1
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forked from mirror/misskey
mi.moris.day/packages/frontend/src/components/MkImgWithBlurhash.vue
かっこかり 385969e9f5
fix(frontend): フォーカスの挙動を修正 (#14158)
* fix(frontend): 直前のパターンを記録するように

* fix(frontend): フォーカス/タブ移動に関する挙動を調整 (#226)

Cherry-pick commit e8c030673326871edf3623cf2b8675d68f9e1b13

Co-authored-by: taiyme <53635909+taiyme@users.noreply.github.com>

* focusのデザイン修正

* move scripts

* Modalにfocus trapを追加

* 記録するホットキーはレートリミット式にする

* escキーのハンドリングをMkModalに統一

* fix

* enterで子メニューを開けるように

* lint

* fix focus trap

* improve switch accessibility

* 一部のmodalのフォーカストラップが外れない問題を修正

* fix

* fix

* Revert "記録するホットキーはレートリミット式にする"

This reverts commit 40a7509286.

* Revert "fix(frontend): 直前のパターンを記録するように"

This reverts commit 5372b25940.

* Revert "Revert "fix(frontend): 直前のパターンを記録するように""

This reverts commit a9bb52e799.

* Revert "Revert "記録するホットキーはレートリミット式にする""

This reverts commit bdac34273e.

* 試験的にCypressでのFocustrapを無効化

* fix

* fix focus-trap

* Update Changelog

* ✌️

* fix focustrap invocation logic

* スクロールがsticky headerを考慮するように

* 🎨

* スタイルの微調整

* 🎨

* remove deprecated key aliases

* focusElementが足りなかったので修正

* preview系にfocus時スタイルが足りなかったので修正

* `returnFocusElement` -> `returnFocusTo`

* lint

* Update packages/frontend/src/components/MkModalWindow.vue

* Apply suggestions from code review

Co-authored-by: taiy <53635909+taiyme@users.noreply.github.com>

* keydownイベントをまとめる

* use correct pesudo-element selector

* fix

* rename

---------

Co-authored-by: taiyme <53635909+taiyme@users.noreply.github.com>
Co-authored-by: syuilo <4439005+syuilo@users.noreply.github.com>
2024-07-12 16:25:44 +09:00

