1
0
forked from mirror/misskey

refactor: extract bubble-game engine as independent package

This commit is contained in:
syuilo 2024-01-20 09:53:26 +09:00
parent a637b4e282
commit 952386ba8f
16 changed files with 718 additions and 547 deletions

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@ -55,12 +55,12 @@
"mfm-js": "0.24.0", "mfm-js": "0.24.0",
"misskey-js": "workspace:*", "misskey-js": "workspace:*",
"misskey-reversi": "workspace:*", "misskey-reversi": "workspace:*",
"misskey-bubble-game": "workspace:*",
"photoswipe": "5.4.3", "photoswipe": "5.4.3",
"punycode": "2.3.1", "punycode": "2.3.1",
"rollup": "4.9.1", "rollup": "4.9.1",
"sanitize-html": "2.11.0", "sanitize-html": "2.11.0",
"sass": "1.69.5", "sass": "1.69.5",
"seedrandom": "^3.0.5",
"shiki": "0.14.7", "shiki": "0.14.7",
"strict-event-emitter-types": "2.0.0", "strict-event-emitter-types": "2.0.0",
"textarea-caret": "3.1.0", "textarea-caret": "3.1.0",

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@ -180,6 +180,7 @@ SPDX-License-Identifier: AGPL-3.0-only
import { computed, onDeactivated, onMounted, onUnmounted, ref, shallowRef, watch } from 'vue'; import { computed, onDeactivated, onMounted, onUnmounted, ref, shallowRef, watch } from 'vue';
import * as Matter from 'matter-js'; import * as Matter from 'matter-js';
import * as Misskey from 'misskey-js'; import * as Misskey from 'misskey-js';
import { DropAndFusionGame, Mono } from 'misskey-bubble-game';
import { definePageMetadata } from '@/scripts/page-metadata.js'; import { definePageMetadata } from '@/scripts/page-metadata.js';
import MkRippleEffect from '@/components/MkRippleEffect.vue'; import MkRippleEffect from '@/components/MkRippleEffect.vue';
import * as os from '@/os.js'; import * as os from '@/os.js';
@ -193,7 +194,6 @@ import { i18n } from '@/i18n.js';
import { useInterval } from '@/scripts/use-interval.js'; import { useInterval } from '@/scripts/use-interval.js';
import { apiUrl } from '@/config.js'; import { apiUrl } from '@/config.js';
import { $i } from '@/account.js'; import { $i } from '@/account.js';
import { DropAndFusionGame, Mono } from '@/scripts/drop-and-fusion-engine.js';
import * as sound from '@/scripts/sound.js'; import * as sound from '@/scripts/sound.js';
import MkRange from '@/components/MkRange.vue'; import MkRange from '@/components/MkRange.vue';
import copyToClipboard from '@/scripts/copy-to-clipboard.js'; import copyToClipboard from '@/scripts/copy-to-clipboard.js';

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@ -103,7 +103,7 @@ export function getConfig(): UserConfig {
// https://vitejs.dev/guide/dep-pre-bundling.html#monorepos-and-linked-dependencies // https://vitejs.dev/guide/dep-pre-bundling.html#monorepos-and-linked-dependencies
optimizeDeps: { optimizeDeps: {
include: ['misskey-js', 'misskey-reversi'], include: ['misskey-js', 'misskey-reversi', 'misskey-bubble-game'],
}, },
build: { build: {
@ -135,7 +135,7 @@ export function getConfig(): UserConfig {
// https://vitejs.dev/guide/dep-pre-bundling.html#monorepos-and-linked-dependencies // https://vitejs.dev/guide/dep-pre-bundling.html#monorepos-and-linked-dependencies
commonjsOptions: { commonjsOptions: {
include: [/misskey-js/, /misskey-reversi/, /node_modules/], include: [/misskey-js/, /misskey-reversi/, /misskey-bubble-game/, /node_modules/],
}, },
}, },

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@ -0,0 +1,7 @@
node_modules
/built
/coverage
/.eslintrc.js
/jest.config.ts
/test
/test-d

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@ -0,0 +1,9 @@
module.exports = {
parserOptions: {
tsconfigRootDir: __dirname,
project: ['./tsconfig.json'],
},
extends: [
'../shared/.eslintrc.js',
],
};

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@ -0,0 +1,31 @@
{
"name": "misskey-bubble-game",
"version": "0.0.1",
"main": "./built/index.js",
"types": "./built/index.d.ts",
"scripts": {
"build": "tsc",
"watch": "nodemon -w src -e ts,js,cjs,mjs,json --exec \"pnpm run build\"",
"eslint": "eslint . --ext .js,.jsx,.ts,.tsx",
"typecheck": "tsc --noEmit",
"lint": "pnpm typecheck && pnpm eslint"
},
"devDependencies": {
"@misskey-dev/eslint-plugin": "1.0.0",
"@types/matter-js": "0.19.6",
"@types/node": "20.11.5",
"@types/seedrandom": "3.0.8",
"@typescript-eslint/eslint-plugin": "6.19.0",
"@typescript-eslint/parser": "6.19.0",
"eslint": "8.56.0",
"typescript": "5.3.3"
},
"files": [
"built"
],
"dependencies": {
"eventemitter3": "5.0.1",
"matter-js": "0.19.0",
"seedrandom": "3.0.5"
}
}

