forked from mirror/misskey
Update drop-and-fusion-engine.ts
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@ -239,7 +239,7 @@ export class DropAndFusionGame extends EventEmitter<{
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// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
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// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
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this.tickCallbackQueue.push({
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this.tickCallbackQueue.push({
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frame: this.frame + 100,
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frame: this.frame + 6,
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callback: () => {
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callback: () => {
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this.activeBodyIds.push(body.id);
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this.activeBodyIds.push(body.id);
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},
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},
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@ -347,7 +347,7 @@ export class DropAndFusionGame extends EventEmitter<{
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} else {
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} else {
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fusionReservedPairs.push({ bodyA, bodyB });
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fusionReservedPairs.push({ bodyA, bodyB });
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this.tickCallbackQueue.push({
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this.tickCallbackQueue.push({
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frame: this.frame + 100,
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frame: this.frame + 6,
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callback: () => {
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callback: () => {
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fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
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fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
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this.fusion(bodyA, bodyB);
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this.fusion(bodyA, bodyB);
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