forked from mirror/misskey
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@ -92,6 +92,7 @@
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"compression": "1.7.2",
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"cookie": "0.3.1",
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"cors": "2.8.4",
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"crc-32": "^1.2.0",
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"css-loader": "0.28.10",
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"debug": "3.1.0",
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"deep-equal": "1.0.1",
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@ -35,6 +35,9 @@ export interface IGame {
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};
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form1: any;
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form2: any;
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// ログのposを文字列としてすべて連結したもののCRC32値
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crc32: string;
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}
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/**
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@ -1,5 +1,6 @@
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import * as websocket from 'websocket';
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import * as redis from 'redis';
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import * as CRC32 from 'crc-32';
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import Game, { pack } from '../models/othello-game';
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import { publishOthelloGameStream } from '../event';
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import Othello from '../../common/othello/core';
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@ -50,6 +51,11 @@ export default function(request: websocket.request, connection: websocket.connec
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if (msg.pos == null) return;
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set(msg.pos);
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break;
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case 'check':
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if (msg.crc32 == null) return;
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check(msg.crc32);
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break;
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}
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});
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@ -231,11 +237,12 @@ export default function(request: websocket.request, connection: websocket.connec
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}
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//#endregion
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publishOthelloGameStream(gameId, 'started', await pack(gameId));
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publishOthelloGameStream(gameId, 'started', await pack(gameId, user));
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}, 3000);
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}
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}
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// 石を打つ
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async function set(pos) {
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const game = await Game.findOne({ _id: gameId });
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@ -278,10 +285,13 @@ export default function(request: websocket.request, connection: websocket.connec
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pos
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};
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const crc32 = CRC32.str(game.logs.map(x => x.pos.toString()).join('') + pos.toString());
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await Game.update({
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_id: gameId
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}, {
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$set: {
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crc32,
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is_ended: o.isEnded,
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winner_id: winner
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},
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@ -300,4 +310,20 @@ export default function(request: websocket.request, connection: websocket.connec
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});
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}
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}
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async function check(crc32) {
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const game = await Game.findOne({ _id: gameId });
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if (!game.is_started) return;
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// 互換性のため
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if (game.crc32 == null) return;
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if (crc32 !== game.crc32) {
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connection.send(JSON.stringify({
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type: 'rescue',
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body: await pack(game, user)
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}));
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}
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}
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}
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@ -37,17 +37,20 @@
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<script lang="ts">
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import Vue from 'vue';
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import * as CRC32 from 'crc-32';
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import Othello, { Color } from '../../../../../common/othello/core';
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import { url } from '../../../config';
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export default Vue.extend({
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props: ['game', 'connection'],
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props: ['initGame', 'connection'],
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data() {
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return {
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game: null,
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o: null as Othello,
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logs: [],
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logPos: 0
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logPos: 0,
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pollingClock: null
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};
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},
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@ -104,6 +107,8 @@ export default Vue.extend({
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},
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created() {
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this.game = this.initGame;
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this.o = new Othello(this.game.settings.map, {
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isLlotheo: this.game.settings.is_llotheo,
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canPutEverywhere: this.game.settings.can_put_everywhere,
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@ -116,14 +121,29 @@ export default Vue.extend({
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this.logs = this.game.logs;
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this.logPos = this.logs.length;
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// 通信を取りこぼしてもいいように定期的にポーリングさせる
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if (this.game.is_started && !this.game.is_ended) {
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this.pollingClock = setInterval(() => {
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const crc32 = CRC32.str(this.logs.map(x => x.pos.toString()).join(''));
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this.connection.send({
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type: 'check',
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crc32
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});
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}, 10000);
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}
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},
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mounted() {
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this.connection.on('set', this.onSet);
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this.connection.on('rescue', this.onRescue);
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},
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beforeDestroy() {
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this.connection.off('set', this.onSet);
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this.connection.off('rescue', this.onRescue);
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clearInterval(this.pollingClock);
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},
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methods: {
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@ -181,6 +201,27 @@ export default Vue.extend({
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this.game.winner = null;
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}
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}
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},
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// 正しいゲーム情報が送られてきたとき
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onRescue(game) {
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this.game = game;
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this.o = new Othello(this.game.settings.map, {
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isLlotheo: this.game.settings.is_llotheo,
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canPutEverywhere: this.game.settings.can_put_everywhere,
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loopedBoard: this.game.settings.looped_board
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});
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this.game.logs.forEach(log => {
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this.o.put(log.color, log.pos);
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});
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this.logs = this.game.logs;
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this.logPos = this.logs.length;
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this.checkEnd();
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this.$forceUpdate();
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}
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}
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});
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<template>
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<div>
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<x-room v-if="!g.is_started" :game="g" :connection="connection"/>
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<x-game v-else :game="g" :connection="connection"/>
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<x-game v-else :init-game="g" :connection="connection"/>
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</div>
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</template>
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