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@ -0,0 +1,495 @@
/*
* SPDX-FileCopyrightText: syuilo and other misskey contributors
* SPDX-License-Identifier: AGPL-3.0-only
*/
import { EventEmitter } from 'eventemitter3';
import * as Matter from 'matter-js';
import seedrandom from 'seedrandom';
import { NORAML_MONOS, SQUARE_MONOS, SWEETS_MONOS, YEN_MONOS } from './monos.js';
export type Mono = {
id: string;
level: number;
sizeX: number;
sizeY: number;
shape: 'circle' | 'rectangle' | 'custom';
vertices?: Matter.Vector[][];
verticesSize?: number;
score: number;
dropCandidate: boolean;
};
type Log = {
frame: number;
operation: 'drop';
x: number;
} | {
frame: number;
operation: 'hold';
} | {
frame: number;
operation: 'surrender';
};
export class DropAndFusionGame extends EventEmitter<{
changeScore: (newScore: number) => void;
changeCombo: (newCombo: number) => void;
changeStock: (newStock: { id: string; mono: Mono }[]) => void;
changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
dropped: (x: number) => void;
fusioned: (x: number, y: number, nextMono: Mono | null, scoreDelta: number) => void;
collision: (energy: number, bodyA: Matter.Body, bodyB: Matter.Body) => void;
monoAdded: (mono: Mono) => void;
gameOver: () => void;
}> {
private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
private COMBO_INTERVAL = 60; // frame
public readonly GAME_VERSION = 3;
public readonly GAME_WIDTH = 450;
public readonly GAME_HEIGHT = 600;
public readonly DROP_COOLTIME = 30; // frame
public readonly PLAYAREA_MARGIN = 25;
private STOCK_MAX = 4;
private TICK_DELTA = 1000 / 60; // 60fps
public frame = 0;
public engine: Matter.Engine;
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
private overflowCollider: Matter.Body;
private isGameOver = false;
private gameMode: 'normal' | 'yen' | 'square' | 'sweets' | 'space';
private rng: () => number;
private logs: Log[] = [];
/**
*
*/
private fusionReadyBodyIds: Matter.Body['id'][] = [];
private gameOverReadyBodyIds: Matter.Body['id'][] = [];
/**
* fusion予約アイテムのペア
* TODO: これらのモノは光らせるなどの演出をすると視覚的に楽しそう
*/
private fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
private latestDroppedAt = 0; // frame
private latestFusionedAt = 0; // frame
private stock: { id: string; mono: Mono }[] = [];
private holding: { id: string; mono: Mono } | null = null;
public get monoDefinitions() {
switch (this.gameMode) {
case 'normal': return NORAML_MONOS;
case 'yen': return YEN_MONOS;
case 'square': return SQUARE_MONOS;
case 'sweets': return SWEETS_MONOS;
case 'space': return NORAML_MONOS;
}
}
private _combo = 0;
private get combo() {
return this._combo;
}
private set combo(value: number) {
this._combo = value;
this.emit('changeCombo', value);
}
private _score = 0;
private get score() {
return this._score;
}
private set score(value: number) {
this._score = value;
this.emit('changeScore', value);
}
private getMonoRenderOptions: null | ((mono: Mono) => Partial<Matter.IBodyRenderOptions>) = null;
public replayPlaybackRate = 1;
constructor(env: {
seed: string;
gameMode: DropAndFusionGame['gameMode'];
getMonoRenderOptions?: (mono: Mono) => Partial<Matter.IBodyRenderOptions>;
}) {
super();
//#region BIND
this.tick = this.tick.bind(this);
//#endregion
this.gameMode = env.gameMode;
this.getMonoRenderOptions = env.getMonoRenderOptions ?? null;
this.rng = seedrandom(env.seed);
// sweetsモードは重いため
const physicsQualityFactor = this.gameMode === 'sweets' ? 4 : this.PHYSICS_QUALITY_FACTOR;
this.engine = Matter.Engine.create({
constraintIterations: 2 * physicsQualityFactor,
positionIterations: 6 * physicsQualityFactor,
velocityIterations: 4 * physicsQualityFactor,
gravity: {
x: 0,
y: this.gameMode === 'space' ? 0.0125 : 1,
},
timing: {
timeScale: 2,
},
enableSleeping: false,
});
this.engine.world.bodies = [];
//#region walls
const WALL_OPTIONS: Matter.IChamferableBodyDefinition = {
label: '_wall_',
isStatic: true,
friction: 0.7,
slop: this.gameMode === 'space' ? 0.01 : 0.7,
render: {
strokeStyle: 'transparent',
fillStyle: 'transparent',
},
};
const thickness = 100;
Matter.Composite.add(this.engine.world, [
Matter.Bodies.rectangle(this.GAME_WIDTH / 2, this.GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_WIDTH, thickness, WALL_OPTIONS),
Matter.Bodies.rectangle(this.GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
]);
//#endregion
this.overflowCollider = Matter.Bodies.rectangle(this.GAME_WIDTH / 2, 0, this.GAME_WIDTH, 200, {
label: '_overflow_',
isStatic: true,
isSensor: true,
render: {
strokeStyle: 'transparent',
fillStyle: 'transparent',
},
});
Matter.Composite.add(this.engine.world, this.overflowCollider);
}
public msToFrame(ms: number) {
return Math.round(ms / this.TICK_DELTA);
}
public frameToMs(frame: number) {
return frame * this.TICK_DELTA;
}
private createBody(mono: Mono, x: number, y: number) {
const options: Matter.IBodyDefinition = {
label: mono.id,
density: this.gameMode === 'space' ? 0.01 : ((mono.sizeX * mono.sizeY) / 10000),
restitution: this.gameMode === 'space' ? 0.5 : 0.2,
frictionAir: this.gameMode === 'space' ? 0 : 0.01,
friction: this.gameMode === 'space' ? 0.5 : 0.7,
frictionStatic: this.gameMode === 'space' ? 0 : 5,
slop: this.gameMode === 'space' ? 0.01 : 0.7,
//mass: 0,
render: this.getMonoRenderOptions ? this.getMonoRenderOptions(mono) : undefined,
};
if (mono.shape === 'circle') {
return Matter.Bodies.circle(x, y, mono.sizeX / 2, options);
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
} else if (mono.shape === 'rectangle') {
return Matter.Bodies.rectangle(x, y, mono.sizeX, mono.sizeY, options);
} else if (mono.shape === 'custom') {
return Matter.Bodies.fromVertices(x, y, mono.vertices!.map(i => i.map(j => ({
x: (j.x / mono.verticesSize!) * mono.sizeX,
y: (j.y / mono.verticesSize!) * mono.sizeY,
}))), options);
} else {
throw new Error('unrecognized shape');
}
}
private fusion(bodyA: Matter.Body, bodyB: Matter.Body) {
if (this.latestFusionedAt > this.frame - this.COMBO_INTERVAL) {
this.combo++;
} else {
this.combo = 1;
}
this.latestFusionedAt = this.frame;
const newX = (bodyA.position.x + bodyB.position.x) / 2;
