forked from mirror/misskey
ループモード実装
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@ -31,6 +31,7 @@ export interface IGame {
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bw: string | number;
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bw: string | number;
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is_llotheo: boolean;
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is_llotheo: boolean;
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can_put_everywhere: boolean;
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can_put_everywhere: boolean;
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looped_board: boolean;
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};
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};
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}
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}
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@ -126,7 +126,8 @@ export default function(request: websocket.request, connection: websocket.connec
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//#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理
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//#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理
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const o = new Othello(map, {
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const o = new Othello(map, {
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isLlotheo: freshGame.settings.is_llotheo,
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isLlotheo: freshGame.settings.is_llotheo,
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canPutEverywhere: freshGame.settings.can_put_everywhere
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canPutEverywhere: freshGame.settings.can_put_everywhere,
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loopedBoard: freshGame.settings.looped_board
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});
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});
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if (o.isEnded) {
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if (o.isEnded) {
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@ -168,7 +169,8 @@ export default function(request: websocket.request, connection: websocket.connec
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const o = new Othello(game.settings.map, {
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const o = new Othello(game.settings.map, {
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isLlotheo: game.settings.is_llotheo,
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isLlotheo: game.settings.is_llotheo,
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canPutEverywhere: game.settings.can_put_everywhere
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canPutEverywhere: game.settings.can_put_everywhere,
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loopedBoard: game.settings.looped_board
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});
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});
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game.logs.forEach(log => {
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game.logs.forEach(log => {
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@ -4,6 +4,7 @@ export type MapPixel = 'null' | 'empty';
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export type Options = {
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export type Options = {
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isLlotheo: boolean;
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isLlotheo: boolean;
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canPutEverywhere: boolean;
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canPutEverywhere: boolean;
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loopedBoard: boolean;
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};
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};
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/**
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/**
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@ -31,6 +32,7 @@ export default class Othello {
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this.opts = opts;
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this.opts = opts;
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if (this.opts.isLlotheo == null) this.opts.isLlotheo = false;
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if (this.opts.isLlotheo == null) this.opts.isLlotheo = false;
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if (this.opts.canPutEverywhere == null) this.opts.canPutEverywhere = false;
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if (this.opts.canPutEverywhere == null) this.opts.canPutEverywhere = false;
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if (this.opts.loopedBoard == null) this.opts.loopedBoard = false;
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//#endregion
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//#endregion
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//#region Parse map data
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//#region Parse map data
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@ -206,21 +208,50 @@ export default class Othello {
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*/
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*/
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private effects(color: Color, pos: number): number[] {
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private effects(color: Color, pos: number): number[] {
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const enemyColor = color == 'black' ? 'white' : 'black';
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const enemyColor = color == 'black' ? 'white' : 'black';
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const [x, y] = this.transformPosToXy(pos);
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// ひっくり返せる石(の位置)リスト
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let stones = [];
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let stones = [];
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const initPos = pos;
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// 走査
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const iterate = (fn: (i: number) => number[]) => {
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const iterate = (fn: (i: number) => number[]) => {
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let i = 1;
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let i = 1;
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const found = [];
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const found = [];
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while (true) {
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while (true) {
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const [x, y] = fn(i);
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let [x, y] = fn(i);
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if (x < 0 || y < 0 || x >= this.mapWidth || y >= this.mapHeight) break;
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// 座標が指し示す位置がボード外に出たとき
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if (this.opts.loopedBoard) {
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if (x < 0 ) x = this.mapWidth - (-x);
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if (y < 0 ) y = this.mapHeight - (-y);
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if (x >= this.mapWidth ) x = x - this.mapWidth;
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if (y >= this.mapHeight) y = y - this.mapHeight;
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// 一周して自分に帰ってきたら
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if (this.transformXyToPos(x, y) == initPos) break;
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} else {
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if (x == -1 || y == -1 || x == this.mapWidth || y == this.mapHeight) break;
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}
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const pos = this.transformXyToPos(x, y);
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const pos = this.transformXyToPos(x, y);
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//#region 「配置不能」マスに当たった場合走査終了
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const pixel = this.mapDataGet(pos);
