forked from mirror/misskey
[Room] Better rendering
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@ -387,17 +387,13 @@ export class Room {
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if (!(child instanceof THREE.Mesh)) return;
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child.castShadow = this.enableShadow;
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child.receiveShadow = this.enableShadow;
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child.material = new THREE.MeshLambertMaterial({
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color: (child.material as THREE.MeshStandardMaterial).color,
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map: (child.material as THREE.MeshStandardMaterial).map,
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name: (child.material as THREE.MeshStandardMaterial).name,
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});
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(child.material as THREE.MeshStandardMaterial).metalness = 0;
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// 異方性フィルタリング
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if ((child.material as THREE.MeshLambertMaterial).map && this.graphicsQuality !== 'cheep') {
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(child.material as THREE.MeshLambertMaterial).map.minFilter = THREE.LinearMipMapLinearFilter;
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(child.material as THREE.MeshLambertMaterial).map.magFilter = THREE.LinearMipMapLinearFilter;
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(child.material as THREE.MeshLambertMaterial).map.anisotropy = 8;
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if ((child.material as THREE.MeshStandardMaterial).map && this.graphicsQuality !== 'cheep') {
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(child.material as THREE.MeshStandardMaterial).map.minFilter = THREE.LinearMipMapLinearFilter;
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(child.material as THREE.MeshStandardMaterial).map.magFilter = THREE.LinearMipMapLinearFilter;
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(child.material as THREE.MeshStandardMaterial).map.anisotropy = 8;
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}
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});
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