263 lines
6.8 KiB
Vue
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<!--
SPDX-FileCopyrightText: syuilo and misskey-project
SPDX-License-Identifier: AGPL-3.0-only
-->
<template>
<div ref="root" :class="['chromatic-ignore', $style.root, { [$style.cover]: cover }]" :title="title ?? ''">
<TransitionGroup
:duration="defaultStore.state.animation && props.transition?.duration || undefined"
:enterActiveClass="defaultStore.state.animation && props.transition?.enterActiveClass || undefined"
:leaveActiveClass="defaultStore.state.animation && (props.transition?.leaveActiveClass ?? $style.transition_leaveActive) || undefined"
:enterFromClass="defaultStore.state.animation && props.transition?.enterFromClass || undefined"
:leaveToClass="defaultStore.state.animation && props.transition?.leaveToClass || undefined"
:enterToClass="defaultStore.state.animation && props.transition?.enterToClass || undefined"
:leaveFromClass="defaultStore.state.animation && props.transition?.leaveFromClass || undefined"
>
<canvas v-show="hide" key="canvas" ref="canvas" :class="$style.canvas" :width="canvasWidth" :height="canvasHeight" :title="title ?? undefined" tabindex="-1"/>
<img v-show="!hide" key="img" ref="img" :height="imgHeight ?? undefined" :width="imgWidth ?? undefined" :class="$style.img" :src="src ?? undefined" :title="title ?? undefined" :alt="alt ?? undefined" loading="eager" decoding="async" tabindex="-1"/>
</TransitionGroup>
</div>
</template>
<script lang="ts">
import DrawBlurhash from '@/workers/draw-blurhash?worker';
import TestWebGL2 from '@/workers/test-webgl2?worker';
import { WorkerMultiDispatch } from '@/scripts/worker-multi-dispatch.js';
import { extractAvgColorFromBlurhash } from '@/scripts/extract-avg-color-from-blurhash.js';
const canvasPromise = new Promise<WorkerMultiDispatch | HTMLCanvasElement>(resolve => {
// テスト環境で Web Worker インスタンスは作成できない
if (import.meta.env.MODE === 'test') {
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
resolve(canvas);
return;
}
const testWorker = new TestWebGL2();
testWorker.addEventListener('message', event => {
if (event.data.result) {
const workers = new WorkerMultiDispatch(
() => new DrawBlurhash(),
Math.min(navigator.hardwareConcurrency - 1, 4),
);
resolve(workers);
if (_DEV_) console.log('WebGL2 in worker is supported!');
} else {
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
resolve(canvas);
if (_DEV_) console.log('WebGL2 in worker is not supported...');
}
testWorker.terminate();
});
});
</script>
<script lang="ts" setup>
import { computed, nextTick, onMounted, onUnmounted, shallowRef, watch, ref } from 'vue';
import { v4 as uuid } from 'uuid';
import { render } from 'buraha';
import { defaultStore } from '@/store.js';
const props = withDefaults(defineProps<{
transition?: {
duration?: number | { enter: number; leave: number; };
enterActiveClass?: string;
leaveActiveClass?: string;
enterFromClass?: string;
leaveToClass?: string;
enterToClass?: string;
leaveFromClass?: string;
} | null;
src?: string | null;
hash?: string | null;
alt?: string | null;
title?: string | null;
height?: number;
width?: number;
cover?: boolean;
forceBlurhash?: boolean;
onlyAvgColor?: boolean; // 軽量化のためにBlurhashを使わずに平均色だけを描画
}>(), {
transition: null,
src: null,
alt: '',
title: null,
height: 64,
width: 64,
cover: true,
forceBlurhash: false,
onlyAvgColor: false,
});
const viewId = uuid();
const canvas = shallowRef<HTMLCanvasElement>();
const root = shallowRef<HTMLDivElement>();
const img = shallowRef<HTMLImageElement>();
const loaded = ref(false);
const canvasWidth = ref(64);
const canvasHeight = ref(64);
const imgWidth = ref(props.width);
const imgHeight = ref(props.height);
const bitmapTmp = ref<CanvasImageSource | undefined>();
const hide = computed(() => !loaded.value || props.forceBlurhash);
function waitForDecode() {
if (props.src != null && props.src !== '') {
nextTick()
.then(() => img.value?.decode())
.then(() => {
loaded.value = true;
}, error => {
console.log('Error occurred during decoding image', img.value, error);
});
} else {
loaded.value = false;
}
}
watch([() => props.width, () => props.height, root], () => {
const ratio = props.width / props.height;
if (ratio > 1) {
canvasWidth.value = Math.round(64 * ratio);
canvasHeight.value = 64;
} else {
canvasWidth.value = 64;
canvasHeight.value = Math.round(64 / ratio);
}
const clientWidth = root.value?.clientWidth ?? 300;
imgWidth.value = clientWidth;
imgHeight.value = Math.round(clientWidth / ratio);
}, {
immediate: true,
});
function drawImage(bitmap: CanvasImageSource) {
// canvasがないmountedされていない場合はTmpに保存しておく
if (!canvas.value) {
bitmapTmp.value = bitmap;
return;
}
// canvasがあれば描画する
bitmapTmp.value = undefined;
const ctx = canvas.value.getContext('2d');
if (!ctx) return;
ctx.drawImage(bitmap, 0, 0, canvasWidth.value, canvasHeight.value);
}
function drawAvg() {
if (!canvas.value || !props.hash) return;
const ctx = canvas.value.getContext('2d');
if (!ctx) return;
// avgColorでお茶をにごす
ctx.beginPath();
ctx.fillStyle = extractAvgColorFromBlurhash(props.hash) ?? '#888';
ctx.fillRect(0, 0, canvasWidth.value, canvasHeight.value);
}
async function draw() {
if (props.hash == null) return;
drawAvg();
if (props.onlyAvgColor) return;
const work = await canvasPromise;
if (work instanceof WorkerMultiDispatch) {
work.postMessage(
{
id: viewId,
hash: props.hash,
},
undefined,
);
} else {
try {
render(props.hash, work);
drawImage(work);
} catch (error) {
console.error('Error occurred during drawing blurhash', error);
}
}
}
function workerOnMessage(event: MessageEvent) {
if (event.data.id !== viewId) return;
drawImage(event.data.bitmap as ImageBitmap);
}
canvasPromise.then(work => {
if (work instanceof WorkerMultiDispatch) {
work.addListener(workerOnMessage);
}
draw();
});
watch(() => props.src, () => {
waitForDecode();
});
watch(() => props.hash, () => {
draw();
});
onMounted(() => {
// drawImageがmountedより先に呼ばれている場合はここで描画する
if (bitmapTmp.value) {
drawImage(bitmapTmp.value);
}
waitForDecode();
});
onUnmounted(() => {
canvasPromise.then(work => {
if (work instanceof WorkerMultiDispatch) {
work.removeListener(workerOnMessage);
}
});
});
</script>
<style lang="scss" module>
.transition_leaveActive {
position: absolute;
top: 0;
left: 0;
}
.root {
position: relative;
width: 100%;
height: 100%;
&.cover {
> .canvas,
> .img {
object-fit: cover;
}
}
}
.canvas,
.img {
display: block;
width: 100%;
height: 100%;
}
.canvas {
object-fit: contain;
}
.img {
object-fit: contain;
}
</style>