const newY = (bodyA.position.y + bodyB.position.y) / 2;
this.fusionReadyBodyIds = this.fusionReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
this.gameOverReadyBodyIds = this.gameOverReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
Matter.Composite.remove(this.engine.world, [bodyA, bodyB]);
const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!;
const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1) ?? null;
if (nextMono) {
const body = this.createBody(nextMono, newX, newY);
Matter.Composite.add(this.engine.world, body);
// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
this.tickCallbackQueue.push({
frame: this.frame + this.msToFrame(100),
callback: () => {
this.fusionReadyBodyIds.push(body.id);
},
});
this.emit('monoAdded', nextMono);
}
const hasComboBonus = this.gameMode !== 'yen' && this.gameMode !== 'sweets';
const comboBonus = hasComboBonus ? 1 + ((this.combo - 1) / 5) : 1;
const additionalScore = Math.round(currentMono.score * comboBonus);
this.score += additionalScore;
this.emit('fusioned', newX, newY, nextMono, additionalScore);
}
private onCollision(event: Matter.IEventCollision<Matter.Engine>) {
for (const pairs of event.pairs) {
const { bodyA, bodyB } = pairs;
const shouldFusion = (bodyA.label === bodyB.label) &&
!this.fusionReservedPairs.some(x =>
x.bodyA.id === bodyA.id ||
x.bodyA.id === bodyB.id ||
x.bodyB.id === bodyA.id ||
x.bodyB.id === bodyB.id);
if (shouldFusion) {
if (this.fusionReadyBodyIds.includes(bodyA.id) && this.fusionReadyBodyIds.includes(bodyB.id)) {
this.fusion(bodyA, bodyB);
} else {
this.fusionReservedPairs.push({ bodyA, bodyB });
this.tickCallbackQueue.push({
frame: this.frame + this.msToFrame(100),
callback: () => {
this.fusionReservedPairs = this.fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
this.fusion(bodyA, bodyB);
},
});
}
} else {
const energy = pairs.collision.depth;
if (bodyA.label === '_overflow_' || bodyB.label === '_overflow_') continue;
if (bodyA.label !== '_wall_' && bodyB.label !== '_wall_') {
if (!this.gameOverReadyBodyIds.includes(bodyA.id)) this.gameOverReadyBodyIds.push(bodyA.id);
if (!this.gameOverReadyBodyIds.includes(bodyB.id)) this.gameOverReadyBodyIds.push(bodyB.id);
}
this.emit('collision', energy, bodyA, bodyB);
}
}
}
private onCollisionActive(event: Matter.IEventCollision<Matter.Engine>) {
for (const pairs of event.pairs) {
const { bodyA, bodyB } = pairs;
// ハコからあふれたかどうかの判定
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
if (this.gameOverReadyBodyIds.includes(bodyA.id) || this.gameOverReadyBodyIds.includes(bodyB.id)) {
this.gameOver();
break;
}
continue;
}
}
}
public surrender() {
this.logs.push({
frame: this.frame,
operation: 'surrender',
});
this.gameOver();
}
private gameOver() {
this.isGameOver = true;
this.emit('gameOver');
}
public start() {
for (let i = 0; i < this.STOCK_MAX; i++) {
this.stock.push({
id: this.rng().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
}
this.emit('changeStock', this.stock);
Matter.Events.on(this.engine, 'collisionStart', this.onCollision.bind(this));
Matter.Events.on(this.engine, 'collisionActive', this.onCollisionActive.bind(this));
}
public getLogs() {
return this.logs;
}
public tick() {
this.frame++;
if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) {
this.combo = 0;
}
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
if (x.frame === this.frame) {
x.callback();
return false;
} else {
return true;
}
});
Matter.Engine.update(this.engine, this.TICK_DELTA);
const hasNextTick = !this.isGameOver;
return hasNextTick;
}
public getActiveMonos() {
return this.engine.world.bodies.map(x => this.monoDefinitions.find((mono) => mono.id === x.label)!).filter(x => x !== undefined);
}
public drop(_x: number) {
if (this.isGameOver) return;
if (this.frame - this.latestDroppedAt < this.DROP_COOLTIME) return;
const head = this.stock.shift()!;
this.stock.push({
id: this.rng().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
this.emit('changeStock', this.stock);
const inputX = Math.round(_x);
const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.sizeX / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.sizeX / 2), inputX));
const body = this.createBody(head.mono, x, 50 + head.mono.sizeY / 2);
this.logs.push({
frame: this.frame,
operation: 'drop',
x: inputX,
});
// add force
if (this.gameMode === 'space') {
Matter.Body.applyForce(body, body.position, {
x: 0,
y: (Math.PI * head.mono.sizeX * head.mono.sizeY) / 65536,
});
}
Matter.Composite.add(this.engine.world, body);
this.fusionReadyBodyIds.push(body.id);
this.latestDroppedAt = this.frame;
this.emit('dropped', x);
this.emit('monoAdded', head.mono);
}
public hold() {
if (this.isGameOver) return;
this.logs.push({
frame: this.frame,
operation: 'hold',
});
if (this.holding) {
const head = this.stock.shift()!;
this.stock.unshift(this.holding);
this.holding = head;
this.emit('changeHolding', this.holding);
this.emit('changeStock', this.stock);
} else {
const head = this.stock.shift()!;
this.holding = head;
this.stock.push({
id: this.rng().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
this.emit('changeHolding', this.holding);
this.emit('changeStock', this.stock);
}
}
public static serializeLogs(logs: Log[]) {
const _logs: number[][] = [];
for (let i = 0; i < logs.length; i++) {
const log = logs[i];
const frameDelta = i === 0 ? log.frame : log.frame - logs[i - 1].frame;
switch (log.operation) {
case 'drop':
_logs.push([frameDelta, 0, log.x]);
break;
case 'hold':
_logs.push([frameDelta, 1]);
break;
case 'surrender':
_logs.push([frameDelta, 2]);
break;
}
}
return _logs;
}
public static deserializeLogs(logs: number[][]) {
const _logs: Log[] = [];
let frame = 0;
for (const log of logs) {
const frameDelta = log[0];
frame += frameDelta;
const operation = log[1];
switch (operation) {
case 0:
_logs.push({
frame,
operation: 'drop',
x: log[2],
});
break;
case 1:
_logs.push({
frame,
operation: 'hold',
});
break;
case 2:
_logs.push({
frame,
operation: 'surrender',
});
break;
}
}
return _logs;
}
public dispose() {
Matter.World.clear(this.engine.world, false);
Matter.Engine.clear(this.engine);
}
}

