forked from mirror/misskey
perf(reversi): improve performance of reversi backend
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3ff229af6f
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1a01a85182
@ -12,18 +12,14 @@ import { IsNull } from 'typeorm';
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import type {
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MiReversiGame,
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ReversiGamesRepository,
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UsersRepository,
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} from '@/models/_.js';
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import type { MiUser } from '@/models/User.js';
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import { DI } from '@/di-symbols.js';
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import { bindThis } from '@/decorators.js';
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import { MetaService } from '@/core/MetaService.js';
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import { CacheService } from '@/core/CacheService.js';
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import { UserEntityService } from '@/core/entities/UserEntityService.js';
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import type { GlobalEvents } from '@/core/GlobalEventService.js';
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import { GlobalEventService } from '@/core/GlobalEventService.js';
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import { IdService } from '@/core/IdService.js';
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import type { Packed } from '@/misc/json-schema.js';
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import { NotificationService } from '@/core/NotificationService.js';
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import { Serialized } from '@/types.js';
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import { ReversiGameEntityService } from './entities/ReversiGameEntityService.js';
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@ -58,7 +54,7 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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@bindThis
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private async cacheGame(game: MiReversiGame) {
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await this.redisClient.setex(`reversi:game:cache:${game.id}`, 60 * 3, JSON.stringify(game));
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await this.redisClient.setex(`reversi:game:cache:${game.id}`, 60 * 60, JSON.stringify(game));
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}
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@bindThis
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@ -66,6 +62,33 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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await this.redisClient.del(`reversi:game:cache:${gameId}`);
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}
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@bindThis
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private getBakeProps(game: MiReversiGame) {
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return {
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startedAt: game.startedAt,
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endedAt: game.endedAt,
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// ゲームの途中からユーザーが変わることは無いので
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//user1Id: game.user1Id,
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//user2Id: game.user2Id,
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user1Ready: game.user1Ready,
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user2Ready: game.user2Ready,
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black: game.black,
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isStarted: game.isStarted,
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isEnded: game.isEnded,
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winnerId: game.winnerId,
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surrenderedUserId: game.surrenderedUserId,
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timeoutUserId: game.timeoutUserId,
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isLlotheo: game.isLlotheo,
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canPutEverywhere: game.canPutEverywhere,
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loopedBoard: game.loopedBoard,
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timeLimitForEachTurn: game.timeLimitForEachTurn,
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logs: game.logs,
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map: game.map,
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bw: game.bw,
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crc32: game.crc32,
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} satisfies Partial<MiReversiGame>;
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}
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@bindThis
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public async matchSpecificUser(me: MiUser, targetUser: MiUser): Promise<MiReversiGame | null> {
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if (targetUser.id === me.id) {
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@ -204,14 +227,10 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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let isBothReady = false;
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if (game.user1Id === user.id) {
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const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
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.set({
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const updatedGame = {
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...game,
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user1Ready: ready,
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})
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.where('id = :id', { id: game.id })
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.returning('*')
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.execute()
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.then((response) => response.raw[0]);
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};
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this.cacheGame(updatedGame);
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this.globalEventService.publishReversiGameStream(game.id, 'changeReadyStates', {
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@ -221,14 +240,10 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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if (ready && updatedGame.user2Ready) isBothReady = true;
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} else if (game.user2Id === user.id) {
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const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
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.set({
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const updatedGame = {
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...game,
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user2Ready: ready,
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})
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.where('id = :id', { id: game.id })
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.returning('*')
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.execute()
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.then((response) => response.raw[0]);
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};
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this.cacheGame(updatedGame);
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this.globalEventService.publishReversiGameStream(game.id, 'changeReadyStates', {
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@ -262,22 +277,15 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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bw = parseInt(game.bw, 10);
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}
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function getRandomMap() {
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const mapCount = Object.entries(Reversi.maps).length;
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const rnd = Math.floor(Math.random() * mapCount);
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return Object.values(Reversi.maps)[rnd].data;
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}
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const map = game.map != null ? game.map : getRandomMap();
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const crc32 = CRC32.str(JSON.stringify(game.logs)).toString();
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const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
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.set({
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...this.getBakeProps(game),
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startedAt: new Date(),
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isStarted: true,
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black: bw,
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map: map,
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map: game.map,
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crc32,
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})
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.where('id = :id', { id: game.id })
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@ -287,38 +295,23 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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this.cacheGame(updatedGame);
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//#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理
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const engine = new Reversi.Game(map, {
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isLlotheo: game.isLlotheo,
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canPutEverywhere: game.canPutEverywhere,
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loopedBoard: game.loopedBoard,
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const engine = new Reversi.Game(updatedGame.map, {
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isLlotheo: updatedGame.isLlotheo,
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canPutEverywhere: updatedGame.canPutEverywhere,
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loopedBoard: updatedGame.loopedBoard,
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});
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if (engine.isEnded) {
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let winner;
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let winnerId;
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if (engine.winner === true) {
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winner = bw === 1 ? game.user1Id : game.user2Id;
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winnerId = bw === 1 ? updatedGame.user1Id : updatedGame.user2Id;
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} else if (engine.winner === false) {
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winner = bw === 1 ? game.user2Id : game.user1Id;
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winnerId = bw === 1 ? updatedGame.user2Id : updatedGame.user1Id;
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} else {
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winner = null;
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winnerId = null;
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}
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const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
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.set({
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isEnded: true,
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endedAt: new Date(),
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winnerId: winner,
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})
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.where('id = :id', { id: game.id })
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.returning('*')
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.execute()
