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forked from mirror/misskey
misskey/packages/frontend/src/components/MkClickerGame.vue
Shun Sakai c2370a1be6
chore: 著作権とライセンスについての情報を各ファイルに追加する (#11348)
* chore: Add the SPDX information to each file

Add copyright and licensing information as defined in version 3.0 of
the REUSE Specification.

* tweak format

---------

Co-authored-by: syuilo <Syuilotan@yahoo.co.jp>
2023-07-27 14:31:52 +09:00

96 lines
2.0 KiB
Vue

<!--
SPDX-FileCopyrightText: syuilo and other misskey contributors
SPDX-License-Identifier: AGPL-3.0-only
-->
<template>
<div>
<div v-if="game.ready" :class="$style.game">
<div :class="$style.cps" class="">{{ number(cps) }}cps</div>
<div :class="$style.count" class=""><i class="ti ti-cookie" style="font-size: 70%;"></i> {{ number(cookies) }}</div>
<button v-click-anime class="_button" @click="onClick">
<img src="/client-assets/cookie.png" :class="$style.img">
</button>
</div>
<div v-else>
<MkLoading/>
</div>
</div>
</template>
<script lang="ts" setup>
import { computed, onMounted, onUnmounted } from 'vue';
import MkPlusOneEffect from '@/components/MkPlusOneEffect.vue';
import * as os from '@/os';
import { useInterval } from '@/scripts/use-interval';
import * as game from '@/scripts/clicker-game';
import number from '@/filters/number';
import { claimAchievement } from '@/scripts/achievements';
const saveData = game.saveData;
const cookies = computed(() => saveData.value?.cookies);
let cps = $ref(0);
let prevCookies = $ref(0);
function onClick(ev: MouseEvent) {
const x = ev.clientX;
const y = ev.clientY;
os.popup(MkPlusOneEffect, { x, y }, {}, 'end');
saveData.value!.cookies++;
saveData.value!.totalCookies++;
saveData.value!.totalHandmadeCookies++;
saveData.value!.clicked++;
if (cookies.value === 1) {
claimAchievement('cookieClicked');
}
}
useInterval(() => {
const diff = saveData.value!.cookies - prevCookies;
cps = diff;
prevCookies = saveData.value!.cookies;
}, 1000, {
immediate: false,
afterMounted: true,
});
useInterval(game.save, 1000 * 5, {
immediate: false,
afterMounted: true,
});
onMounted(async () => {
await game.load();
prevCookies = saveData.value!.cookies;
});
onUnmounted(() => {
game.save();
});
</script>
<style lang="scss" module>
.game {
padding: 16px;
text-align: center;
}
.cps {
position: absolute;
top: 12px;
left: 12px;
opacity: 0.5;
}
.count {
font-size: 1.3em;
margin-bottom: 6px;
}
.img {
max-width: 90px;
}
</style>