forked from mirror/misskey
enhance(drop-and-fusion): some tweaks
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packages/frontend/assets/drop-and-fusion/go.png
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packages/frontend/assets/drop-and-fusion/go.png
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After Width: | Height: | Size: 30 KiB |
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packages/frontend/assets/drop-and-fusion/ready.png
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packages/frontend/assets/drop-and-fusion/ready.png
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After Width: | Height: | Size: 34 KiB |
@ -4,12 +4,33 @@ SPDX-License-Identifier: AGPL-3.0-only
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-->
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<template>
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<div :class="$style.root">
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<MkSpacer :contentMax="800">
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<div :class="$style.root">
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<div v-if="!gameLoaded" :class="$style.loadingScreen">
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<div>
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Loading...
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</div>
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</div>
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<!-- ↓に対してTransitionコンポーネントを使うと何故かkeyを指定していてもキャッシュが効かず様々なコンポーネントが都度再評価されてパフォーマンスが低下する -->
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<div v-show="gameLoaded" class="_gaps_s">
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<div v-if="readyGo === 'ready'" :class="$style.readyGo_bg">
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</div>
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<Transition
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:enterActiveClass="$style.transition_zoom_enterActive"
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:leaveActiveClass="$style.transition_zoom_leaveActive"
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:enterFromClass="$style.transition_zoom_enterFrom"
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:leaveToClass="$style.transition_zoom_leaveTo"
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:moveClass="$style.transition_zoom_move"
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mode="default"
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>
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<div v-if="readyGo === 'ready'" :class="$style.readyGo_ready">
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<img src="/client-assets/drop-and-fusion/ready.png" :class="$style.readyGo_img"/>
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</div>
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<div v-else-if="readyGo === 'go'" :class="$style.readyGo_go">
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<img src="/client-assets/drop-and-fusion/go.png" :class="$style.readyGo_img"/>
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</div>
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</Transition>
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<div :class="$style.header">
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<div :class="[$style.frame, $style.headerTitle]">
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<div :class="$style.frameInner">
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@ -35,6 +56,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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</div>
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<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: isGameOver && !replaying }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
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<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
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@ -75,6 +97,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
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</div>
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<div v-if="replaying" :class="$style.frame">
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<div :class="$style.frameInner">
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<div style="background: #0004;">
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@ -89,6 +112,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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</div>
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<div v-if="isGameOver" :class="$style.frame">
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<div :class="$style.frameInner">
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<div class="_buttonsCenter">
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@ -99,6 +123,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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</div>
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<div style="display: flex;">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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<div :class="$style.frameInner">
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@ -113,6 +138,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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</div>
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<div v-if="showConfig" :class="$style.frame">
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<div :class="$style.frameInner">
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<div class="_gaps">
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@ -125,6 +151,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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</div>
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<div :class="$style.frame">
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<div :class="$style.frameInner">
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<MkButton v-if="!isGameOver && !replaying" full danger @click="surrender">Surrender</MkButton>
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@ -132,7 +159,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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</div>
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</div>
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</div>
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</MkSpacer>
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</template>
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<script lang="ts" setup>
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@ -439,6 +467,7 @@ const maxCombo = ref(0);
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const dropReady = ref(true);
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const isGameOver = ref(false);
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const gameLoaded = ref(false);
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const readyGo = ref<'ready' | 'go' | null>('ready');
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const highScore = ref<number | null>(null);
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const yenTotal = ref<number | null>(null);
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const showConfig = ref(false);
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@ -579,6 +608,13 @@ async function start() {
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window.requestAnimationFrame(tick);
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gameLoaded.value = true;
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window.setTimeout(() => {
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readyGo.value = 'go';
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window.setTimeout(() => {
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readyGo.value = null;
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}, 1000);
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}, 1500);
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}
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function onClick(ev: MouseEvent) {
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@ -650,6 +686,7 @@ function reset() {
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comboPrev.value = 0;
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maxCombo.value = 0;
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gameLoaded.value = false;
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readyGo.value = false;
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}
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function dispose() {
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@ -1128,6 +1165,36 @@ definePageMetadata({
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padding: 32px;
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}
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.readyGo_bg {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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z-index: 100;
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backdrop-filter: blur(4px);
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}
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.readyGo_ready,
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.readyGo_go {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 101;
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pointer-events: none;
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}
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.readyGo_img {
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display: block;
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width: 250px;
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max-width: 100%;
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}
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.frame {
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padding: 7px;
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background: #8C4F26;
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@ -4,16 +4,16 @@ SPDX-License-Identifier: AGPL-3.0-only
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-->
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<template>
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<MkSpacer :contentMax="800">
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<Transition
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<Transition
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:enterActiveClass="$style.transition_zoom_enterActive"
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:leaveActiveClass="$style.transition_zoom_leaveActive"
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:enterFromClass="$style.transition_zoom_enterFrom"
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:leaveToClass="$style.transition_zoom_leaveTo"
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:moveClass="$style.transition_zoom_move"
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mode="out-in"
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>
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<div v-if="!gameStarted" :class="$style.root">
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>
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<MkSpacer v-if="!gameStarted" :contentMax="800">
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<div :class="$style.root">
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<div class="_gaps">
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<div :class="$style.frame" style="text-align: center;">
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<div :class="$style.frameInner">
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@ -78,11 +78,9 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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</div>
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<div v-else>
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<XGame :gameMode="gameMode" :mute="mute" @end="onGameEnd"/>
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</div>
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</Transition>
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</MkSpacer>
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</MkSpacer>
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<XGame v-else :gameMode="gameMode" :mute="mute" @end="onGameEnd"/>
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</Transition>
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</template>
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<script lang="ts" setup>
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