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.then((response) => response.raw[0]);
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this.cacheGame(updatedGame);
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this.globalEventService.publishReversiGameStream(game.id, 'ended', {
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winnerId: winner,
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game: await this.reversiGameEntityService.packDetail(game.id),
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});
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await this.endGame(updatedGame, winnerId, null);
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return;
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}
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@ -327,7 +320,30 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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this.redisClient.setex(`reversi:game:turnTimer:${game.id}:1`, updatedGame.timeLimitForEachTurn, '');
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this.globalEventService.publishReversiGameStream(game.id, 'started', {
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game: await this.reversiGameEntityService.packDetail(game.id),
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game: await this.reversiGameEntityService.packDetail(updatedGame),
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});
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}
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@bindThis
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private async endGame(game: MiReversiGame, winnerId: MiUser['id'] | null, reason: 'surrender' | 'timeout' | null) {
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const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
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.set({
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...this.getBakeProps(game),
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isEnded: true,
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endedAt: new Date(),
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winnerId: winnerId,
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surrenderedUserId: reason === 'surrender' ? (winnerId === game.user1Id ? game.user2Id : game.user1Id) : null,
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timeoutUserId: reason === 'timeout' ? (winnerId === game.user1Id ? game.user2Id : game.user1Id) : null,
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})
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.where('id = :id', { id: game.id })
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.returning('*')
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.execute()
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.then((response) => response.raw[0]);
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this.cacheGame(updatedGame);
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this.globalEventService.publishReversiGameStream(game.id, 'ended', {
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winnerId: winnerId,
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game: await this.reversiGameEntityService.packDetail(updatedGame),
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});
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}
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@ -354,14 +370,10 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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// TODO: より厳格なバリデーション
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const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
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.set({
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const updatedGame = {
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...game,
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[key]: value,
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})
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.where('id = :id', { id: game.id })
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.returning('*')
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.execute()
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.then((response) => response.raw[0]);
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};
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this.cacheGame(updatedGame);
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this.globalEventService.publishReversiGameStream(game.id, 'updateSettings', {
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@ -397,17 +409,6 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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engine.putStone(pos);
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let winner;
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if (engine.isEnded) {
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if (engine.winner === true) {
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winner = game.black === 1 ? game.user1Id : game.user2Id;
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} else if (engine.winner === false) {
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winner = game.black === 1 ? game.user2Id : game.user1Id;
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} else {
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winner = null;
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}
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}
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const logs = Reversi.Serializer.deserializeLogs(game.logs);
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const log = {
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@ -423,17 +424,11 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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const crc32 = CRC32.str(JSON.stringify(serializeLogs)).toString();
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const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
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.set({
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const updatedGame = {
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...game,
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crc32,
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isEnded: engine.isEnded,
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winnerId: winner,
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logs: serializeLogs,
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})
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.where('id = :id', { id: game.id })
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.returning('*')
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.execute()
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.then((response) => response.raw[0]);
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};
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this.cacheGame(updatedGame);
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this.globalEventService.publishReversiGameStream(game.id, 'log', {
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@ -442,10 +437,16 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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});
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if (engine.isEnded) {
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this.globalEventService.publishReversiGameStream(game.id, 'ended', {
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winnerId: winner ?? null,
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game: await this.reversiGameEntityService.packDetail(game.id),
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});
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let winnerId;
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if (engine.winner === true) {
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winnerId = game.black === 1 ? game.user1Id : game.user2Id;
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} else if (engine.winner === false) {
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winnerId = game.black === 1 ? game.user2Id : game.user1Id;
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} else {
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winnerId = null;
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}
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await this.endGame(updatedGame, winnerId, null);
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} else {
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this.redisClient.setex(`reversi:game:turnTimer:${game.id}:${engine.turn ? '1' : '0'}`, updatedGame.timeLimitForEachTurn, '');
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}
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@ -460,23 +461,7 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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const winnerId = game.user1Id === user.id ? game.user2Id : game.user1Id;
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const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
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.set({
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isEnded: true,
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endedAt: new Date(),
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winnerId: winnerId,
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surrenderedUserId: user.id,
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})
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.where('id = :id', { id: game.id })
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.returning('*')
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.execute()
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.then((response) => response.raw[0]);
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this.cacheGame(updatedGame);
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this.globalEventService.publishReversiGameStream(game.id, 'ended', {
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winnerId: winnerId,
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game: await this.reversiGameEntityService.packDetail(game.id),
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});
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await this.endGame(game, winnerId, 'surrender');
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}
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@bindThis
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@ -500,23 +485,7 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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if (timer === 0) {
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const winnerId = engine.turn ? (game.black === 1 ? game.user2Id : game.user1Id) : (game.black === 1 ? game.user1Id : game.user2Id);
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const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
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.set({
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isEnded: true,
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endedAt: new Date(),
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winnerId: winnerId,
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timeoutUserId: engine.turn ? (game.black === 1 ? game.user1Id : game.user2Id) : (game.black === 1 ? game.user2Id : game.user1Id),
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})
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.where('id = :id', { id: game.id })
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.returning('*')
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.execute()
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.then((response) => response.raw[0]);
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this.cacheGame(updatedGame);
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this.globalEventService.publishReversiGameStream(game.id, 'ended', {
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winnerId: winnerId,
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game: await this.reversiGameEntityService.packDetail(game.id),
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});
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await this.endGame(game, winnerId, 'timeout');
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}
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}
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