1
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forked from mirror/misskey
mi.moris.day/packages/frontend/src/components/MkSwitch.vue
2023-09-22 20:07:39 +09:00

182 lines
5.0 KiB
Vue

<!--
SPDX-FileCopyrightText: syuilo and other misskey contributors
SPDX-License-Identifier: AGPL-3.0-only
-->
<template>
<div :class="[$style.root, { [$style.disabled]: disabled && gaming === '', [$style.checked]: checked && gaming === '' , [$style.gamingdarkDisabled]: disabled && gaming === 'dark', [$style.gamingLightDisabled]: disabled && gaming === 'light'}]">
<input
ref="input"
type="checkbox"
:disabled="disabled"
:class="$style.input"
@keydown.enter="toggle"
>
<XButton :checked="checked" :disabled="disabled" @toggle="toggle"/>
<span :class="$style.body,{[$style.gamingDark]: gaming === 'dark',[$style.gamingLight]: gaming === 'light'}">
<!-- TODO: 無名slotの方は廃止 -->
<span :class="$style.label">
<span @click="toggle">
<slot name="label"></slot><slot></slot>
</span>
<span v-if="helpText" v-tooltip:dialog="helpText" class="_button _help" :class="$style.help"><i class="ti ti-help-circle"></i></span>
</span>
<p :class="$style.caption"><slot name="caption"></slot></p>
</span>
</div>
</template>
<script lang="ts" setup>
import {toRefs, Ref, ref, computed, watch} from 'vue';
import XButton from '@/components/MkSwitch.button.vue';
import {defaultStore} from "@/store.js";
let gaming = ref('');
const gamingMode = computed(defaultStore.makeGetterSetter('gamingMode'));
const darkMode = computed(defaultStore.makeGetterSetter('darkMode'));
// gaming.valueに新しい値を代入する
if (darkMode.value && gamingMode.value == true) {
gaming.value = 'dark';
} else if (!darkMode.value && gamingMode.value == true) {
gaming.value = 'light';
} else {
gaming.value = '';
}
watch(darkMode, () => {
console.log(gaming)
if (darkMode.value && gamingMode.value == true) {
gaming.value = 'dark';
} else if (!darkMode.value && gamingMode.value == true) {
gaming.value = 'light';
} else {
gaming.value = '';
}
})
watch(gamingMode, () => {
if (darkMode.value && gamingMode.value == true) {
gaming.value = 'dark';
} else if (!darkMode.value && gamingMode.value == true) {
gaming.value = 'light';
} else {
gaming.value = '';
}
})
const props = defineProps<{
modelValue: boolean | Ref<boolean>;
disabled?: boolean;
helpText?: string;
}>();
const emit = defineEmits<{
(ev: 'update:modelValue', v: boolean): void;
}>();
const checked = toRefs(props).modelValue;
const toggle = () => {
if (props.disabled) return;
emit('update:modelValue', !checked.value);
};
</script>
<style lang="scss" module>
.root {
position: relative;
display: flex;
transition: all 0.2s ease;
user-select: none;
&:hover {
> .button {
border-color: var(--inputBorderHover) !important;
}
}
&.disabled {
opacity: 0.6;
cursor: not-allowed;
}
&.gamingDarkDisabled{
opacity: 0.6;
cursor: not-allowed;
background: linear-gradient(270deg, #a84f4f, #a88c4f, #9aa24b, #6da85c, #53a8a6, #7597b5, #8679b5, #b579b5, #b56d96);
background-size: 1800% 1800% !important;
-webkit-animation: AnimationDark 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
-moz-animation: AnimationDark 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
animation: AnimationDark 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
}
&.gamingLightDisabled{
opacity: 0.6;
cursor: not-allowed;
background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4);
background-size: 1800% 1800%;
-webkit-animation: AnimationDark 44s cubic-bezier(0, 0.25, 0.25, 1) infinite;
-moz-animation: AnimationDark 44s cubic-bezier(0, 0.25, 0.25, 1) infinite;
animation: AnimationDark 44s cubic-bezier(0, 0.25, 0.25, 1) infinite;
}
//&.checked {
//}
}
.input {
position: absolute;
width: 0;
height: 0;
opacity: 0;
margin: 0;
}
.body {
margin-left: 12px;
margin-top: 2px;
display: block;
transition: inherit;
color: var(--fg);
&.gamingDark {
background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4);
background-size: 1800% 1800%;
-webkit-animation: AnimationDark 44s cubic-bezier(0, 0.25, 0.25, 1) infinite;
-moz-animation: AnimationDark 44s cubic-bezier(0, 0.25, 0.25, 1) infinite;
animation: AnimationDark 44s cubic-bezier(0, 0.25, 0.25, 1) infinite;
}
&.gamingLight{
background: linear-gradient(270deg, #e7a2a2, #e3cfa2, #ebefa1, #b3e7a6, #a6ebe7, #aec5e3, #cabded, #e0b9e3, #f4bddd);
background-size: 1800% 1800% !important;
-webkit-animation: AnimationLight 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
-moz-animation: AnimationLight 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
animation: AnimationLight 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
}
}
.label {
display: block;
line-height: 20px;
cursor: pointer;
transition: inherit;
}
.caption {
margin: 8px 0 0 0;
color: var(--fgTransparentWeak);
font-size: 0.85em;
&:empty {
display: none;
}
}
.help {
margin-left: 0.5em;
font-size: 85%;
vertical-align: top;
}
</style>