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@ -0,0 +1,10 @@
/*
* SPDX-FileCopyrightText: syuilo and other misskey contributors
* SPDX-License-Identifier: AGPL-3.0-only
*/
import { DropAndFusionGame, Mono } from './game.js';
export {
DropAndFusionGame, Mono,
};

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@ -3,36 +3,10 @@
* SPDX-License-Identifier: AGPL-3.0-only * SPDX-License-Identifier: AGPL-3.0-only
*/ */
import { EventEmitter } from 'eventemitter3'; import { Mono } from './game.js';
import * as Matter from 'matter-js';
import seedrandom from 'seedrandom';
export type Mono = {
id: string;
level: number;
sizeX: number;
sizeY: number;
shape: 'circle' | 'rectangle' | 'custom';
vertices?: Matter.Vector[][];
verticesSize?: number;
score: number;
dropCandidate: boolean;
};
type Log = {
frame: number;
operation: 'drop';
x: number;
} | {
frame: number;
operation: 'hold';
} | {
frame: number;
operation: 'surrender';
};
const NORMAL_BASE_SIZE = 32; const NORMAL_BASE_SIZE = 32;
const NORAML_MONOS: Mono[] = [{ export const NORAML_MONOS: Mono[] = [{
id: '9377076d-c980-4d83-bdaf-175bc58275b7', id: '9377076d-c980-4d83-bdaf-175bc58275b7',
level: 10, level: 10,
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
@ -116,7 +90,7 @@ const NORAML_MONOS: Mono[] = [{
const YEN_BASE_SIZE = 32; const YEN_BASE_SIZE = 32;
const YEN_SATSU_BASE_SIZE = 70; const YEN_SATSU_BASE_SIZE = 70;
const YEN_MONOS: Mono[] = [{ export const YEN_MONOS: Mono[] = [{
id: '880f9bd9-802f-4135-a7e1-fd0e0331f726', id: '880f9bd9-802f-4135-a7e1-fd0e0331f726',
level: 10, level: 10,
sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25 * 1.25, sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25 * 1.25,
@ -199,7 +173,7 @@ const YEN_MONOS: Mono[] = [{
}]; }];
const SQUARE_BASE_SIZE = 28; const SQUARE_BASE_SIZE = 28;
const SQUARE_MONOS: Mono[] = [{ export const SQUARE_MONOS: Mono[] = [{
id: 'f75fd0ba-d3d4-40a4-9712-b470e45b0525', id: 'f75fd0ba-d3d4-40a4-9712-b470e45b0525',
level: 10, level: 10,
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
@ -282,7 +256,7 @@ const SQUARE_MONOS: Mono[] = [{
}]; }];
const SWEETS_BASE_SIZE = 40; const SWEETS_BASE_SIZE = 40;
const SWEETS_MONOS: Mono[] = [{ export const SWEETS_MONOS: Mono[] = [{
id: '77f724c0-88be-4aeb-8e1a-a00ed18e3844', id: '77f724c0-88be-4aeb-8e1a-a00ed18e3844',
level: 10, level: 10,
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
@ -976,465 +950,3 @@ const SWEETS_MONOS: Mono[] = [{
score: 30, score: 30,
dropCandidate: true, dropCandidate: true,
}]; }];
export class DropAndFusionGame extends EventEmitter<{
changeScore: (newScore: number) => void;
changeCombo: (newCombo: number) => void;
changeStock: (newStock: { id: string; mono: Mono }[]) => void;
changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
dropped: (x: number) => void;
fusioned: (x: number, y: number, nextMono: Mono | null, scoreDelta: number) => void;
collision: (energy: number, bodyA: Matter.Body, bodyB: Matter.Body) => void;
monoAdded: (mono: Mono) => void;
gameOver: () => void;
}> {
private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
private COMBO_INTERVAL = 60; // frame
public readonly GAME_VERSION = 3;
public readonly GAME_WIDTH = 450;
public readonly GAME_HEIGHT = 600;
public readonly DROP_COOLTIME = 30; // frame
public readonly PLAYAREA_MARGIN = 25;
private STOCK_MAX = 4;
private TICK_DELTA = 1000 / 60; // 60fps
public frame = 0;
public engine: Matter.Engine;
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
private overflowCollider: Matter.Body;
private isGameOver = false;
private gameMode: 'normal' | 'yen' | 'square' | 'sweets' | 'space';
private rng: () => number;
private logs: Log[] = [];
/**
*
*/
private fusionReadyBodyIds: Matter.Body['id'][] = [];
private gameOverReadyBodyIds: Matter.Body['id'][] = [];
/**
* fusion予約アイテムのペア
* TODO: これらのモノは光らせるなどの演出をすると視覚的に楽しそう
*/
private fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
private latestDroppedAt = 0; // frame
private latestFusionedAt = 0; // frame
private stock: { id: string; mono: Mono }[] = [];
private holding: { id: string; mono: Mono } | null = null;
public get monoDefinitions() {
switch (this.gameMode) {
case 'normal': return NORAML_MONOS;
case 'yen': return YEN_MONOS;
case 'square': return SQUARE_MONOS;
case 'sweets': return SWEETS_MONOS;
case 'space': return NORAML_MONOS;
}
}
private _combo = 0;
private get combo() {
return this._combo;
}
private set combo(value: number) {
this._combo = value;
this.emit('changeCombo', value);
}
private _score = 0;
private get score() {
return this._score;
}
private set score(value: number) {
this._score = value;
this.emit('changeScore', value);
}
private getMonoRenderOptions: null | ((mono: Mono) => Partial<Matter.IBodyRenderOptions>) = null;
public replayPlaybackRate = 1;
constructor(env: {
seed: string;
gameMode: DropAndFusionGame['gameMode'];
getMonoRenderOptions?: (mono: Mono) => Partial<Matter.IBodyRenderOptions>;
}) {
super();
//#region BIND
this.tick = this.tick.bind(this);
//#endregion
this.gameMode = env.gameMode;
this.getMonoRenderOptions = env.getMonoRenderOptions ?? null;
this.rng = seedrandom(env.seed);
// sweetsモードは重いため
const physicsQualityFactor = this.gameMode === 'sweets' ? 4 : this.PHYSICS_QUALITY_FACTOR;
this.engine = Matter.Engine.create({
constraintIterations: 2 * physicsQualityFactor,
positionIterations: 6 * physicsQualityFactor,
velocityIterations: 4 * physicsQualityFactor,
gravity: {
x: 0,
y: this.gameMode === 'space' ? 0.0125 : 1,
},
timing: {
timeScale: 2,
},
enableSleeping: false,
});
this.engine.world.bodies = [];
//#region walls
const WALL_OPTIONS: Matter.IChamferableBodyDefinition = {
label: '_wall_',
isStatic: true,
friction: 0.7,
slop: this.gameMode === 'space' ? 0.01 : 0.7,
render: {
strokeStyle: 'transparent',
fillStyle: 'transparent',
},
};
const thickness = 100;
Matter.Composite.add(this.engine.world, [
Matter.Bodies.rectangle(this.GAME_WIDTH / 2, this.GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_WIDTH, thickness, WALL_OPTIONS),
Matter.Bodies.rectangle(this.GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
]);
//#endregion
this.overflowCollider = Matter.Bodies.rectangle(this.GAME_WIDTH / 2, 0, this.GAME_WIDTH, 200, {
label: '_overflow_',
isStatic: true,
isSensor: true,
render: {
strokeStyle: 'transparent',
fillStyle: 'transparent',
},
});
Matter.Composite.add(this.engine.world, this.overflowCollider);
}
public msToFrame(ms: number) {
return Math.round(ms / this.TICK_DELTA);
}
public frameToMs(frame: number) {
return frame * this.TICK_DELTA;
}
private createBody(mono: Mono, x: number, y: number) {
const options: Matter.IBodyDefinition = {
label: mono.id,
density: this.gameMode === 'space' ? 0.01 : ((mono.sizeX * mono.sizeY) / 10000),
restitution: this.gameMode === 'space' ? 0.5 : 0.2,
frictionAir: this.gameMode === 'space' ? 0 : 0.01,
friction: this.gameMode === 'space' ? 0.5 : 0.7,
frictionStatic: this.gameMode === 'space' ? 0 : 5,
slop: this.gameMode === 'space' ? 0.01 : 0.7,
