mirror of
https://github.com/misskey-dev/misskey.git
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215 lines
5.3 KiB
TypeScript
215 lines
5.3 KiB
TypeScript
/*
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* SPDX-FileCopyrightText: syuilo and other misskey contributors
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import CRC32 from 'crc-32';
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import { Tile, House, Huro, TILE_TYPES, YAKU_DEFINITIONS } from './common.js';
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import * as Utils from './utils.js';
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export type PlayerState = {
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user1House: House;
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user2House: House;
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user3House: House;
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user4House: House;
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round: 'e' | 's' | 'w' | 'n';
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kyoku: number;
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tilesCount: number;
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/**
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* 副露した牌を含まない手牌
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*/
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handTiles: {
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e: Tile[] | null[];
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s: Tile[] | null[];
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w: Tile[] | null[];
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n: Tile[] | null[];
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};
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hoTiles: {
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e: Tile[];
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s: Tile[];
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w: Tile[];
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n: Tile[];
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};
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huros: {
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e: Huro[];
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s: Huro[];
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w: Huro[];
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n: Huro[];
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};
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riichis: {
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e: boolean;
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s: boolean;
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w: boolean;
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n: boolean;
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};
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points: {
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e: number;
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s: number;
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w: number;
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n: number;
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};
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latestDahaiedTile: Tile | null;
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turn: House | null;
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canPonSource: House | null;
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canCiiSource: House | null;
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canKanSource: House | null;
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canRonSource: House | null;
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canCiiTo: House | null;
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canKanTo: House | null;
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canRonTo: House | null;
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};
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export class PlayerGameEngine {
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/**
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* このエラーが発生したときはdesyncが疑われる
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*/
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public static InvalidOperationError = class extends Error {};
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private myUserNumber: 1 | 2 | 3 | 4;
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public state: PlayerState;
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constructor(myUserNumber: PlayerGameEngine['myUserNumber'], state: PlayerState) {
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this.myUserNumber = myUserNumber;
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this.state = state;
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}
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public get myHouse(): House {
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switch (this.myUserNumber) {
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case 1: return this.state.user1House;
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case 2: return this.state.user2House;
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case 3: return this.state.user3House;
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case 4: return this.state.user4House;
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}
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}
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public get myHandTiles(): Tile[] {
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return this.state.handTiles[this.myHouse] as Tile[];
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}
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public get isMeRiichi(): boolean {
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return this.state.riichis[this.myHouse];
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}
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public commit_tsumo(house: House, tile: Tile) {
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console.log('commit_tsumo', this.state.turn, house, tile);
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this.state.tilesCount--;
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this.state.turn = house;
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if (house === this.myHouse) {
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this.myHandTiles.push(tile);
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} else {
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this.state.handTiles[house].push(null);
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}
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}
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public commit_dahai(house: House, tile: Tile, riichi = false) {
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console.log('commit_dahai', this.state.turn, house, tile, riichi);
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if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
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if (riichi) {
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this.state.riichis[house] = true;
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}
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if (house === this.myHouse) {
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this.myHandTiles.splice(this.myHandTiles.indexOf(tile), 1);
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this.state.hoTiles[this.myHouse].push(tile);
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} else {
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this.state.handTiles[house].pop();
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this.state.hoTiles[house].push(tile);
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}
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this.state.turn = null;
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if (house === this.myHouse) {
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} else {
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const canRon = Utils.getHoraSets(this.myHandTiles.concat(tile)).length > 0;
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const canPon = this.myHandTiles.filter(t => t === tile).length === 2;
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// TODO: canCii
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if (canRon) this.state.canRonSource = house;
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if (canPon) this.state.canPonSource = house;
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}
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}
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public commit_kakan(house: House, tile: Tile) {
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console.log('commit_kakan', this.state.turn, house, tile);
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if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
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}
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public commit_hora(house: House) {
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console.log('commit_hora', this.state.turn, house);
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// TODO: ツモした人の手牌情報を貰う必要がある
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}
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/**
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* ロンします
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* @param callers ロンした人
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* @param callee 牌を捨てた人
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*/
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public commit_ron(callers: House[], callee: House) {
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console.log('commit_ron', this.state.turn, callers, callee);
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this.state.canRonSource = null;
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// TODO: ロンした人の手牌情報を貰う必要がある
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for (const house of callers) {
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const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
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house: house,
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handTiles: this.state.handTiles[house],
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huros: this.state.huros[house],
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tsumoTile: null,
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ronTile: this.state.hoTiles[callee].at(-1)!,
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riichi: this.state.riichis[house],
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}));
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console.log('yakus', yakus);
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}
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}
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/**
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* ポンします
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* @param caller ポンした人
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* @param callee 牌を捨てた人
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*/
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public commit_pon(caller: House, callee: House) {
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this.state.canPonSource = null;
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const lastTile = this.state.hoTiles[callee].pop();
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if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
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if (caller === this.myHouse) {
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this.myHandTiles.splice(this.myHandTiles.indexOf(lastTile), 1);
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this.myHandTiles.splice(this.myHandTiles.indexOf(lastTile), 1);
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} else {
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this.state.handTiles[caller].unshift();
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this.state.handTiles[caller].unshift();
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}
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this.state.huros[caller].push({ type: 'pon', tile: lastTile, from: callee });
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this.state.turn = caller;
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}
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public commit_nop() {
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this.state.canRonSource = null;
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this.state.canPonSource = null;
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}
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public get isMenzen(): boolean {
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const calls = ['pon', 'cii', 'minkan'];
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return this.state.huros[this.myHouse].filter(h => calls.includes(h.type)).length === 0;
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}
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public canRiichi(): boolean {
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if (this.state.turn !== this.myHouse) return false;
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if (this.state.riichis[this.myHouse]) return false;
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if (this.state.points[this.myHouse] < 1000) return false;
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if (!this.isMenzen) return false;
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if (Utils.getTilesForRiichi(this.myHandTiles).length === 0) return false;
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return true;
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}
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}
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