1, isYakuman: false, calc: (state: EnvForCalcYaku) => { return ( (state.handTiles.filter(t => t === 'haku').length >= 3) || (state.huros.filter(huro => huro.type === 'pon' ? huro.tile === 'haku' : huro.type === 'ankan' ? huro.tile === 'haku' : huro.type === 'minkan' ? huro.tile === 'haku' : false).length >= 3) ); }, }, { name: 'green', fan: 1, isYakuman: false, calc: (state: EnvForCalcYaku) => { return ( (state.handTiles.filter(t => t === 'hatsu').length >= 3) || (state.huros.filter(huro => huro.type === 'pon' ? huro.tile === 'hatsu' : huro.type === 'ankan' ? huro.tile === 'hatsu' : huro.type === 'minkan' ? huro.tile === 'hatsu' : false).length >= 3) ); }, }, { name: 'field-wind-e', fan: 1, isYakuman: false, calc: (state: EnvForCalcYaku) => { return state.fieldWind === 'e' && ( (state.handTiles.filter(t => t === 'e').length >= 3) || (state.huros.filter(huro => huro.type === 'pon' ? huro.tile === 'e' : huro.type === 'ankan' ? huro.tile === 'e' : huro.type === 'minkan' ? huro.tile === 'e' : false).length >= 3) ); }, }, { name: 'field-wind-s', fan: 1, isYakuman: false, calc: (state: EnvForCalcYaku) => { return state.fieldWind === 's' && ( (state.handTiles.filter(t => t === 's').length >= 3) || (state.huros.filter(huro => huro.type === 'pon' ? huro.tile === 's' : huro.type === 'ankan' ? huro.tile === 's' : huro.type === 'minkan' ? huro.tile === 's' : false).length >= 3) ); }, }, { name: 'seat-wind-e', fan: 1, isYakuman: false, calc: (state: EnvForCalcYaku) => { return state.house === 'e' && ( (state.handTiles.filter(t => t === 'e').length >= 3) || (state.huros.filter(huro => huro.type === 'pon' ? huro.tile === 'e' : huro.type === 'ankan' ? huro.tile === 'e' : huro.type === 'minkan' ? huro.tile === 'e' : false).length >= 3) ); }, }, { name: 'seat-wind-s', fan: 1, isYakuman: false, calc: (state: EnvForCalcYaku) => { return state.house === 's' && ( (state.handTiles.filter(t => t === 's').length >= 3) || (state.huros.filter(huro => huro.type === 'pon' ? huro.tile === 's' : huro.type === 'ankan' ? huro.tile === 's' : huro.type === 'minkan' ? huro.tile === 's' : false).length >= 3) ); }, }, { name: 'seat-wind-w', fan: 1, isYakuman: false, calc: (state: EnvForCalcYaku) => { return state.house === 'w' && ( (state.handTiles.filter(t => t === 'w').length >= 3) || (state.huros.filter(huro => huro.type === 'pon' ? huro.tile === 'w' : huro.type === 'ankan' ? huro.tile === 'w' : huro.type === 'minkan' ? huro.tile === 'w' : false).length >= 3) ); }, }, { name: 'seat-wind-n', fan: 1, isYakuman: false, calc: (state: EnvForCalcYaku) => { return state.house === 'n' && ( (state.handTiles.filter(t => t === 'n').length >= 3) || (state.huros.filter(huro => huro.type === 'pon' ? huro.tile === 'n' : huro.type === 'ankan' ? huro.tile === 'n' : huro.type === 'minkan' ? huro.tile === 'n' : false).length >= 3) ); }, }, { name: 'tanyao', fan: 1, isYakuman: false, calc: (state: EnvForCalcYaku) => { const yaochuTiles: TileType[] = ['m1', 'm9', 'p1', 'p9', 's1', 's9', 'e', 's', 'w', 'n', 'haku', 'hatsu', 'chun']; return ( (!state.handTiles.some(t => yaochuTiles.includes(t))) && (state.huros.filter(huro => huro.type === 'pon' ? yaochuTiles.includes(huro.tile) : huro.type === 'ankan' ? yaochuTiles.includes(huro.tile) : huro.type === 'minkan' ? yaochuTiles.includes(huro.tile) : huro.type === 'cii' ? huro.tiles.some(t2 => yaochuTiles.includes(t2)) : false).length === 0) ); }, }, { name: 'pinfu', fan: 1, isYakuman: false, calc: (state: EnvForCalcYaku) => { // 面前じゃないとダメ if (state.huros.length !