//mass: 0,
render: this.getMonoRenderOptions ? this.getMonoRenderOptions(mono) : undefined,
};
if (mono.shape === 'circle') {
return Matter.Bodies.circle(x, y, mono.sizeX / 2, options);
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
} else if (mono.shape === 'rectangle') {
return Matter.Bodies.rectangle(x, y, mono.sizeX, mono.sizeY, options);
} else if (mono.shape === 'custom') {
return Matter.Bodies.fromVertices(x, y, mono.vertices!.map(i => i.map(j => ({
x: (j.x / mono.verticesSize!) * mono.sizeX,
y: (j.y / mono.verticesSize!) * mono.sizeY,
}))), options);
} else {
throw new Error('unrecognized shape');
}
}
private fusion(bodyA: Matter.Body, bodyB: Matter.Body) {
if (this.latestFusionedAt > this.frame - this.COMBO_INTERVAL) {
this.combo++;
} else {
this.combo = 1;
}
this.latestFusionedAt = this.frame;
const newX = (bodyA.position.x + bodyB.position.x) / 2;
const newY = (bodyA.position.y + bodyB.position.y) / 2;
this.fusionReadyBodyIds = this.fusionReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
this.gameOverReadyBodyIds = this.gameOverReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
Matter.Composite.remove(this.engine.world, [bodyA, bodyB]);
const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!;
const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1) ?? null;
if (nextMono) {
const body = this.createBody(nextMono, newX, newY);
Matter.Composite.add(this.engine.world, body);
// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
this.tickCallbackQueue.push({
frame: this.frame + this.msToFrame(100),
callback: () => {
this.fusionReadyBodyIds.push(body.id);
},
});
this.emit('monoAdded', nextMono);
}
const hasComboBonus = this.gameMode !== 'yen' && this.gameMode !== 'sweets';
const comboBonus = hasComboBonus ? 1 + ((this.combo - 1) / 5) : 1;
const additionalScore = Math.round(currentMono.score * comboBonus);
this.score += additionalScore;
this.emit('fusioned', newX, newY, nextMono, additionalScore);
}
private onCollision(event: Matter.IEventCollision<Matter.Engine>) {
for (const pairs of event.pairs) {
const { bodyA, bodyB } = pairs;
const shouldFusion = (bodyA.label === bodyB.label) &&
!this.fusionReservedPairs.some(x =>
x.bodyA.id === bodyA.id ||
x.bodyA.id === bodyB.id ||
x.bodyB.id === bodyA.id ||
x.bodyB.id === bodyB.id);
if (shouldFusion) {
if (this.fusionReadyBodyIds.includes(bodyA.id) && this.fusionReadyBodyIds.includes(bodyB.id)) {
this.fusion(bodyA, bodyB);
} else {
this.fusionReservedPairs.push({ bodyA, bodyB });
this.tickCallbackQueue.push({
frame: this.frame + this.msToFrame(100),
callback: () => {
this.fusionReservedPairs = this.fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
this.fusion(bodyA, bodyB);
},
});
}
} else {
const energy = pairs.collision.depth;
if (bodyA.label === '_overflow_' || bodyB.label === '_overflow_') continue;
if (bodyA.label !== '_wall_' && bodyB.label !== '_wall_') {
if (!this.gameOverReadyBodyIds.includes(bodyA.id)) this.gameOverReadyBodyIds.push(bodyA.id);
if (!this.gameOverReadyBodyIds.includes(bodyB.id)) this.gameOverReadyBodyIds.push(bodyB.id);
}
this.emit('collision', energy, bodyA, bodyB);
}
}
}
private onCollisionActive(event: Matter.IEventCollision<Matter.Engine>) {
for (const pairs of event.pairs) {
const { bodyA, bodyB } = pairs;
// ハコからあふれたかどうかの判定
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
if (this.gameOverReadyBodyIds.includes(bodyA.id) || this.gameOverReadyBodyIds.includes(bodyB.id)) {
this.gameOver();
break;
}
continue;
}
}
}
public surrender() {
this.logs.push({
frame: this.frame,
operation: 'surrender',
});
this.gameOver();
}
private gameOver() {
this.isGameOver = true;
this.emit('gameOver');
}
public start() {
for (let i = 0; i < this.STOCK_MAX; i++) {
this.stock.push({
id: this.rng().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
}
this.emit('changeStock', this.stock);
Matter.Events.on(this.engine, 'collisionStart', this.onCollision.bind(this));
Matter.Events.on(this.engine, 'collisionActive', this.onCollisionActive.bind(this));
}
public getLogs() {
return this.logs;
}
public tick() {
this.frame++;
if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) {
this.combo = 0;
}
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
if (x.frame === this.frame) {
x.callback();
return false;
} else {
return true;
}
});
Matter.Engine.update(this.engine, this.TICK_DELTA);
const hasNextTick = !this.isGameOver;
return hasNextTick;
}
public getActiveMonos() {
return this.engine.world.bodies.map(x => this.monoDefinitions.find((mono) => mono.id === x.label)!).filter(x => x !== undefined);
}
public drop(_x: number) {
if (this.isGameOver) return;
if (this.frame - this.latestDroppedAt < this.DROP_COOLTIME) return;
const head = this.stock.shift()!;
this.stock.push({
id: this.rng().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
this.emit('changeStock', this.stock);
const inputX = Math.round(_x);
const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.sizeX / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.sizeX / 2), inputX));
const body = this.createBody(head.mono, x, 50 + head.mono.sizeY / 2);
this.logs.push({
frame: this.frame,
operation: 'drop',
x: inputX,
});
// add force
if (this.gameMode === 'space') {
Matter.Body.applyForce(body, body.position, {
x: 0,
y: (Math.PI * head.mono.sizeX * head.mono.sizeY) / 65536,
});
}
Matter.Composite.add(this.engine.world, body);
this.fusionReadyBodyIds.push(body.id);
this.latestDroppedAt = this.frame;
this.emit('dropped', x);
this.emit('monoAdded', head.mono);
}
public hold() {
if (this.isGameOver) return;
this.logs.push({
frame: this.frame,
operation: 'hold',
});
if (this.holding) {
const head = this.stock.shift()!;
this.stock.unshift(this.holding);
this.holding = head;
this.emit('changeHolding', this.holding);
this.emit('changeStock', this.stock);
} else {
const head = this.stock.shift()!;
this.holding = head;
this.stock.push({
id: this.rng().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
this.emit('changeHolding', this.holding);
this.emit('changeStock', this.stock);
}
}
public static serializeLogs(logs: Log[]) {
const _logs: number[][] = [];
for (let i = 0; i < logs.length; i++) {
const log = logs[i];
const frameDelta = i === 0 ? log.frame : log.frame - logs[i - 1].frame;
switch (log.operation) {
case 'drop':
_logs.push([frameDelta, 0, log.x]);
break;
case 'hold':
_logs.push([frameDelta, 1]);
break;
case 'surrender':
_logs.push([frameDelta, 2]);
break;
}
}
return _logs;
}
public static deserializeLogs(logs: number[][]) {
const _logs: Log[] = [];
let frame = 0;
for (const log of logs) {
const frameDelta = log[0];
frame += frameDelta;
const operation = log[1];
switch (operation) {
case 0:
_logs.push({
frame,
operation: 'drop',
x: log[2],
});
break;
case 1:
_logs.push({
frame,
operation: 'hold',
});
break;
case 2:
_logs.push({
frame,
operation: 'surrender',
});
break;
}
}
return _logs;
}
public dispose() {
Matter.World.clear(this.engine.world, false);
Matter.Engine.clear(this.engine);
}
}

