forked from mirror/misskey
Refactoring
This commit is contained in:
parent
958ec7b03f
commit
7dee5309dc
@ -38,7 +38,10 @@ export class Room {
|
|||||||
private onChangeSelect: Function;
|
private onChangeSelect: Function;
|
||||||
private isTransformMode = false;
|
private isTransformMode = false;
|
||||||
private renderFrameRequestId: number;
|
private renderFrameRequestId: number;
|
||||||
public canvas: HTMLCanvasElement;
|
|
||||||
|
private get canvas(): HTMLCanvasElement {
|
||||||
|
return this.renderer.domElement;
|
||||||
|
}
|
||||||
|
|
||||||
private get furnitures(): Furniture[] {
|
private get furnitures(): Furniture[] {
|
||||||
return this.roomInfo.furnitures;
|
return this.roomInfo.furnitures;
|
||||||
@ -104,8 +107,7 @@ export class Room {
|
|||||||
this.graphicsQuality === 'low' ? THREE.BasicShadowMap :
|
this.graphicsQuality === 'low' ? THREE.BasicShadowMap :
|
||||||
THREE.BasicShadowMap; // cheep
|
THREE.BasicShadowMap; // cheep
|
||||||
|
|
||||||
this.canvas = this.renderer.domElement;
|
container.appendChild(this.canvas);
|
||||||
container.appendChild(this.renderer.domElement);
|
|
||||||
//#endregion
|
//#endregion
|
||||||
|
|
||||||
//#region Init a camera
|
//#region Init a camera
|
||||||
@ -167,7 +169,7 @@ export class Room {
|
|||||||
//#endregion
|
//#endregion
|
||||||
|
|
||||||
//#region Init a controller
|
//#region Init a controller
|
||||||
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
|
this.controls = new OrbitControls(this.camera, this.canvas);
|
||||||
|
|
||||||
this.controls.target.set(0, 1, 0);
|
this.controls.target.set(0, 1, 0);
|
||||||
this.controls.enableZoom = true;
|
this.controls.enableZoom = true;
|
||||||
@ -266,14 +268,14 @@ export class Room {
|
|||||||
|
|
||||||
//#region Interaction
|
//#region Interaction
|
||||||
if (isMyRoom) {
|
if (isMyRoom) {
|
||||||
this.furnitureControl = new TransformControls(this.camera, this.renderer.domElement);
|
this.furnitureControl = new TransformControls(this.camera, this.canvas);
|
||||||
this.scene.add(this.furnitureControl);
|
this.scene.add(this.furnitureControl);
|
||||||
|
|
||||||
// Hover highlight
|
// Hover highlight
|
||||||
this.renderer.domElement.onmousemove = this.onmousemove;
|
this.canvas.onmousemove = this.onmousemove;
|
||||||
|
|
||||||
// Click
|
// Click
|
||||||
this.renderer.domElement.onmousedown = this.onmousedown;
|
this.canvas.onmousedown = this.onmousedown;
|
||||||
}
|
}
|
||||||
//#endregion
|
//#endregion
|
||||||
|
|
||||||
@ -496,8 +498,8 @@ export class Room {
|
|||||||
if (this.isTransformMode) return;
|
if (this.isTransformMode) return;
|
||||||
|
|
||||||
const rect = (ev.target as HTMLElement).getBoundingClientRect();
|
const rect = (ev.target as HTMLElement).getBoundingClientRect();
|
||||||
const x = (((ev.clientX * window.devicePixelRatio) - rect.left) / this.renderer.domElement.width) * 2 - 1;
|
const x = (((ev.clientX * window.devicePixelRatio) - rect.left) / this.canvas.width) * 2 - 1;
|
||||||
const y = -(((ev.clientY * window.devicePixelRatio) - rect.top) / this.renderer.domElement.height) * 2 + 1;
|
const y = -(((ev.clientY * window.devicePixelRatio) - rect.top) / this.canvas.height) * 2 + 1;
|
||||||
const pos = new THREE.Vector2(x, y);
|
const pos = new THREE.Vector2(x, y);
|
||||||
|
|
||||||
this.camera.updateMatrixWorld();
|
this.camera.updateMatrixWorld();
|
||||||
@ -531,11 +533,11 @@ export class Room {
|
|||||||
@autobind
|
@autobind
|
||||||
private onmousedown(ev: MouseEvent) {
|
private onmousedown(ev: MouseEvent) {
|
||||||
if (this.isTransformMode) return;
|
if (this.isTransformMode) return;
|
||||||
if (ev.target !== this.renderer.domElement || ev.button !== 0) return;
|
if (ev.target !== this.canvas || ev.button !== 0) return;
|
||||||
|
|
||||||
const rect = (ev.target as HTMLElement).getBoundingClientRect();
|
const rect = (ev.target as HTMLElement).getBoundingClientRect();
|
||||||
const x = (((ev.clientX * window.devicePixelRatio) - rect.left) / this.renderer.domElement.width) * 2 - 1;
|
const x = (((ev.clientX * window.devicePixelRatio) - rect.left) / this.canvas.width) * 2 - 1;
|
||||||
const y = -(((ev.clientY * window.devicePixelRatio) - rect.top) / this.renderer.domElement.height) * 2 + 1;
|
const y = -(((ev.clientY * window.devicePixelRatio) - rect.top) / this.canvas.height) * 2 + 1;
|
||||||
const pos = new THREE.Vector2(x, y);
|
const pos = new THREE.Vector2(x, y);
|
||||||
|
|
||||||
this.camera.updateMatrixWorld();
|
this.camera.updateMatrixWorld();
|
||||||
|
Loading…
Reference in New Issue
Block a user