== 0) return false; // 三元牌はダメ if (state.handTiles.some(t => ['haku', 'hatsu', 'chun'].includes(t))) return false; // TODO: 両面待ちかどうか const horaSets = getHoraSets(state.handTiles.concat(state.tsumoTile ?? state.ronTile)); return horaSets.some(horaSet => { // 風牌判定(役牌でなければOK) if (horaSet.head === state.seatWind) return false; if (horaSet.head === state.fieldWind) return false; // 全て順子か? if (horaSet.mentsus.some((mentsu) => mentsu[0] === mentsu[1])) return false; }); }, }]; export function fanToPoint(fan: number, isParent: boolean): number { let point; if (fan >= 13) { point = 32000; } else if (fan >= 11) { point = 24000; } else if (fan >= 8) { point = 16000; } else if (fan >= 6) { point = 12000; } else if (fan >= 4) { point = 8000; } else if (fan >= 3) { point = 4000; } else if (fan >= 2) { point = 2000; } else { point = 1000; } if (isParent) { point *= 1.5; } return point; } export function calcOwnedDoraCount(handTiles: TileType[], huros: Huro[], doras: TileType[]): number { let count = 0; for (const t of handTiles) { if (doras.includes(t)) count++; } for (const huro of huros) { if (huro.type === 'pon' && doras.includes(huro.tile)) count += 3; if (huro.type === 'cii') count += huro.tiles.filter(t => doras.includes(t)).length; if (huro.type === 'minkan' && doras.includes(huro.tile)) count += 4; if (huro.type === 'ankan' && doras.includes(huro.tile)) count += 4; } return count; } export function calcRedDoraCount(handTiles: TileId[], huros: Huro[]): number { let count = 0; for (const t of handTiles) { if (findTileByIdOrFail(t).red) count++; } for (const huro of huros) { for (const t of huro.tiles) { if (findTileByIdOrFail(t).red) count++; } } return count; } export function calcTsumoHoraPointDeltas(house: House, fans: number): Record { const isParent = house === 'e'; const deltas: Record = { e: 0, s: 0, w: 0, n: 0, }; const point = fanToPoint(fans, isParent); deltas[house] = point; if (isParent) { const childPoint = Math.ceil(point / 3); deltas.s = -childPoint; deltas.w = -childPoint; deltas.n = -childPoint; } else { const parentPoint = Math.ceil(point / 2); deltas.e = -parentPoint; const otherPoint = Math.ceil(point / 4); if (house === 's') { deltas.w = -otherPoint; deltas.n = -otherPoint; } else if (house === 'w') { deltas.s = -otherPoint; deltas.n = -otherPoint; } else if (house === 'n') { deltas.s = -otherPoint; deltas.w = -otherPoint; } } return deltas; } export function isTile(tile: string): tile is TileType { return TILE_TYPES.includes(tile as TileType); } export function sortTiles(tiles: TileId[]): TileId[] { return tiles.toSorted((a, b) => { return a - b; }); } export function sortTileTypes(tiles: TileType[]): TileType[] { return