View File

@ -0,0 +1,33 @@
{
"$schema": "https://json.schemastore.org/tsconfig",
"compilerOptions": {
"target": "ES2022",
"module": "nodenext",
"moduleResolution": "nodenext",
"declaration": true,
"declarationMap": true,
"sourceMap": true,
"outDir": "./built/",
"removeComments": true,
"strict": true,
"strictFunctionTypes": true,
"strictNullChecks": true,
"experimentalDecorators": true,
"noImplicitReturns": true,
"esModuleInterop": true,
"typeRoots": [
"./node_modules/@types"
],
"lib": [
"esnext",
"dom"
]
},
"include": [
"src/**/*"
],
"exclude": [
"node_modules",
"test/**/*"
]
}

View File

@ -0,0 +1,7 @@
node_modules
/built
/coverage
/.eslintrc.js
/jest.config.ts
/test
/test-d

View File

@ -0,0 +1,9 @@
module.exports = {
parserOptions: {
tsconfigRootDir: __dirname,
project: ['./tsconfig.json'],
},
extends: [
'../shared/.eslintrc.js',
],
};

View File

@ -1,3 +1,8 @@
/*
* SPDX-FileCopyrightText: syuilo and other misskey contributors
* SPDX-License-Identifier: AGPL-3.0-only
*/
import { Game } from './game.js'; import { Game } from './game.js';
export { export {

View File

@ -1,3 +1,8 @@
/*
* SPDX-FileCopyrightText: syuilo and other misskey contributors
* SPDX-License-Identifier: AGPL-3.0-only
*/
/** /**
* *
* *

