forked from mirror/misskey
Fix bug
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6d5b486833
@ -96,6 +96,7 @@ export default function(request: websocket.request, connection: websocket.connec
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setTimeout(async () => {
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const freshGame = await Game.findOne({ _id: gameId });
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if (freshGame == null || freshGame.is_started || freshGame.is_ended) return;
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if (!freshGame.user1_accepted || !freshGame.user2_accepted) return;
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let bw: number;
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if (freshGame.settings.bw == 'random') {
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@ -12,7 +12,7 @@
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<div class="board" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.size }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map.size }, 1fr)` }">
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<div v-for="(stone, i) in o.board"
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:class="{ empty: stone == null, none: o.map.data[i] == ' ', myTurn: isMyTurn, can: turnUser ? o.canPut(turnUser.id == blackUser.id ? 'black' : 'white', i) : null, prev: o.prevPos == i }"
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:class="{ empty: stone == null, none: o.map.data[i] == ' ', myTurn: !game.is_ended && isMyTurn, can: turnUser ? o.canPut(turnUser.id == blackUser.id ? 'black' : 'white', i) : null, prev: o.prevPos == i }"
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@click="set(i)"
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>
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<img v-if="stone == 'black'" :src="`${blackUser.avatar_url}?thumbnail&size=128`" alt="">
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@ -129,6 +129,8 @@ export default Vue.extend({
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methods: {
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set(pos) {
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if (this.game.is_ended) return;
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if (!this.iAmPlayer) return;
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if (!this.isMyTurn) return;
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if (!this.o.canPut(this.myColor, pos)) return;
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@ -21,6 +21,13 @@
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<mk-switch v-model="game.settings.is_llotheo" @change="onIsLlotheoChange" text="石の少ない方が勝ち(ロセオ)"/>
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</div>
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<p class="status">
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<template v-if="isAccepted && isOpAccepted">ゲームは数秒後に開始されます<mk-ellipsis/></template>
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<template v-if="isAccepted && !isOpAccepted">相手の準備が完了するのを待っています<mk-ellipsis/></template>
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<template v-if="!isAccepted && isOpAccepted">あなたの準備が完了するのを待っています</template>
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<template v-if="!isAccepted && !isOpAccepted">準備中<mk-ellipsis/></template>
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</p>
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<div class="actions">
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<el-button @click="exit">キャンセル</el-button>
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<el-button type="primary" @click="accept" v-if="!isAccepted">準備完了</el-button>
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@ -50,6 +57,11 @@ export default Vue.extend({
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if (this.game.user1_id == (this as any).os.i.id && this.game.user1_accepted) return true;
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if (this.game.user2_id == (this as any).os.i.id && this.game.user2_accepted) return true;
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return false;
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},
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isOpAccepted(): boolean {
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if (this.game.user1_id != (this as any).os.i.id && this.game.user1_accepted) return true;
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if (this.game.user2_id != (this as any).os.i.id && this.game.user2_accepted) return true;
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return false;
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}
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},
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