tiles.toSorted((a, b) => { const aIndex = TILE_TYPES.indexOf(a); const bIndex = TILE_TYPES.indexOf(b); return aIndex - bIndex; }); } export function nextHouse(house: House): House { switch (house) { case 'e': return 's'; case 's': return 'w'; case 'w': return 'n'; case 'n': return 'e'; default: throw new Error(`unrecognized house: ${house}`); } } export function prevHouse(house: House): House { switch (house) { case 'e': return 'n'; case 's': return 'e'; case 'w': return 's'; case 'n': return 'w'; default: throw new Error(`unrecognized house: ${house}`); } } type HoraSet = { head: TileType; mentsus: [TileType, TileType, TileType][]; }; export const SHUNTU_PATTERNS: [TileType, TileType, TileType][] = [ ['m1', 'm2', 'm3'], ['m2', 'm3', 'm4'], ['m3', 'm4', 'm5'], ['m4', 'm5', 'm6'], ['m5', 'm6', 'm7'], ['m6', 'm7', 'm8'], ['m7', 'm8', 'm9'], ['p1', 'p2', 'p3'], ['p2', 'p3', 'p4'], ['p3', 'p4', 'p5'], ['p4', 'p5', 'p6'], ['p5', 'p6', 'p7'], ['p6', 'p7', 'p8'], ['p7', 'p8', 'p9'], ['s1', 's2', 's3'], ['s2', 's3', 's4'], ['s3', 's4', 's5'], ['s4', 's5', 's6'], ['s5', 's6', 's7'], ['s6', 's7', 's8'], ['s7', 's8', 's9'], ]; function extractShuntsus(tiles: TileType[]): [TileType, TileType, TileType][] { const tempTiles = [...tiles]; tempTiles.sort((a, b) => { const aIndex = TILE_TYPES.indexOf(a); const bIndex = TILE_TYPES.indexOf(b); return aIndex - bIndex; }); const shuntsus: [TileType, TileType, TileType][] = []; while (tempTiles.length > 0) { let isShuntu = false; for (const shuntuPattern of SHUNTU_PATTERNS) { if ( tempTiles[0] === shuntuPattern[0] && tempTiles.includes(shuntuPattern[1]) && tempTiles.includes(shuntuPattern[2]) ) { shuntsus.push(shuntuPattern); tempTiles.splice(0, 1); tempTiles.splice(tempTiles.indexOf(shuntuPattern[1]), 1); tempTiles.splice(tempTiles.indexOf(shuntuPattern[2]), 1); isShuntu = true; break; } } if (!isShuntu) tempTiles.splice(0, 1); } return shuntsus; } /** * アガリ形パターン一覧を取得 * @param handTiles ポン、チー、カンした牌を含まない手牌 * @returns */ export function getHoraSets(handTiles: TileType[]): HoraSet[] { const horaSets: HoraSet[] = []; const headSet: TileType[] = []; const countMap = new Map(); for (const tile of handTiles) { const count = (countMap.get(tile) ?? 0) + 1; countMap.set(tile, count); if (count === 2) { headSet.push(tile); } } for (const head of headSet) { const tempHandTiles = [...handTiles]; tempHandTiles.splice(tempHandTiles.indexOf(head), 1); tempHandTiles.splice(tempHandTiles.indexOf(head), 1); const kotsuTileSet: TileType[] = []; // インデックスアクセスしたいため配列だが実態はSet for (const [t, c] of countMap.entries()) { if (t === head) continue; // 同じ牌種は4枚しかないので、頭と同じ牌種は刻子になりえない if (c >= 3) { kotsuTileSet.push(t); } } let kotsuPatterns: TileType[][]; if (kotsuTileSet.length === 0) { kotsuPatterns = [ [], ]; } else if (kotsuTileSet.length === 1) { kotsuPatterns = [ [], [kotsuTileSet[0]], ]; } else if (kotsuTileSet.length === 2) { kotsuPatterns = [ [], [kotsuTileSet[0]], [kotsuTileSet[1]], [kotsuTileSet[0], kotsuTileSet[1]], ]; } else if (kotsuTileSet.length === 3) { kotsuPatterns = [ [], [kotsuTileSet[0]], [kotsuTileSet[1]], [kotsuTileSet[2]], [kotsuTileSet[0], kotsuTileSet[1]], [kotsuTileSet[0], kotsuTileSet[2]], [kotsuTileSet[1], kotsuTileSet[2]], [kotsuTileSet[0], kotsuTileSet[1], kotsuTileSet[2]], ]; } else if (kotsuTileSet.length === 4) { kotsuPatterns = [ [], [kotsuTileSet[0]], [kotsuTileSet[1]], [kotsuTileSet[2]], [kotsuTileSet[3]], [kotsuTileSet[0], kotsuTileSet[1]], [kotsuTileSet[0], kotsuTileSet[2]], [kotsuTileSet[0], kotsuTileSet[3]], [kotsuTileSet[1], kotsuTileSet[2]], [kotsuTileSet[1], kotsuTileSet[3]], [kotsuTileSet[2], kotsuTileSet[3]], [kotsuTileSet[0], kotsuTileSet[1], kotsuTileSet[2]], [kotsuTileSet[0], kotsuTileSet[1], kotsuTileSet[3]], [kotsuTileSet[0], kotsuTileSet[2], kotsuTileSet[3]], [kotsuTileSet[1], kotsuTileSet[2], kotsuTileSet[3]], [kotsuTileSet[0], kotsuTileSet[1], kotsuTileSet[2], kotsuTileSet[3]], ]; } else { throw new Error('arienai'); } for (const kotsuPattern of kotsuPatterns) { const tempHandTilesWithoutKotsu = [...tempHandTiles]; for (const kotsuTile of kotsuPattern) { tempHandTilesWithoutKotsu.splice(tempHandTilesWithoutKotsu.indexOf(kotsuTile), 1); tempHandTilesWithoutKotsu.splice(tempHandTilesWithoutKotsu.indexOf(kotsuTile), 1); tempHandTilesWithoutKotsu.splice(tempHandTilesWithoutKotsu.indexOf(kotsuTile), 1); } const shuntsus = extractShuntsus(tempHandTilesWithoutKotsu); if (shuntsus.length * 3 === tempHandTilesWithoutKotsu.length) { // アガリ形 horaSets.push({ head, mentsus: [...kotsuPattern.map(t => [t, t, t] as [TileType, TileType, TileType]), ...shuntsus], }); } } } return horaSets; } /** * アガリ牌リストを取得 * @param handTiles ポン、チー、カンした牌を含まない手牌 */ export function getHoraTiles(handTiles: TileType[]): TileType[] { return TILE_TYPES.filter(tile => { const tempHandTiles = [...handTiles, tile]; const horaSets = getHoraSets(tempHandTiles); return horaSets.length > 0; }); } // TODO: 国士無双判定関数 // TODO: 七対子判定関数 export function getTilesForRiichi(handTiles: TileType[]): TileType[] { return handTiles.filter(tile => { const tempHandTiles = [...handTiles]; tempHandTiles.splice(tempHandTiles.indexOf(tile), 1); const horaTiles = getHoraTiles(tempHandTiles); return horaTiles.length > 0; }); } export function nextTileForDora(tile: TileType): TileType { return NEXT_TILE_FOR_DORA_MAP[tile]; } export function getAvailableCiiPatterns(handTiles: TileType[], targetTile: TileType): [TileType, TileType, TileType][] { const patterns: [TileType, TileType, TileType][] = []; const prev1 = PREV_TILE_FOR_SHUNTSU[targetTile]; const prev2 = prev1 != null ? PREV_TILE_FOR_SHUNTSU[prev1] : null; const next1 = NEXT_TILE_FOR_SHUNTSU[targetTile]; const next2 = next1 != null ? NEXT_TILE_FOR_SHUNTSU[next1] : null; if (prev2 != null && prev1 != null) { if (handTiles.includes(prev2) && handTiles.includes(prev1)) { patterns.push([prev2, prev1, targetTile]); } } if (prev1 != null && next1 != null) { if (handTiles.includes(prev1) && handTiles.includes(next1)) { patterns.push([prev1, targetTile, next1]); } } if (next1 != null && next2 != null) { if (handTiles.includes(next1) && handTiles.includes(next2)) { patterns.push([targetTile, next1, next2]); } } return patterns; }