147
pnpm-lock.yaml generated
View File

@ -778,6 +778,9 @@ importers:
mfm-js: mfm-js:
specifier: 0.24.0 specifier: 0.24.0
version: 0.24.0 version: 0.24.0
misskey-bubble-game:
specifier: workspace:*
version: link:../misskey-bubble-game
misskey-js: misskey-js:
specifier: workspace:* specifier: workspace:*
version: link:../misskey-js version: link:../misskey-js
@ -799,9 +802,6 @@ importers:
sass: sass:
specifier: 1.69.5 specifier: 1.69.5
version: 1.69.5 version: 1.69.5
seedrandom:
specifier: ^3.0.5
version: 3.0.5
shiki: shiki:
specifier: 0.14.7 specifier: 0.14.7
version: 0.14.7 version: 0.14.7
@ -1026,6 +1026,43 @@ importers:
specifier: 1.8.27 specifier: 1.8.27
version: 1.8.27(typescript@5.3.3) version: 1.8.27(typescript@5.3.3)
packages/misskey-bubble-game:
dependencies:
eventemitter3:
specifier: 5.0.1
version: 5.0.1
matter-js:
specifier: 0.19.0
version: 0.19.0
seedrandom:
specifier: 3.0.5
version: 3.0.5
devDependencies:
'@misskey-dev/eslint-plugin':
specifier: 1.0.0
version: 1.0.0(@typescript-eslint/eslint-plugin@6.19.0)(@typescript-eslint/parser@6.19.0)(eslint-plugin-import@2.29.1)(eslint@8.56.0)
'@types/matter-js':
specifier: 0.19.6
version: 0.19.6
'@types/node':
specifier: 20.11.5
version: 20.11.5
'@types/seedrandom':
specifier: 3.0.8
version: 3.0.8
'@typescript-eslint/eslint-plugin':
specifier: 6.19.0
version: 6.19.0(@typescript-eslint/parser@6.19.0)(eslint@8.56.0)(typescript@5.3.3)
'@typescript-eslint/parser':
specifier: 6.19.0
version: 6.19.0(eslint@8.56.0)(typescript@5.3.3)
eslint:
specifier: 8.56.0
version: 8.56.0
typescript:
specifier: 5.3.3
version: 5.3.3
packages/misskey-js: packages/misskey-js:
dependencies: dependencies:
'@swc/cli': '@swc/cli':
@ -1845,7 +1882,7 @@ packages:
'@babel/traverse': 7.22.11 '@babel/traverse': 7.22.11
'@babel/types': 7.22.17 '@babel/types': 7.22.17
convert-source-map: 1.9.0 convert-source-map: 1.9.0
debug: 4.3.4(supports-color@5.5.0) debug: 4.3.4(supports-color@8.1.1)
gensync: 1.0.0-beta.2 gensync: 1.0.0-beta.2
json5: 2.2.3 json5: 2.2.3
semver: 6.3.1 semver: 6.3.1
@ -1868,7 +1905,7 @@ packages:
'@babel/traverse': 7.23.5 '@babel/traverse': 7.23.5
'@babel/types': 7.23.5 '@babel/types': 7.23.5
convert-source-map: 2.0.0 convert-source-map: 2.0.0
debug: 4.3.4(supports-color@5.5.0) debug: 4.3.4(supports-color@8.1.1)
gensync: 1.0.0-beta.2 gensync: 1.0.0-beta.2
json5: 2.2.3 json5: 2.2.3
semver: 6.3.1 semver: 6.3.1
@ -1970,7 +2007,7 @@ packages:
'@babel/core': 7.23.5 '@babel/core': 7.23.5
'@babel/helper-compilation-targets': 7.22.15 '@babel/helper-compilation-targets': 7.22.15
'@babel/helper-plugin-utils': 7.22.5 '@babel/helper-plugin-utils': 7.22.5
debug: 4.3.4(supports-color@5.5.0) debug: 4.3.4(supports-color@8.1.1)
lodash.debounce: 4.0.8 lodash.debounce: 4.0.8
resolve: 1.22.8 resolve: 1.22.8
transitivePeerDependencies: transitivePeerDependencies:
@ -3369,7 +3406,7 @@ packages:
'@babel/helper-split-export-declaration': 7.22.6 '@babel/helper-split-export-declaration': 7.22.6
'@babel/parser': 7.23.5 '@babel/parser': 7.23.5
'@babel/types': 7.22.17 '@babel/types': 7.22.17
debug: 4.3.4(supports-color@5.5.0) debug: 4.3.4(supports-color@8.1.1)
globals: 11.12.0 globals: 11.12.0
transitivePeerDependencies: transitivePeerDependencies:
- supports-color - supports-color
@ -3387,7 +3424,7 @@ packages:
'@babel/helper-split-export-declaration': 7.22.6 '@babel/helper-split-export-declaration': 7.22.6
'@babel/parser': 7.23.5 '@babel/parser': 7.23.5
'@babel/types': 7.23.5 '@babel/types': 7.23.5
debug: 4.3.4(supports-color@5.5.0) debug: 4.3.4(supports-color@8.1.1)
globals: 11.12.0 globals: 11.12.0
transitivePeerDependencies: transitivePeerDependencies:
- supports-color - supports-color
@ -4266,7 +4303,7 @@ packages:
engines: {node: ^12.22.0 || ^14.17.0 || >=16.0.0} engines: {node: ^12.22.0 || ^14.17.0 || >=16.0.0}
dependencies: dependencies:
ajv: 6.12.6 ajv: 6.12.6
debug: 4.3.4(supports-color@5.5.0) debug: 4.3.4(supports-color@8.1.1)