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const pixel = this.mapDataGet(pos);
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if (pixel == 'null') break;
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if (pixel == 'null') break;
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//#endregion
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// 石取得
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const stone = this.get(pos);
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const stone = this.get(pos);
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// 石が置かれていないマスなら走査終了
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if (stone == null) break;
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if (stone == null) break;
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// 相手の石なら「ひっくり返せるかもリスト」に入れておく
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if (stone == enemyColor) found.push(pos);
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if (stone == enemyColor) found.push(pos);
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// 自分の石なら「ひっくり返せるかもリスト」を「ひっくり返せるリスト」に入れ、走査終了
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if (stone == color) {
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if (stone == color) {
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stones = stones.concat(found);
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stones = stones.concat(found);
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break;
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break;
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@ -229,6 +260,8 @@ export default class Othello {
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}
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}
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};
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};
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const [x, y] = this.transformPosToXy(pos);
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iterate(i => [x , y - i]); // 上
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iterate(i => [x , y - i]); // 上
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iterate(i => [x + i, y - i]); // 右上
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iterate(i => [x + i, y - i]); // 右上
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iterate(i => [x + i, y ]); // 右
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iterate(i => [x + i, y ]); // 右
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@ -793,7 +793,7 @@ export const twoBoard: Map = {
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]
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]
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};
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};
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export const test: Map = {
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export const test1: Map = {
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name: 'Test1',
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name: 'Test1',
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category: 'Test',
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category: 'Test',
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data: [
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data: [
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@ -803,3 +803,15 @@ export const test: Map = {
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'--------'
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'--------'
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]
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]
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};
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};
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export const test2: Map = {
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name: 'Test2',
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category: 'Test',
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data: [
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'------',
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'------',
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'-b--w-',
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'-w--b-',
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'-w--b-'
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]
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};
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@ -90,7 +90,8 @@ export default Vue.extend({
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if (!this.game.is_ended) return;
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if (!this.game.is_ended) return;
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this.o = new Othello(this.game.settings.map, {
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this.o = new Othello(this.game.settings.map, {
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isLlotheo: this.game.settings.is_llotheo,
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isLlotheo: this.game.settings.is_llotheo,
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canPutEverywhere: this.game.settings.can_put_everywhere
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canPutEverywhere: this.game.settings.can_put_everywhere,
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loopedBoard: this.game.settings.looped_board
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});
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});
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this.logs.forEach((log, i) => {
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this.logs.forEach((log, i) => {
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if (i < v) {
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if (i < v) {
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@ -104,7 +105,8 @@ export default Vue.extend({
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created() {
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created() {
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this.o = new Othello(this.game.settings.map, {
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this.o = new Othello(this.game.settings.map, {
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isLlotheo: this.game.settings.is_llotheo,
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isLlotheo: this.game.settings.is_llotheo,
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canPutEverywhere: this.game.settings.can_put_everywhere
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canPutEverywhere: this.game.settings.can_put_everywhere,
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loopedBoard: this.game.settings.looped_board
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});
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});
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this.game.logs.forEach(log => {
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this.game.logs.forEach(log => {
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@ -26,6 +26,7 @@
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<div class="rules">
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<div class="rules">
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<mk-switch v-model="game.settings.is_llotheo" @change="updateSettings" text="石の少ない方が勝ち(ロセオ)"/>
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<mk-switch v-model="game.settings.is_llotheo" @change="updateSettings" text="石の少ない方が勝ち(ロセオ)"/>
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<mk-switch v-model="game.settings.looped_board" @change="updateSettings" text="ループマップ"/>
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<mk-switch v-model="game.settings.can_put_everywhere" @change="updateSettings" text="どこでも置けるモード"/>
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<mk-switch v-model="game.settings.can_put_everywhere" @change="updateSettings" text="どこでも置けるモード"/>
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<div>
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<div>
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<el-radio v-model="game.settings.bw" label="random" @change="updateSettings">ランダム</el-radio>
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<el-radio v-model="game.settings.bw" label="random" @change="updateSettings">ランダム</el-radio>
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