espree: 9.6.1 espree: 9.6.1
globals: 13.19.0 globals: 13.19.0
ignore: 5.2.4 ignore: 5.2.4
@ -4283,7 +4320,7 @@ packages:
engines: {node: ^12.22.0 || ^14.17.0 || >=16.0.0} engines: {node: ^12.22.0 || ^14.17.0 || >=16.0.0}
dependencies: dependencies:
ajv: 6.12.6 ajv: 6.12.6
debug: 4.3.4(supports-color@5.5.0) debug: 4.3.4(supports-color@8.1.1)
espree: 9.6.1 espree: 9.6.1
globals: 13.19.0 globals: 13.19.0
ignore: 5.2.4 ignore: 5.2.4
@ -4548,7 +4585,7 @@ packages:
engines: {node: '>=10.10.0'} engines: {node: '>=10.10.0'}
dependencies: dependencies:
'@humanwhocodes/object-schema': 2.0.1 '@humanwhocodes/object-schema': 2.0.1
debug: 4.3.4(supports-color@5.5.0) debug: 4.3.4(supports-color@8.1.1)
minimatch: 3.1.2 minimatch: 3.1.2
transitivePeerDependencies: transitivePeerDependencies:
- supports-color - supports-color
@ -5150,7 +5187,7 @@ packages:
'@open-draft/until': 1.0.3 '@open-draft/until': 1.0.3
'@types/debug': 4.1.7 '@types/debug': 4.1.7
'@xmldom/xmldom': 0.8.6 '@xmldom/xmldom': 0.8.6
debug: 4.3.4(supports-color@5.5.0) debug: 4.3.4(supports-color@8.1.1)
headers-polyfill: 3.2.5 headers-polyfill: 3.2.5
outvariant: 1.4.0 outvariant: 1.4.0
strict-event-emitter: 0.2.8 strict-event-emitter: 0.2.8
@ -8289,6 +8326,10 @@ packages:
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joi: 17.7.0 joi: 17.7.0
transitivePeerDependencies: transitivePeerDependencies:
- supports-color - supports-color
@ -18805,7 +18851,7 @@ packages:
engines: {node: '>= 14'} engines: {node: '>= 14'}
dependencies: dependencies:
agent-base: 7.1.0 agent-base: 7.1.0
debug: 4.3.4(supports-color@5.5.0) debug: 4.3.4(supports-color@8.1.1)
socks: 2.7.1 socks: 2.7.1
transitivePeerDependencies: transitivePeerDependencies:
- supports-color - supports-color
@ -18958,7 +19004,7 @@ packages:
arg: 5.0.2 arg: 5.0.2
bluebird: 3.7.2 bluebird: 3.7.2
check-more-types: 2.24.0 check-more-types: 2.24.0
debug: 4.3.4(supports-color@5.5.0) debug: 4.3.4(supports-color@8.1.1)
execa: 5.1.1 execa: 5.1.1
lazy-ass: 1.6.0 lazy-ass: 1.6.0
ps-tree: 1.2.0 ps-tree: 1.2.0
@ -19222,6 +19268,7 @@ packages:
engines: {node: '>=4'} engines: {node: '>=4'}
dependencies: dependencies:
has-flag: 3.0.0 has-flag: 3.0.0
dev: true
/supports-color@7.2.0: /supports-color@7.2.0:
resolution: {integrity: sha512-qpCAvRl9stuOHveKsn7HncJRvv501qIacKzQlO/+Lwxc9+0q2wLyv4Dfvt80/DPn2pqOBsJdDiogXGR9+OvwRw==} resolution: {integrity: sha512-qpCAvRl9stuOHveKsn7HncJRvv501qIacKzQlO/+Lwxc9+0q2wLyv4Dfvt80/DPn2pqOBsJdDiogXGR9+OvwRw==}
@ -19844,7 +19891,7 @@ packages:
chalk: 4.1.2 chalk: 4.1.2
cli-highlight: 2.1.11 cli-highlight: 2.1.11
date-fns: 2.30.0 date-fns: 2.30.0
debug: 4.3.4(supports-color@5.5.0) debug: 4.3.4(supports-color@8.1.1)
dotenv: 16.0.3 dotenv: 16.0.3
glob: 8.1.0 glob: 8.1.0
ioredis: 5.3.2 ioredis: 5.3.2
@ -20209,7 +20256,7 @@ packages:
hasBin: true hasBin: true
dependencies: dependencies:
cac: 6.7.14 cac: 6.7.14
debug: 4.3.4(supports-color@5.5.0) debug: 4.3.4(supports-color@8.1.1)
mlly: 1.4.0 mlly: 1.4.0
pathe: 1.1.1 pathe: 1.1.1
picocolors: 1.0.0 picocolors: 1.0.0
@ -20321,7 +20368,7 @@ packages:
acorn-walk: 8.2.0 acorn-walk: 8.2.0
cac: 6.7.14 cac: 6.7.14
chai: 4.3.10 chai: 4.3.10
debug: 4.3.4(supports-color@5.5.0) debug: 4.3.4(supports-color@8.1.1)
happy-dom: 10.0.3 happy-dom: 10.0.3
local-pkg: 0.4.3 local-pkg: 0.4.3
magic-string: 0.30.3 magic-string: 0.30.3
@ -20403,7 +20450,7 @@ packages:
peerDependencies: peerDependencies:
eslint: '>=6.0.0' eslint: '>=6.0.0'
dependencies: dependencies:
debug: 4.3.4(supports-color@5.5.0) debug: 4.3.4(supports-color@8.1.1)
eslint: 8.56.0 eslint: 8.56.0
eslint-scope: 7.2.2 eslint-scope: 7.2.2
eslint-visitor-keys: 3.4.3 eslint-visitor-keys: 3.4.3

View File

@ -5,3 +5,4 @@ packages:
- 'packages/misskey-js' - 'packages/misskey-js'
- 'packages/misskey-js/generator' - 'packages/misskey-js/generator'
- 'packages/misskey-reversi' - 'packages/misskey-reversi'
- 'packages/misskey-bubble-game'